Core/Gossips: Added support for FriendshipFactionID
Port From (https://github.com/TrinityCore/TrinityCore/commit/1bbc8592d95978a4c681fa6177c7c457189ef485)
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@@ -50,7 +50,7 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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_worldPacket.WritePackedGuid(GossipGUID);
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_worldPacket.WriteInt32(GossipID);
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_worldPacket.WriteUInt32(GossipID);
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_worldPacket.WriteInt32(FriendshipFactionID);
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_worldPacket.WriteInt32(TextID);
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@@ -89,7 +89,7 @@ namespace Game.Networking.Packets
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public ObjectGuid GossipGUID;
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public List<ClientGossipText> GossipText = new();
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public int TextID;
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public int GossipID;
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public uint GossipID;
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}
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public class GossipSelectOption : ClientPacket
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