Core/Spells: Implement spell queue

Port From (https://github.com/TrinityCore/TrinityCore/commit/27019a62a4294f8dd48d975f85b1907c5adee0e3)
This commit is contained in:
hondacrx
2024-02-03 13:11:01 -05:00
parent 284cb628c9
commit a5b8efd032
10 changed files with 390 additions and 192 deletions
+1 -1
View File
@@ -18,7 +18,7 @@ namespace Game.Spells
m_dst = new SpellDestination();
}
public SpellCastTargets(Unit caster, SpellCastRequest spellCastRequest)
public SpellCastTargets(Unit caster, SpellCastRequestPkt spellCastRequest)
{
m_targetMask = spellCastRequest.Target.Flags;
m_objectTargetGUID = spellCastRequest.Target.Unit;