Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides
Port From (https://github.com/TrinityCore/TrinityCore/commit/067fa31d152ecb10e5bea0419f84f7b79b96abf5)
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@@ -1333,30 +1333,22 @@ namespace Game.Entities
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public override void BuildValuesCreate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new();
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buffer.WriteUInt8((byte)flags);
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m_objectData.WriteCreate(buffer, flags, this, target);
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m_areaTriggerData.WriteCreate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteBytes(buffer);
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data.WriteUInt8((byte)flags);
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m_objectData.WriteCreate(data, flags, this, target);
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m_areaTriggerData.WriteCreate(data, flags, this, target);
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}
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public override void BuildValuesUpdate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new();
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buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
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data.WriteUInt32(m_values.GetChangedObjectTypeMask());
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if (m_values.HasChanged(TypeId.Object))
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m_objectData.WriteUpdate(buffer, flags, this, target);
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m_objectData.WriteUpdate(data, flags, this, target);
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if (m_values.HasChanged(TypeId.AreaTrigger))
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m_areaTriggerData.WriteUpdate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteBytes(buffer);
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m_areaTriggerData.WriteUpdate(data, flags, this, target);
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}
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public void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedAreaTriggerMask, Player target)
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