Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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namespace Scripts.World
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{
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[Script]
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class DuelResetScript : PlayerScript
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{
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public DuelResetScript() : base("DuelResetScript")
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{
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_resetCooldowns = WorldConfig.GetBoolValue(WorldCfg.ResetDuelCooldowns);
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_resetHealthMana = WorldConfig.GetBoolValue(WorldCfg.ResetDuelHealthMana);
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}
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public override void OnDuelStart(Player player1, Player player2)
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{
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// Cooldowns reset
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if (_resetCooldowns)
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{
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player1.GetSpellHistory().SaveCooldownStateBeforeDuel();
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player2.GetSpellHistory().SaveCooldownStateBeforeDuel();
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ResetSpellCooldowns(player1, true);
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ResetSpellCooldowns(player2, true);
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}
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// Health and mana reset
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if (_resetHealthMana)
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{
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player1.SaveHealthBeforeDuel();
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player1.SetHealth(player1.GetMaxHealth());
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player2.SaveHealthBeforeDuel();
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player2.SetHealth(player2.GetMaxHealth());
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// check if player1 class uses mana
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if (player1.getPowerType() == PowerType.Mana || player1.GetClass() == Class.Druid)
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{
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player1.SaveManaBeforeDuel();
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player1.SetPower(PowerType.Mana, player1.GetMaxPower(PowerType.Mana));
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}
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// check if player2 class uses mana
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if (player2.getPowerType() == PowerType.Mana || player2.GetClass() == Class.Druid)
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{
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player2.SaveManaBeforeDuel();
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player2.SetPower(PowerType.Mana, player2.GetMaxPower(PowerType.Mana));
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}
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}
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}
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public override void OnDuelEnd(Player winner, Player loser, DuelCompleteType type)
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{
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// do not reset anything if DUEL_INTERRUPTED or DUEL_FLED
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if (type == DuelCompleteType.Won)
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{
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// Cooldown restore
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if (_resetCooldowns)
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{
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ResetSpellCooldowns(winner, false);
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ResetSpellCooldowns(loser, false);
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winner.GetSpellHistory().RestoreCooldownStateAfterDuel();
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loser.GetSpellHistory().RestoreCooldownStateAfterDuel();
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}
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// Health and mana restore
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if (_resetHealthMana)
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{
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winner.RestoreHealthAfterDuel();
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loser.RestoreHealthAfterDuel();
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// check if player1 class uses mana
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if (winner.getPowerType() == PowerType.Mana || winner.GetClass() == Class.Druid)
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winner.RestoreManaAfterDuel();
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// check if player2 class uses mana
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if (loser.getPowerType() == PowerType.Mana || loser.GetClass() == Class.Druid)
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loser.RestoreManaAfterDuel();
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}
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}
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}
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void ResetSpellCooldowns(Player player, bool onStartDuel)
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{
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if (onStartDuel)
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{
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// remove cooldowns on spells that have < 10 min CD > 30 sec and has no onHold
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player.GetSpellHistory().ResetCooldowns(pair =>
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{
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DateTime now = DateTime.Now;
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uint cooldownDuration = pair.Value.CooldownEnd > now ? (uint)(pair.Value.CooldownEnd - now).TotalMilliseconds : 0;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pair.Key);
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return spellInfo.RecoveryTime < 10 * Time.Minute * Time.InMilliseconds
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&& spellInfo.CategoryRecoveryTime < 10 * Time.Minute * Time.InMilliseconds
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&& !pair.Value.OnHold
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&& cooldownDuration > 0
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&& (spellInfo.RecoveryTime - cooldownDuration) > (Time.Minute / 2) * Time.InMilliseconds
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&& (spellInfo.CategoryRecoveryTime - cooldownDuration) > (Time.Minute / 2) * Time.InMilliseconds;
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}, true);
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}
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else
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{
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// remove cooldowns on spells that have < 10 min CD and has no onHold
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player.GetSpellHistory().ResetCooldowns(pair =>
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pair.Key);
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return spellInfo.RecoveryTime < 10 * Time.Minute * Time.InMilliseconds
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&& spellInfo.CategoryRecoveryTime < 10 * Time.Minute * Time.InMilliseconds
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&& !pair.Value.OnHold;
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}, true);
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}
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// pet cooldowns
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Pet pet = player.GetPet();
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if (pet)
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pet.GetSpellHistory().ResetAllCooldowns();
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}
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bool _resetCooldowns;
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bool _resetHealthMana;
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}
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}
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