Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.World
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{
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[Script]
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class trigger_periodic : NullCreatureAI
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{
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public trigger_periodic(Creature creature) : base(creature)
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{
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var interval = me.GetBaseAttackTime(Framework.Constants.WeaponAttackType.BaseAttack);
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_scheduler.Schedule(TimeSpan.FromMilliseconds(interval), task =>
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{
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me.CastSpell(me, me.m_spells[0], true);
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task.Repeat(TimeSpan.FromMilliseconds(interval));
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});
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}
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update();
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}
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}
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}
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