Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides
Port From (https://github.com/TrinityCore/TrinityCore/commit/067fa31d152ecb10e5bea0419f84f7b79b96abf5)
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@@ -7918,39 +7918,31 @@ namespace Game.Entities
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public override void BuildValuesCreate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new();
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buffer.WriteUInt8((byte)flags);
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m_objectData.WriteCreate(buffer, flags, this, target);
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m_unitData.WriteCreate(buffer, flags, this, target);
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m_playerData.WriteCreate(buffer, flags, this, target);
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data.WriteUInt8((byte)flags);
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m_objectData.WriteCreate(data, flags, this, target);
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m_unitData.WriteCreate(data, flags, this, target);
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m_playerData.WriteCreate(data, flags, this, target);
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if (target == this)
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m_activePlayerData.WriteCreate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteBytes(buffer);
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m_activePlayerData.WriteCreate(data, flags, this, target);
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}
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public override void BuildValuesUpdate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new();
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buffer.WriteUInt32((uint)(m_values.GetChangedObjectTypeMask() & ~((target != this ? 1 : 0) << (int)TypeId.ActivePlayer)));
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data.WriteUInt32((uint)(m_values.GetChangedObjectTypeMask() & ~((target != this ? 1 : 0) << (int)TypeId.ActivePlayer)));
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if (m_values.HasChanged(TypeId.Object))
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m_objectData.WriteUpdate(buffer, flags, this, target);
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m_objectData.WriteUpdate(data, flags, this, target);
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if (m_values.HasChanged(TypeId.Unit))
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m_unitData.WriteUpdate(buffer, flags, this, target);
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m_unitData.WriteUpdate(data, flags, this, target);
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if (m_values.HasChanged(TypeId.Player))
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m_playerData.WriteUpdate(buffer, flags, this, target);
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m_playerData.WriteUpdate(data, flags, this, target);
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if (target == this && m_values.HasChanged(TypeId.ActivePlayer))
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m_activePlayerData.WriteUpdate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteBytes(buffer);
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m_activePlayerData.WriteUpdate(data, flags, this, target);
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}
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public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
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@@ -7959,19 +7951,15 @@ namespace Game.Entities
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valuesMask.Set((int)TypeId.Unit);
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valuesMask.Set((int)TypeId.Player);
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WorldPacket buffer = new();
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data.WriteUInt32(valuesMask.GetBlock(0));
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UpdateMask mask = m_unitData.GetStaticUpdateMask();
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m_unitData.AppendAllowedFieldsMaskForFlag(mask, flags);
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m_unitData.WriteUpdate(buffer, mask, true, this, target);
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m_unitData.WriteUpdate(data, mask, true, this, target);
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UpdateMask mask2 = m_playerData.GetStaticUpdateMask();
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m_playerData.AppendAllowedFieldsMaskForFlag(mask2, flags);
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m_playerData.WriteUpdate(buffer, mask2, true, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteUInt32(valuesMask.GetBlock(0));
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data.WriteBytes(buffer);
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m_playerData.WriteUpdate(data, mask2, true, this, target);
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}
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void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedUnitMask, UpdateMask requestedPlayerMask, UpdateMask requestedActivePlayerMask, Player target)
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