Core/Players: Fixed mounts using MOUNT_FLAG_SELF_MOUNT flag
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@@ -137,7 +137,9 @@ namespace Game.DataStorage
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public uint Id;
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public uint PlayerConditionId;
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public byte UiModelSceneID;
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}
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public bool IsSelfMount() { return (Flags & (ushort)MountFlags.SelfMount) != 0; }
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}
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public sealed class MountCapabilityRecord
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{
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