Core/Random: Changed random functions returning doubles to return floats
Port From (https://github.com/TrinityCore/TrinityCore/commit/9894f6b802c974bb36acd7fbb0d083455a1f0f1b)
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@@ -217,16 +217,16 @@ namespace Game
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}
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else if (u < 90)
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{
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m_intensity = (float)RandomHelper.NextDouble() * 0.3333f;
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m_intensity = RandomHelper.NextSingle() * 0.3333f;
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}
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else
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{
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// Severe change, but how severe?
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rn = RandomHelper.URand(0, 99);
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if (rn < 50)
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m_intensity = (float)RandomHelper.NextDouble() * 0.3333f + 0.3334f;
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m_intensity = RandomHelper.NextSingle() * 0.3333f + 0.3334f;
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else
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m_intensity = (float)RandomHelper.NextDouble() * 0.3333f + 0.6667f;
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m_intensity = RandomHelper.NextSingle() * 0.3333f + 0.6667f;
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}
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// return true only in case weather changes
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