Update locales_gossip_menu_option to simple system
This commit is contained in:
@@ -558,9 +558,9 @@ namespace Game
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foreach (var menu in pMenuBounds)
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{
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if (menu.entry == cond.SourceGroup && menu.text_id == cond.SourceEntry)
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if (menu.MenuId == cond.SourceGroup && menu.TextId == cond.SourceEntry)
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{
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menu.conditions.Add(cond);
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menu.Conditions.Add(cond);
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return true;
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}
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}
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@@ -574,7 +574,7 @@ namespace Game
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var pMenuItemBounds = Global.ObjectMgr.GetGossipMenuItemsMapBounds(cond.SourceGroup);
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foreach (var menuItems in pMenuItemBounds)
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{
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if (menuItems.MenuId == cond.SourceGroup && menuItems.OptionIndex == cond.SourceEntry)
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if (menuItems.MenuId == cond.SourceGroup && menuItems.OptionId == cond.SourceEntry)
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{
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menuItems.Conditions.Add(cond);
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return true;
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@@ -83,7 +83,7 @@ namespace Game.Misc
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foreach (var item in bounds)
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{
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// Find the one with the given menu item id.
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if (item.OptionIndex != menuItemId)
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if (item.OptionId != menuItemId)
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continue;
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/// Store texts for localization.
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@@ -842,12 +842,12 @@ namespace Game.Misc
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public class GossipMenuItems
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{
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public uint MenuId;
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public uint OptionIndex;
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public uint OptionId;
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public GossipOptionIcon OptionIcon;
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public string OptionText;
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public uint OptionBroadcastTextId;
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public GossipOption OptionType;
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public NPCFlags OptionNpcflag;
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public NPCFlags OptionNpcFlag;
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public uint ActionMenuId;
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public uint ActionPoiId;
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public bool BoxCoded;
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@@ -875,8 +875,8 @@ namespace Game.Misc
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public class GossipMenus
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{
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public uint entry;
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public uint text_id;
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public List<Condition> conditions = new List<Condition>();
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public uint MenuId;
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public uint TextId;
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public List<Condition> Conditions = new List<Condition>();
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}
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}
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@@ -2341,7 +2341,7 @@ namespace Game.Entities
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Creature creature = source.ToCreature();
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if (creature)
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{
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if (!menuItems.OptionNpcflag.HasAnyFlag(npcflags))
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if (!menuItems.OptionNpcFlag.HasAnyFlag(npcflags))
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continue;
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switch (menuItems.OptionType)
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@@ -2439,7 +2439,7 @@ namespace Game.Entities
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if (optionBroadcastText == null)
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{
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// Find localizations from database.
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GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItems.OptionIndex);
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GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItems.OptionId);
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if (gossipMenuLocale != null)
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ObjectManager.GetLocaleString(gossipMenuLocale.OptionText, locale, ref strOptionText);
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}
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@@ -2447,14 +2447,14 @@ namespace Game.Entities
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if (boxBroadcastText == null)
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{
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// Find localizations from database.
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GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItems.OptionIndex);
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GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItems.OptionId);
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if (gossipMenuLocale != null)
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ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, locale, ref strBoxText);
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}
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}
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menu.GetGossipMenu().AddMenuItem((int)menuItems.OptionIndex, menuItems.OptionIcon, strOptionText, 0, (uint)menuItems.OptionType, strBoxText, menuItems.BoxMoney, menuItems.BoxCoded);
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menu.GetGossipMenu().AddGossipMenuItemData(menuItems.OptionIndex, menuItems.ActionMenuId, menuItems.ActionPoiId, menuItems.TrainerId);
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menu.GetGossipMenu().AddMenuItem((int)menuItems.OptionId, menuItems.OptionIcon, strOptionText, 0, (uint)menuItems.OptionType, strBoxText, menuItems.BoxMoney, menuItems.BoxCoded);
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menu.GetGossipMenu().AddGossipMenuItemData(menuItems.OptionId, menuItems.ActionMenuId, menuItems.ActionPoiId, menuItems.TrainerId);
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}
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}
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}
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@@ -2620,8 +2620,8 @@ namespace Game.Entities
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foreach (var menu in menuBounds)
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{
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if (Global.ConditionMgr.IsObjectMeetToConditions(this, source, menu.conditions))
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textId = menu.text_id;
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if (Global.ConditionMgr.IsObjectMeetToConditions(this, source, menu.Conditions))
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textId = menu.TextId;
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}
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return textId;
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@@ -595,36 +595,31 @@ namespace Game
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gossipMenusStorage.Clear();
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SQLResult result = DB.World.Query("SELECT entry, text_id FROM gossip_menu");
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SQLResult result = DB.World.Query("SELECT MenuID, TextID FROM gossip_menu");
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if (result.IsEmpty())
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{
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Log.outError(LogFilter.ServerLoading, "Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
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Log.outError(LogFilter.ServerLoading, "Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
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return;
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}
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uint count = 0;
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do
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{
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GossipMenus gMenu = new GossipMenus();
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gMenu.entry = result.Read<uint>(0);
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gMenu.text_id = result.Read<uint>(1);
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gMenu.MenuId = result.Read<uint>(0);
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gMenu.TextId = result.Read<uint>(1);
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if (GetNpcText(gMenu.text_id) == null)
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if (GetNpcText(gMenu.TextId) == null)
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{
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Log.outError(LogFilter.Sql, "Table gossip_menu entry {0} are using non-existing textid {1}", gMenu.entry, gMenu.text_id);
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Log.outError(LogFilter.Sql, "Table gossip_menu: Id {0} is using non-existing TextId {1}", gMenu.MenuId, gMenu.TextId);
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continue;
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}
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gossipMenusStorage.Add(gMenu.entry, gMenu);
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++count;
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gossipMenusStorage.Add(gMenu.MenuId, gMenu);
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} gossip_menu entries in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} gossip_menu Ids in {1} ms", gossipMenusStorage.Count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void LoadGossipMenuItems()
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{
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@@ -633,33 +628,32 @@ namespace Game
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gossipMenuItemsStorage.Clear();
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// 0 1 2 3 4 5 6
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SQLResult result = DB.World.Query("SELECT o.MenuId, o.OptionIndex, o.OptionIcon, o.OptionText, o.OptionBroadcastTextId, o.OptionType, o.OptionNpcflag, " +
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SQLResult result = DB.World.Query("SELECT o.MenuID, o.OptionID, o.OptionIcon, o.OptionText, o.OptionBroadcastTextId, o.OptionType, o.OptionNpcflag, " +
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// 7 8 9 10 11 12 13
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"oa.ActionMenuId, oa.ActionPoiId, ob.BoxCoded, ob.BoxMoney, ob.BoxText, ob.BoxBroadcastTextId, ot.TrainerId " +
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"oa.ActionMenuID, oa.ActionPoiID, ob.BoxCoded, ob.BoxMoney, ob.BoxText, ob.BoxBroadcastTextId, ot.TrainerId " +
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"FROM gossip_menu_option o " +
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"LEFT JOIN gossip_menu_option_action oa ON o.MenuId = oa.MenuId AND o.OptionIndex = oa.OptionIndex " +
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"LEFT JOIN gossip_menu_option_box ob ON o.MenuId = ob.MenuId AND o.OptionIndex = ob.OptionIndex " +
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"LEFT JOIN gossip_menu_option_trainer ot ON o.MenuId = ot.MenuId AND o.OptionIndex = ot.OptionIndex " +
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"ORDER BY o.MenuId, o.OptionIndex");
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"LEFT JOIN gossip_menu_option_action oa ON o.MenuID = oa.MenuID AND o.OptionID = oa.OptionID " +
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"LEFT JOIN gossip_menu_option_box ob ON o.MenuID = ob.MenuID AND o.OptionID = ob.OptionID " +
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"LEFT JOIN gossip_menu_option_trainer ot ON o.MenuID = ot.MenuID AND o.OptionID = ot.OptionID " +
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"ORDER BY o.MenuId, o.OptionID");
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if (result.IsEmpty())
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{
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Log.outError(LogFilter.ServerLoading, "Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!");
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Log.outError(LogFilter.ServerLoading, "Loaded 0 gossip_menu_option Ids. DB table `gossip_menu_option` is empty!");
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return;
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}
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uint count = 0;
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do
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{
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GossipMenuItems gMenuItem = new GossipMenuItems();
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gMenuItem.MenuId = result.Read<uint>(0);
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gMenuItem.OptionIndex = result.Read<uint>(1);
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gMenuItem.OptionId = result.Read<uint>(1);
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gMenuItem.OptionIcon = (GossipOptionIcon)result.Read<byte>(2);
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gMenuItem.OptionText = result.Read<string>(3);
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gMenuItem.OptionBroadcastTextId = result.Read<uint>(4);
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gMenuItem.OptionType = (GossipOption)result.Read<uint>(5);
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gMenuItem.OptionNpcflag = (NPCFlags)result.Read<ulong>(6);
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gMenuItem.OptionNpcFlag = (NPCFlags)result.Read<ulong>(6);
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gMenuItem.ActionMenuId = result.Read<uint>(7);
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gMenuItem.ActionPoiId = result.Read<uint>(8);
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gMenuItem.BoxCoded = result.Read<bool>(9);
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@@ -670,7 +664,7 @@ namespace Game
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if (gMenuItem.OptionIcon >= GossipOptionIcon.Max)
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{
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Log.outError(LogFilter.Sql, $"Table gossip_menu_option for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionIndex} has unknown icon id {gMenuItem.OptionIcon}. Replacing with GOSSIPICONCHAT");
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Log.outError(LogFilter.Sql, $"Table gossip_menu_option for MenuId {gMenuItem.MenuId}, OptionID {gMenuItem.OptionId} has unknown icon id {gMenuItem.OptionIcon}. Replacing with GossipOptionIcon.Chat");
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gMenuItem.OptionIcon = GossipOptionIcon.Chat;
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}
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@@ -678,17 +672,17 @@ namespace Game
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{
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if (!CliDB.BroadcastTextStorage.ContainsKey(gMenuItem.OptionBroadcastTextId))
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{
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Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionIndex} has non-existing or incompatible OptionBroadcastTextId {gMenuItem.OptionBroadcastTextId}, ignoring.");
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Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for MenuId {gMenuItem.MenuId}, OptionID {gMenuItem.OptionId} has non-existing or incompatible OptionBroadcastTextId {gMenuItem.OptionBroadcastTextId}, ignoring.");
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gMenuItem.OptionBroadcastTextId = 0;
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}
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}
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if (gMenuItem.OptionType >= GossipOption.Max)
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Log.outError(LogFilter.Sql, $"Table gossip_menu_option for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionIndex} has unknown option id {gMenuItem.OptionType}. Option will not be used");
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Log.outError(LogFilter.Sql, $"Table gossip_menu_option for MenuId {gMenuItem.MenuId}, OptionID {gMenuItem.OptionId} has unknown option id {gMenuItem.OptionType}. Option will not be used");
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if (gMenuItem.ActionPoiId != 0 && GetPointOfInterest(gMenuItem.ActionPoiId) == null)
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{
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Log.outError(LogFilter.Sql, $"Table gossip_menu_option for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionIndex} use non-existing actionpoiid {gMenuItem.ActionPoiId}, ignoring");
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Log.outError(LogFilter.Sql, $"Table gossip_menu_option for MenuId {gMenuItem.MenuId}, OptionID {gMenuItem.OptionId} use non-existing actionpoiid {gMenuItem.ActionPoiId}, ignoring");
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gMenuItem.ActionPoiId = 0;
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}
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@@ -696,23 +690,21 @@ namespace Game
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{
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if (!CliDB.BroadcastTextStorage.ContainsKey(gMenuItem.BoxBroadcastTextId))
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{
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Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionIndex} has non-existing or incompatible BoxBroadcastTextId {gMenuItem.BoxBroadcastTextId}, ignoring.");
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Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for MenuId {gMenuItem.MenuId}, OptionID {gMenuItem.OptionId} has non-existing or incompatible BoxBroadcastTextId {gMenuItem.BoxBroadcastTextId}, ignoring.");
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gMenuItem.BoxBroadcastTextId = 0;
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}
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}
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if (gMenuItem.TrainerId != 0 && GetTrainer(gMenuItem.TrainerId) == null)
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{
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Log.outError(LogFilter.Sql, $"Table `gossip_menu_option_trainer` for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionIndex} use non-existing TrainerId {gMenuItem.TrainerId}, ignoring");
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Log.outError(LogFilter.Sql, $"Table `gossip_menu_option_trainer` for MenuId {gMenuItem.MenuId}, OptionID {gMenuItem.OptionId} use non-existing TrainerId {gMenuItem.TrainerId}, ignoring");
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gMenuItem.TrainerId = 0;
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}
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gossipMenuItemsStorage.Add(gMenuItem.MenuId, gMenuItem);
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++count;
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} while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} gossip_menu_option entries in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} gossip_menu_option entries in {1} ms", gossipMenuItemsStorage.Count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void LoadPointsOfInterest()
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{
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@@ -1732,18 +1724,16 @@ namespace Game
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return;
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}
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uint count = 0;
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do
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{
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LoadCreatureTemplate(result.GetFields());
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++count;
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} while (result.NextRow());
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// Checking needs to be done after loading because of the difficulty self referencing
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foreach (var template in creatureTemplateStorage.Values)
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CheckCreatureTemplate(template);
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creature definitions in {1} ms", count, Time.GetMSTimeDiffToNow(time));
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creature definitions in {1} ms", creatureTemplateStorage.Count, Time.GetMSTimeDiffToNow(time));
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}
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public void LoadCreatureTemplate(SQLFields fields)
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{
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@@ -7883,27 +7873,28 @@ namespace Game
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_gossipMenuItemsLocaleStorage.Clear(); // need for reload case
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SQLResult result = DB.World.Query("SELECT menu_id, id, option_text_loc1, box_text_loc1, option_text_loc2, box_text_loc2, " +
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"option_text_loc3, box_text_loc3, option_text_loc4, box_text_loc4, option_text_loc5, box_text_loc5, option_text_loc6, box_text_loc6, " +
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"option_text_loc7, box_text_loc7, option_text_loc8, box_text_loc8 FROM locales_gossip_menu_option");
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// 0 1 2 3 4
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SQLResult result = DB.World.Query("SELECT MenuID, OptionID, Locale, OptionText, BoxText FROM gossip_menu_option_locale");
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if (result.IsEmpty())
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return;
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do
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{
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uint menuId = result.Read<ushort>(0);
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uint id = result.Read<ushort>(1);
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ushort menuId = result.Read<ushort>(0);
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ushort optionId = result.Read<ushort>(1);
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string localeName = result.Read<string>(2);
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string optionText = result.Read<string>(3);
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string boxText = result.Read<string>(4);
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GossipMenuItemsLocale data = new GossipMenuItemsLocale();
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for (byte i = 1; i < (int)LocaleConstant.OldTotal; ++i)
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{
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LocaleConstant locale = (LocaleConstant)i;
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AddLocaleString(result.Read<string>(2 + 2 * (i - 1)), locale, data.OptionText);
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AddLocaleString(result.Read<string>(2 + 2 * (i - 1) + 1), locale, data.BoxText);
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}
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LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
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if (locale == LocaleConstant.enUS)
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continue;
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_gossipMenuItemsLocaleStorage[MathFunctions.MakePair32(menuId, id)] = data;
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AddLocaleString(optionText, locale, data.OptionText);
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AddLocaleString(boxText, locale, data.BoxText);
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_gossipMenuItemsLocaleStorage[MathFunctions.MakePair32(menuId, optionId)] = data;
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}
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while (result.NextRow());
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Reference in New Issue
Block a user