diff --git a/Source/Game/World/WorldManager.cs b/Source/Game/World/WorldManager.cs index d34064045..6cd84dc99 100644 --- a/Source/Game/World/WorldManager.cs +++ b/Source/Game/World/WorldManager.cs @@ -425,6 +425,13 @@ namespace Game Environment.Exit(1); } + Log.outInfo(LogFilter.ServerLoading, "Loading GameObject models..."); + if (!GameObjectModel.LoadGameObjectModelList()) + { + Log.outFatal(LogFilter.ServerLoading, "Unable to load gameobject models (part of vmaps), objects using WMO models will crash the client - server shutting down!"); + Environment.Exit(1); + } + Log.outInfo(LogFilter.ServerLoading, "Loading hotfix blobs..."); Global.DB2Mgr.LoadHotfixBlob(m_availableDbcLocaleMask); @@ -496,13 +503,6 @@ namespace Game Log.outInfo(LogFilter.ServerLoading, "Loading languages words..."); Global.LanguageMgr.LoadLanguagesWords(); - Log.outInfo(LogFilter.ServerLoading, "Loading GameObject models..."); - if (!GameObjectModel.LoadGameObjectModelList()) - { - Log.outFatal(LogFilter.ServerLoading, "Unable to load gameobject models, objects using WMO models will crash the client - server shutting down!"); - Environment.Exit(1); - } - Log.outInfo(LogFilter.ServerLoading, "Loading Instance Template..."); Global.ObjectMgr.LoadInstanceTemplate(); diff --git a/Source/WorldServer/WorldServer.conf.dist b/Source/WorldServer/WorldServer.conf.dist index 3c14822ba..8c67e9b18 100644 --- a/Source/WorldServer/WorldServer.conf.dist +++ b/Source/WorldServer/WorldServer.conf.dist @@ -418,7 +418,7 @@ mmap.EnablePathFinding = 1 # # vmap.enableLOS # vmap.enableHeight -# Description: VMmap support for line of sight and height calculation. +# Description: Vmap support for line of sight and height calculation. # Default: 1 - (Enabled, vmap.enableLOS) # 1 - (Enabled, vmap.enableHeight) # 0 - (Disabled)