Core/Spells: Implement spell queue
Port From (https://github.com/TrinityCore/TrinityCore/commit/27019a62a4294f8dd48d975f85b1907c5adee0e3)
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@@ -18,7 +18,7 @@ namespace Game.Spells
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m_dst = new SpellDestination();
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}
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public SpellCastTargets(Unit caster, SpellCastRequest spellCastRequest)
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public SpellCastTargets(Unit caster, SpellCastRequestPkt spellCastRequest)
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{
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m_targetMask = spellCastRequest.Target.Flags;
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m_objectTargetGUID = spellCastRequest.Target.Unit;
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