Core/Combat: Allow PvE combat references to become suppressed, just like PvP ones

Port From (https://github.com/TrinityCore/TrinityCore/commit/9bfc29f4aff01cd7f366faffcda0a84071970d6a)
This commit is contained in:
hondacrx
2022-09-07 13:23:53 -04:00
parent df33c48826
commit a5cfd149b7
2 changed files with 58 additions and 43 deletions
+2 -2
View File
@@ -95,10 +95,10 @@ namespace Game.Entities
public bool IsPetInCombat() { return HasUnitFlag(UnitFlags.PetInCombat); }
public void SetInCombatWith(Unit enemy, bool suppressPvpTargetCombat = false)
public void SetInCombatWith(Unit enemy, bool addSecondUnitSuppressed = false)
{
if (enemy != null)
m_combatManager.SetInCombatWith(enemy, suppressPvpTargetCombat);
m_combatManager.SetInCombatWith(enemy, addSecondUnitSuppressed);
}
public void EngageWithTarget(Unit enemy)