Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides
Port From (https://github.com/TrinityCore/TrinityCore/commit/067fa31d152ecb10e5bea0419f84f7b79b96abf5)
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@@ -2454,93 +2454,6 @@ namespace Game.Entities
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return spellInfo == null || !spellInfo.HasAttribute(SpellCustomAttributes.IgnoreArmor);
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}
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public override UpdateFieldFlag GetUpdateFieldFlagsFor(Player target)
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{
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UpdateFieldFlag flags = UpdateFieldFlag.None;
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if (target == this || GetOwnerGUID() == target.GetGUID())
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flags |= UpdateFieldFlag.Owner;
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if (HasDynamicFlag(UnitDynFlags.SpecialInfo))
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if (HasAuraTypeWithCaster(AuraType.Empathy, target.GetGUID()))
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flags |= UpdateFieldFlag.Empath;
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return flags;
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}
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public override void BuildValuesCreate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new();
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buffer.WriteUInt8((byte)flags);
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m_objectData.WriteCreate(buffer, flags, this, target);
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m_unitData.WriteCreate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteBytes(buffer);
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}
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public override void BuildValuesUpdate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new();
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buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
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if (m_values.HasChanged(TypeId.Object))
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m_objectData.WriteUpdate(buffer, flags, this, target);
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if (m_values.HasChanged(TypeId.Unit))
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m_unitData.WriteUpdate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteBytes(buffer);
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}
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public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
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{
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UpdateMask valuesMask = new((int)TypeId.Max);
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valuesMask.Set((int)TypeId.Unit);
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WorldPacket buffer = new();
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UpdateMask mask = m_unitData.GetStaticUpdateMask();
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m_unitData.AppendAllowedFieldsMaskForFlag(mask, flags);
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m_unitData.WriteUpdate(buffer, mask, true, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteUInt32(valuesMask.GetBlock(0));
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data.WriteBytes(buffer);
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}
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public void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedUnitMask, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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UpdateMask valuesMask = new((int)TypeId.Max);
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if (requestedObjectMask.IsAnySet())
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valuesMask.Set((int)TypeId.Object);
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m_unitData.FilterDisallowedFieldsMaskForFlag(requestedUnitMask, flags);
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if (requestedUnitMask.IsAnySet())
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valuesMask.Set((int)TypeId.Unit);
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WorldPacket buffer = new();
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buffer.WriteUInt32(valuesMask.GetBlock(0));
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if (valuesMask[(int)TypeId.Object])
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m_objectData.WriteUpdate(buffer, requestedObjectMask, true, this, target);
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if (valuesMask[(int)TypeId.Unit])
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m_unitData.WriteUpdate(buffer, requestedUnitMask, true, this, target);
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WorldPacket buffer1 = new();
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buffer1.WriteUInt8((byte)UpdateType.Values);
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buffer1.WritePackedGuid(GetGUID());
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buffer1.WriteUInt32(buffer.GetSize());
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buffer1.WriteBytes(buffer.GetData());
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data.AddUpdateBlock(buffer1);
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}
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public override void ClearUpdateMask(bool remove)
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{
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m_values.ClearChangesMask(m_unitData);
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