Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,848 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Scripts.Spells.Paladin
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{
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struct SpellIds
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{
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public const uint AvengersShield = 31935;
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public const uint AuraMasteryImmune = 64364;
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public const uint BeaconOfLight = 53563;
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public const uint BeaconOfLightHeal = 53652;
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public const uint BlessingOfLowerCityDruid = 37878;
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public const uint BlessingOfLowerCityPaladin = 37879;
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public const uint BlessingOfLowerCityPriest = 37880;
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public const uint BlessingOfLowerCityShaman = 37881;
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public const uint ConcentractionAura = 19746;
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public const uint DivinePurposeProc = 90174;
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public const uint DivineSteedHuman = 221883;
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public const uint DivineSteedDraenei = 221887;
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public const uint DivineSteedBloodelf = 221886;
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public const uint DivineSteedTauren = 221885;
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public const uint DivineStormDamage = 224239;
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public const uint EnduringLight = 40471;
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public const uint EnduringJudgement = 40472;
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public const uint EyeForAnEyeRank1 = 9799;
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public const uint EyeForAnEyeDamage = 25997;
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public const uint Forbearance = 25771;
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public const uint HandOfSacrifice = 6940;
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public const uint HolyMending = 64891;
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public const uint HolyPowerArmor = 28790;
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public const uint HolyPowerAttackPower = 28791;
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public const uint HolyPowerSpellPower = 28793;
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public const uint HolyPowerMp5 = 28795;
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public const uint HolyShockR1 = 20473;
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public const uint HolyShockR1Damage = 25912;
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public const uint HolyShockR1Healing = 25914;
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public const uint ImmuneShieldMarker = 61988;
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public const uint ItemHealingTrance = 37706;
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public const uint JudgementDamage = 54158;
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public const uint RighteousDefenseTaunt = 31790;
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public const uint SealOfCommand = 105361;
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public const uint SealOfRighteousness = 25742;
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}
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// 31821 - Aura Mastery
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[Script]
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class spell_pal_aura_mastery : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.AuraMasteryImmune);
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}
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void HandleEffectApply(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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GetTarget().CastSpell(GetTarget(), SpellIds.AuraMasteryImmune, true);
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}
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void HandleEffectRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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GetTarget().RemoveOwnedAura(SpellIds.AuraMasteryImmune, GetCasterGUID());
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}
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public override void Register()
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{
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AfterEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real));
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AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real));
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}
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}
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// 64364 - Aura Mastery Immune
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[Script]
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class spell_pal_aura_mastery_immune : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ConcentractionAura);
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}
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bool CheckAreaTarget(Unit target)
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{
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return target.HasAura(SpellIds.ConcentractionAura, GetCasterGUID());
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}
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public override void Register()
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{
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DoCheckAreaTarget.Add(new CheckAreaTargetHandler(CheckAreaTarget));
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}
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}
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// 37877 - Blessing of Faith
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[Script]
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class spell_pal_blessing_of_faith : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.BlessingOfLowerCityDruid, SpellIds.BlessingOfLowerCityPaladin, SpellIds.BlessingOfLowerCityPriest, SpellIds.BlessingOfLowerCityShaman);
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}
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void HandleDummy(uint effIndex)
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{
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Unit unitTarget = GetHitUnit();
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if (unitTarget)
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{
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uint spell_id = 0;
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switch (unitTarget.GetClass())
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{
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case Class.Druid:
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spell_id = SpellIds.BlessingOfLowerCityDruid;
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break;
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case Class.Paladin:
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spell_id = SpellIds.BlessingOfLowerCityPaladin;
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break;
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case Class.Priest:
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spell_id = SpellIds.BlessingOfLowerCityPriest;
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break;
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case Class.Shaman:
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spell_id = SpellIds.BlessingOfLowerCityShaman;
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break;
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default:
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return; // ignore for non-healing classes
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}
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Unit caster = GetCaster();
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caster.CastSpell(caster, spell_id, true);
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}
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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[Script] // 190784 - Divine Steed
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class spell_pal_divine_steed : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.DivineSteedHuman, SpellIds.DivineSteedDraenei, SpellIds.DivineSteedBloodelf, SpellIds.DivineSteedTauren);
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}
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void HandleOnCast()
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{
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Unit caster = GetCaster();
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uint spellId = SpellIds.DivineSteedHuman;
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switch (caster.GetRace())
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{
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case Race.Draenei:
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spellId = SpellIds.DivineSteedDraenei;
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break;
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case Race.BloodElf:
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spellId = SpellIds.DivineSteedBloodelf;
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break;
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case Race.Tauren:
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spellId = SpellIds.DivineSteedTauren;
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break;
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default:
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break;
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}
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caster.CastSpell(caster, spellId, true);
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}
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public override void Register()
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{
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OnCast.Add(new CastHandler(HandleOnCast));
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}
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}
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// 224239 - Divine Storm
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[Script]
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class spell_pal_divine_storm : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.DivineStormDamage);
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}
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void HandleOnCast()
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{
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Unit caster = GetCaster();
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caster.SendPlaySpellVisualKit(73892, 0, 0);
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}
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void HandleDummy(uint effIndex)
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{
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Unit caster = GetCaster();
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Unit target = GetHitUnit();
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if (!target)
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return;
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caster.CastSpell(target, SpellIds.DivineStormDamage, true);
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}
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public override void Register()
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{
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OnCast.Add(new CastHandler(HandleOnCast));
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OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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// 33695 - Exorcism and Holy Wrath Damage
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[Script]
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class spell_pal_exorcism_and_holy_wrath_damage : AuraScript
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{
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void HandleEffectCalcSpellMod(AuraEffect aurEff, ref SpellModifier spellMod)
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{
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if (spellMod == null)
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{
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spellMod = new SpellModifier(aurEff.GetBase());
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spellMod.op = SpellModOp.Damage;
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spellMod.type = SpellModType.Flat;
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spellMod.spellId = GetId();
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spellMod.mask[1] = 0x200002;
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}
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spellMod.value = aurEff.GetAmount();
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}
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public override void Register()
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{
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DoEffectCalcSpellMod.Add(new EffectCalcSpellModHandler(HandleEffectCalcSpellMod, 0, AuraType.Dummy));
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}
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}
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// -9799 - Eye for an Eye
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[Script]
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class spell_pal_eye_for_an_eye : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.EyeForAnEyeDamage);
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}
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void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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PreventDefaultAction();
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DamageInfo damageInfo = eventInfo.GetDamageInfo();
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if (damageInfo == null || damageInfo.GetDamage() == 0)
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return;
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int damage = (int)MathFunctions.CalculatePct(damageInfo.GetDamage(), aurEff.GetAmount());
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GetTarget().CastCustomSpell(SpellIds.EyeForAnEyeDamage, SpellValueMod.BasePoint0, damage, eventInfo.GetProcTarget(), true, null, aurEff);
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}
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public override void Register()
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{
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OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, m_scriptSpellId == SpellIds.EyeForAnEyeRank1 ? AuraType.Dummy : AuraType.ProcTriggerSpell));
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}
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}
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// -75806 - Grand Crusader
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[Script]
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class spell_pal_grand_crusader : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.AvengersShield);
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}
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bool CheckProc(ProcEventInfo eventInfo)
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{
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return GetTarget().IsTypeId(TypeId.Player);
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}
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void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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GetTarget().GetSpellHistory().ResetCooldown(SpellIds.AvengersShield, true);
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}
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public override void Register()
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{
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DoCheckProc.Add(new CheckProcHandler(CheckProc));
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OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.ProcTriggerSpell));
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}
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}
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// 54968 - Glyph of Holy Light
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[Script]
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class spell_pal_glyph_of_holy_light : SpellScript
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{
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void FilterTargets(List<WorldObject> targets)
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{
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uint maxTargets = GetSpellInfo().MaxAffectedTargets;
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if (targets.Count > maxTargets)
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{
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targets.Sort(new HealthPctOrderPred());
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targets.Resize(maxTargets);
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}
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}
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public override void Register()
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{
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OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitDestAreaAlly));
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}
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}
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// 6940 - Hand of Sacrifice
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[Script]
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class spell_pal_hand_of_sacrifice : AuraScript
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{
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int remainingAmount;
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public override bool Load()
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{
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Unit caster = GetCaster();
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if (caster)
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{
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remainingAmount = (int)caster.GetMaxHealth();
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return true;
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}
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return false;
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}
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void Split(AuraEffect aurEff, DamageInfo dmgInfo, uint splitAmount)
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{
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remainingAmount -= (int)splitAmount;
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if (remainingAmount <= 0)
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{
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GetTarget().RemoveAura(SpellIds.HandOfSacrifice);
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}
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}
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public override void Register()
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{
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OnEffectSplit.Add(new EffectSplitHandler(Split, 0));
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}
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}
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// 20473 - Holy Shock
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[Script]
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class spell_pal_holy_shock : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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SpellInfo firstRankSpellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.HolyShockR1);
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if (firstRankSpellInfo == null)
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return false;
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// can't use other spell than holy shock due to spell_ranks dependency
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if (!spellInfo.IsRankOf(firstRankSpellInfo))
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return false;
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byte rank = spellInfo.GetRank();
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if (Global.SpellMgr.GetSpellWithRank(SpellIds.HolyShockR1Damage, rank, true) == 0 || Global.SpellMgr.GetSpellWithRank(SpellIds.HolyShockR1Healing, rank, true) == 0)
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return false;
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return true;
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}
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void HandleDummy(uint effIndex)
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{
|
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Unit caster = GetCaster();
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Unit unitTarget = GetHitUnit();
|
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if (unitTarget)
|
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{
|
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byte rank = GetSpellInfo().GetRank();
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if (caster.IsFriendlyTo(unitTarget))
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caster.CastSpell(unitTarget, Global.SpellMgr.GetSpellWithRank(SpellIds.HolyShockR1Healing, rank), true);
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else
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caster.CastSpell(unitTarget, Global.SpellMgr.GetSpellWithRank(SpellIds.HolyShockR1Damage, rank), true);
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}
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}
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|
||||
SpellCastResult CheckCast()
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
Unit target = GetExplTargetUnit();
|
||||
if (target)
|
||||
{
|
||||
if (!caster.IsFriendlyTo(target))
|
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{
|
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if (!caster.IsValidAttackTarget(target))
|
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return SpellCastResult.BadTargets;
|
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|
||||
if (!caster.isInFront(target))
|
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return SpellCastResult.NotInfront;
|
||||
}
|
||||
}
|
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else
|
||||
return SpellCastResult.BadTargets;
|
||||
return SpellCastResult.SpellCastOk;
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnCheckCast.Add(new CheckCastHandler(CheckCast));
|
||||
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
|
||||
}
|
||||
}
|
||||
|
||||
// 37705 - Healing Discount
|
||||
[Script]
|
||||
class spell_pal_item_healing_discount : AuraScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.ItemHealingTrance);
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget().CastSpell(GetTarget(), SpellIds.ItemHealingTrance, true, null, aurEff);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.ProcTriggerSpell));
|
||||
}
|
||||
}
|
||||
|
||||
[Script] // 40470 - Paladin Tier 6 Trinket
|
||||
class spell_pal_item_t6_trinket : AuraScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.EnduringLight, SpellIds.EnduringJudgement);
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
SpellInfo spellInfo = eventInfo.GetSpellInfo();
|
||||
if (spellInfo == null)
|
||||
return;
|
||||
|
||||
uint spellId;
|
||||
int chance;
|
||||
|
||||
// Holy Light & Flash of Light
|
||||
if (spellInfo.SpellFamilyFlags[0].HasAnyFlag(0xC0000000))
|
||||
{
|
||||
spellId = SpellIds.EnduringLight;
|
||||
chance = 15;
|
||||
}
|
||||
// Judgements
|
||||
else if (spellInfo.SpellFamilyFlags[0].HasAnyFlag(0x00800000u))
|
||||
{
|
||||
spellId = SpellIds.EnduringJudgement;
|
||||
chance = 50;
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
if (RandomHelper.randChance(chance))
|
||||
eventInfo.GetActor().CastSpell(eventInfo.GetProcTarget(), spellId, true);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
|
||||
}
|
||||
}
|
||||
|
||||
// 20271 - Judgement
|
||||
// Updated 4.3.4
|
||||
[Script]
|
||||
class spell_pal_judgement : SpellScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.JudgementDamage);
|
||||
}
|
||||
|
||||
void HandleScriptEffect(uint effIndex)
|
||||
{
|
||||
uint spellId = SpellIds.JudgementDamage;
|
||||
|
||||
// some seals have SPELL_AURA_DUMMY in EFFECT_2
|
||||
var auras = GetCaster().GetAuraEffectsByType(AuraType.Dummy);
|
||||
foreach (var eff in auras)
|
||||
{
|
||||
if (eff.GetSpellInfo().GetSpellSpecific() == SpellSpecificType.Seal && eff.GetEffIndex() == 2)
|
||||
{
|
||||
if (Global.SpellMgr.HasSpellInfo((uint)eff.GetAmount()))
|
||||
{
|
||||
spellId = (uint)eff.GetAmount();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GetCaster().CastSpell(GetHitUnit(), spellId, true);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnEffectHitTarget.Add(new EffectHandler(HandleScriptEffect, 0, SpellEffectName.Dummy));
|
||||
}
|
||||
}
|
||||
|
||||
// 633 - Lay on Hands
|
||||
[Script]
|
||||
class spell_pal_lay_on_hands : SpellScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spell)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.Forbearance, SpellIds.ImmuneShieldMarker);
|
||||
}
|
||||
|
||||
SpellCastResult CheckCast()
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
Unit target = GetExplTargetUnit();
|
||||
if (target)
|
||||
{
|
||||
if (caster == target)
|
||||
{
|
||||
if (target.HasAura(SpellIds.Forbearance) || target.HasAura(SpellIds.ImmuneShieldMarker))
|
||||
return SpellCastResult.TargetAurastate;
|
||||
}
|
||||
}
|
||||
|
||||
return SpellCastResult.SpellCastOk;
|
||||
}
|
||||
|
||||
void HandleScript()
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
if (caster == GetHitUnit())
|
||||
{
|
||||
caster.CastSpell(caster, SpellIds.Forbearance, true);
|
||||
caster.CastSpell(caster, SpellIds.ImmuneShieldMarker, true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnCheckCast.Add(new CheckCastHandler(CheckCast));
|
||||
AfterHit.Add(new HitHandler(HandleScript));
|
||||
}
|
||||
}
|
||||
|
||||
// 53651 - Beacon of Light
|
||||
[Script]
|
||||
class spell_pal_light_s_beacon : AuraScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.BeaconOfLight, SpellIds.BeaconOfLightHeal);
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo eventInfo)
|
||||
{
|
||||
if (!eventInfo.GetActionTarget())
|
||||
return false;
|
||||
if (eventInfo.GetActionTarget().HasAura(SpellIds.BeaconOfLight, eventInfo.GetActor().GetGUID()))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
HealInfo healInfo = eventInfo.GetHealInfo();
|
||||
if (healInfo == null || healInfo.GetHeal() == 0)
|
||||
return;
|
||||
|
||||
uint heal = MathFunctions.CalculatePct(healInfo.GetHeal(), aurEff.GetAmount());
|
||||
|
||||
var auras = GetCaster().GetSingleCastAuras();
|
||||
foreach (var eff in auras)
|
||||
{
|
||||
if (eff.GetId() == SpellIds.BeaconOfLight)
|
||||
{
|
||||
List<AuraApplication> applications = eff.GetApplicationList();
|
||||
if (!applications.Empty())
|
||||
eventInfo.GetActor().CastCustomSpell(SpellIds.BeaconOfLightHeal, SpellValueMod.BasePoint0, (int)heal, applications.First().GetTarget(), true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
DoCheckProc.Add(new CheckProcHandler(CheckProc));
|
||||
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
|
||||
}
|
||||
}
|
||||
|
||||
// 31789 - Righteous Defense
|
||||
[Script]
|
||||
class spell_pal_righteous_defense : SpellScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.RighteousDefenseTaunt);
|
||||
}
|
||||
|
||||
SpellCastResult CheckCast()
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
if (!caster.IsTypeId(TypeId.Player))
|
||||
return SpellCastResult.DontReport;
|
||||
|
||||
Unit target = GetExplTargetUnit();
|
||||
if (target)
|
||||
{
|
||||
if (!target.IsFriendlyTo(caster) || target.getAttackers().Empty())
|
||||
return SpellCastResult.BadTargets;
|
||||
}
|
||||
else
|
||||
return SpellCastResult.BadTargets;
|
||||
|
||||
return SpellCastResult.SpellCastOk;
|
||||
}
|
||||
|
||||
void HandleTriggerSpellLaunch(uint effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
}
|
||||
|
||||
void HandleTriggerSpellHit(uint effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
Unit target = GetHitUnit();
|
||||
if (target)
|
||||
GetCaster().CastSpell(target, SpellIds.RighteousDefenseTaunt, true);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnCheckCast.Add(new CheckCastHandler(CheckCast));
|
||||
//! WORKAROUND
|
||||
//! target select will be executed in hitphase of effect 0
|
||||
//! so we must handle trigger spell also in hit phase (default execution in launch phase)
|
||||
//! see issue #3718
|
||||
OnEffectLaunchTarget.Add(new EffectHandler(HandleTriggerSpellLaunch, 1, SpellEffectName.TriggerSpell));
|
||||
OnEffectHitTarget.Add(new EffectHandler(HandleTriggerSpellHit, 1, SpellEffectName.TriggerSpell));
|
||||
}
|
||||
}
|
||||
|
||||
// 85285 - Sacred Shield
|
||||
[Script]
|
||||
class spell_pal_sacred_shield : SpellScript
|
||||
{
|
||||
SpellCastResult CheckCast()
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
if (!caster.IsTypeId(TypeId.Player))
|
||||
return SpellCastResult.DontReport;
|
||||
|
||||
if (!caster.HealthBelowPct(30))
|
||||
return SpellCastResult.CantDoThatRightNow;
|
||||
|
||||
return SpellCastResult.SpellCastOk;
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnCheckCast.Add(new CheckCastHandler(CheckCast));
|
||||
}
|
||||
};
|
||||
|
||||
// 85256 - Templar's Verdict
|
||||
// Updated 4.3.4
|
||||
[Script]
|
||||
class spell_pal_templar_s_verdict : SpellScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellEntry)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.DivinePurposeProc);
|
||||
}
|
||||
|
||||
public override bool Load()
|
||||
{
|
||||
if (!GetCaster().IsTypeId(TypeId.Player))
|
||||
return false;
|
||||
|
||||
if (GetCaster().ToPlayer().GetClass() != Class.Paladin)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChangeDamage(uint effIndex)
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
float damage = GetHitDamage();
|
||||
|
||||
if (caster.HasAura(SpellIds.DivinePurposeProc))
|
||||
damage *= 7.5f; // 7.5*30% = 225%
|
||||
else
|
||||
{
|
||||
switch (caster.GetPower(PowerType.HolyPower))
|
||||
{
|
||||
case 0: // 1 Holy Power
|
||||
//damage = damage;
|
||||
break;
|
||||
case 1: // 2 Holy Power
|
||||
damage *= 3; // 3*30 = 90%
|
||||
break;
|
||||
case 2: // 3 Holy Power
|
||||
damage *= 7.5f; // 7.5*30% = 225%
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SetHitDamage((int)damage);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnEffectHitTarget.Add(new EffectHandler(ChangeDamage, 0, SpellEffectName.WeaponPercentDamage));
|
||||
}
|
||||
}
|
||||
|
||||
// 20154, 21084 - Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
|
||||
[Script]
|
||||
class spell_pal_seal_of_righteousness : AuraScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.SealOfCommand);
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo eventInfo)
|
||||
{
|
||||
return eventInfo.GetProcTarget();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
float ap = GetTarget().GetTotalAttackPowerValue(WeaponAttackType.BaseAttack);
|
||||
int holy = GetTarget().SpellBaseDamageBonusDone(SpellSchoolMask.Holy);
|
||||
holy += eventInfo.GetProcTarget().SpellBaseDamageBonusTaken(SpellSchoolMask.Holy);
|
||||
int bp = (int)((ap * 0.022f + 0.044f * holy) * GetTarget().GetBaseAttackTime(WeaponAttackType.BaseAttack) / 1000);
|
||||
GetTarget().CastCustomSpell(SpellIds.SealOfCommand, SpellValueMod.BasePoint0, bp, eventInfo.GetProcTarget(), true, null, aurEff);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
DoCheckProc.Add(new CheckProcHandler(CheckProc));
|
||||
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
|
||||
}
|
||||
}
|
||||
|
||||
[Script] // 28789 - Holy Power
|
||||
class spell_pal_t3_6p_bonus : AuraScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.HolyPowerArmor, SpellIds.HolyPowerAttackPower, SpellIds.HolyPowerSpellPower, SpellIds.HolyPowerMp5);
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
uint spellId;
|
||||
Unit caster = eventInfo.GetActor();
|
||||
Unit target = eventInfo.GetProcTarget();
|
||||
|
||||
switch (target.GetClass())
|
||||
{
|
||||
case Class.Paladin:
|
||||
case Class.Priest:
|
||||
case Class.Shaman:
|
||||
case Class.Druid:
|
||||
spellId = SpellIds.HolyPowerMp5;
|
||||
break;
|
||||
case Class.Mage:
|
||||
case Class.Warlock:
|
||||
spellId = SpellIds.HolyPowerSpellPower;
|
||||
break;
|
||||
case Class.Hunter:
|
||||
case Class.Rogue:
|
||||
spellId = SpellIds.HolyPowerAttackPower;
|
||||
break;
|
||||
case Class.Warrior:
|
||||
spellId = SpellIds.HolyPowerArmor;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
caster.CastSpell(target, spellId, true);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
|
||||
}
|
||||
}
|
||||
|
||||
[Script] // 64890 Item - Paladin T8 Holy 2P Bonus
|
||||
class spell_pal_t8_2p_bonus : AuraScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.HolyMending);
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
HealInfo healInfo = eventInfo.GetHealInfo();
|
||||
if (healInfo == null || healInfo.GetHeal() == 0)
|
||||
return;
|
||||
|
||||
Unit caster = eventInfo.GetActor();
|
||||
Unit target = eventInfo.GetProcTarget();
|
||||
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.HolyMending);
|
||||
int amount = (int)MathFunctions.CalculatePct(healInfo.GetHeal(), aurEff.GetAmount());
|
||||
amount /= (int)spellInfo.GetMaxTicks(Difficulty.None);
|
||||
// Add remaining ticks to damage done
|
||||
amount += (int)target.GetRemainingPeriodicAmount(caster.GetGUID(), SpellIds.HolyMending, AuraType.PeriodicHeal);
|
||||
|
||||
caster.CastCustomSpell(SpellIds.HolyMending, SpellValueMod.BasePoint0, amount, target, true);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user