Corrected immunity checking after recent changes
Port From (https://github.com/TrinityCore/TrinityCore/commit/36a4e008d08b4a7ec9d80e261f282b94171fb90f)
This commit is contained in:
@@ -1588,22 +1588,26 @@ namespace Game.Entities
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if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
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return true;
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uint schoolImmunityMask = 0;
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var schoolList = m_spellImmune[(int)SpellImmunity.School];
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foreach (var pair in schoolList)
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uint schoolMask = (uint)spellInfo.GetSchoolMask();
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if (schoolMask != 0)
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{
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if ((pair.Key & (uint)spellInfo.GetSchoolMask()) == 0)
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continue;
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uint schoolImmunityMask = 0;
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var schoolList = m_spellImmune[(int)SpellImmunity.School];
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foreach (var pair in schoolList)
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{
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if ((pair.Key & schoolMask) == 0)
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continue;
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SpellInfo immuneSpellInfo = Global.SpellMgr.GetSpellInfo(pair.Value);
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if (!(immuneSpellInfo != null && immuneSpellInfo.IsPositive() && spellInfo.IsPositive() && caster && IsFriendlyTo(caster)))
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if (!spellInfo.CanPierceImmuneAura(immuneSpellInfo))
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schoolImmunityMask |= pair.Key;
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SpellInfo immuneSpellInfo = Global.SpellMgr.GetSpellInfo(pair.Value);
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if (!(immuneSpellInfo != null && immuneSpellInfo.IsPositive() && spellInfo.IsPositive() && caster && IsFriendlyTo(caster)))
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if (!spellInfo.CanPierceImmuneAura(immuneSpellInfo))
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schoolImmunityMask |= pair.Key;
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}
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if ((schoolImmunityMask & schoolMask) == schoolMask)
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return true;
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}
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if (((SpellSchoolMask)schoolImmunityMask & spellInfo.GetSchoolMask()) == spellInfo.GetSchoolMask())
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return true;
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return false;
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}
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public uint GetSchoolImmunityMask()
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@@ -1681,6 +1685,9 @@ namespace Game.Entities
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}
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public bool IsImmunedToDamage(SpellSchoolMask schoolMask)
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{
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if (schoolMask == SpellSchoolMask.None)
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return false;
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// If m_immuneToSchool type contain this school type, IMMUNE damage.
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uint schoolImmunityMask = GetSchoolImmunityMask();
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if (((SpellSchoolMask)schoolImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
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@@ -1706,17 +1713,24 @@ namespace Game.Entities
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return false;
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uint schoolMask = (uint)spellInfo.GetSchoolMask();
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// If m_immuneToSchool type contain this school type, IMMUNE damage.
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var schoolList = m_spellImmune[(int)SpellImmunity.School];
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foreach (var pair in schoolList)
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if (Convert.ToBoolean(pair.Key & schoolMask) && !spellInfo.CanPierceImmuneAura(Global.SpellMgr.GetSpellInfo(pair.Value)))
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if (schoolMask != 0)
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{
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// If m_immuneToSchool type contain this school type, IMMUNE damage.
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uint schoolImmunityMask = 0;
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var schoolList = m_spellImmune[(int)SpellImmunity.School];
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foreach (var pair in schoolList)
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if (Convert.ToBoolean(pair.Key & schoolMask) && !spellInfo.CanPierceImmuneAura(Global.SpellMgr.GetSpellInfo(pair.Value)))
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schoolImmunityMask |= pair.Key;
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// // We need to be immune to all types
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if ((schoolImmunityMask & schoolMask) == schoolMask)
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return true;
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// If m_immuneToDamage type contain magic, IMMUNE damage.
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var damageList = m_spellImmune[(int)SpellImmunity.Damage];
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foreach (var immune in damageList)
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if (Convert.ToBoolean(immune.Key & schoolMask))
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// If m_immuneToDamage type contain magic, IMMUNE damage.
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uint damageImmunityMask = GetDamageImmunityMask();
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if ((damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
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return true;
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}
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return false;
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}
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