Added .modify power command allowing to change any power as long as player class can use it

This commit is contained in:
hondacrx
2017-11-13 13:36:51 -05:00
parent 98d0e6f227
commit a5f7add4d6
4 changed files with 68 additions and 1 deletions
@@ -516,6 +516,53 @@ namespace Game.Chat
return true;
}
[Command("power", RBACPermissions.ModifyPower)]
static bool HandleModifyPowerCommand(StringArguments args, CommandHandler handler)
{
if (args.Empty())
return false;
Player target = handler.getSelectedPlayerOrSelf();
if (!target)
{
handler.SendSysMessage(CypherStrings.NoCharSelected);
return false;
}
if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
return false;
string powerTypeToken = args.NextString();
if (powerTypeToken.IsEmpty())
return false;
PowerTypeRecord powerType = Global.DB2Mgr.GetPowerTypeByName(powerTypeToken);
if (powerType == null)
{
handler.SendSysMessage(CypherStrings.InvalidPowerName);
return false;
}
if (target.GetPowerIndex(powerType.PowerTypeEnum) == (int)PowerType.Max)
{
handler.SendSysMessage(CypherStrings.InvalidPowerName);
return false;
}
int powerAmount = args.NextInt32();
if (powerAmount < 1)
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
NotifyModification(handler, target, CypherStrings.YouChangePower, CypherStrings.YourPowerChanged, powerType.PowerTypeToken, powerAmount, powerAmount);
powerAmount *= powerType.UIModifier;
target.SetMaxPower(powerType.PowerTypeEnum, powerAmount);
target.SetPower(powerType.PowerTypeEnum, powerAmount);
return true;
}
[Command("standstate", RBACPermissions.CommandModifyStandstate)]
static bool HandleModifyStandStateCommand(StringArguments args, CommandHandler handler)
{