Core/Random: Changed random functions returning doubles to return floats

Port From (https://github.com/TrinityCore/TrinityCore/commit/9894f6b802c974bb36acd7fbb0d083455a1f0f1b)
This commit is contained in:
hondacrx
2024-02-02 14:39:02 -05:00
parent c5538d6d40
commit a5bc0d0d9b
10 changed files with 24 additions and 24 deletions
+1 -1
View File
@@ -4129,7 +4129,7 @@ namespace Game.Spells
//GO is always friendly to it's creator, get range for friends
float min_dis = m_spellInfo.GetMinRange(true);
float max_dis = m_spellInfo.GetMaxRange(true);
float dis = (float)RandomHelper.NextDouble() * (max_dis - min_dis) + min_dis;
float dis = RandomHelper.NextSingle() * (max_dis - min_dis) + min_dis;
unitCaster.GetClosePoint(out fx, out fy, out fz, SharedConst.DefaultPlayerBoundingRadius, dis);
fo = unitCaster.GetOrientation();