Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Game;
|
||||
using Game.Entities;
|
||||
using Game.Scripting;
|
||||
|
||||
namespace Scripts.World
|
||||
{
|
||||
struct SceneSpells
|
||||
{
|
||||
public const uint DeathwingSimulator = 201184;
|
||||
}
|
||||
|
||||
[Script]
|
||||
class scene_deathwing_simulator : SceneScript
|
||||
{
|
||||
public scene_deathwing_simulator() : base("scene_deathwing_simulator") { }
|
||||
|
||||
// Called when a player receive trigger from scene
|
||||
public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
|
||||
{
|
||||
if (triggerName == "BURN PLAYER")
|
||||
player.CastSpell(player, SceneSpells.DeathwingSimulator, true); // Deathwing Simulator Burn player
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user