diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 2f8eb50c3..a6ada764e 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -2717,6 +2717,8 @@ namespace Game.Entities bool handled = true; switch (gossipOptionNpc) { + case GossipOptionNpc.None: + break; case GossipOptionNpc.Vendor: GetSession().SendListInventory(guid); break;