Core/Auras: Renamed a bunch of unknown or changed spell aura types and implemented some of them

Port From (https://github.com/TrinityCore/TrinityCore/commit/d697882dfbb16242b7aa0b915fb116a14039ac5e)
This commit is contained in:
hondacrx
2021-02-04 12:24:50 -05:00
parent 0d1bfff206
commit a6c5ac711e
7 changed files with 39 additions and 31 deletions
@@ -3939,6 +3939,10 @@ namespace Game.Entities
public bool HasItemTotemCategory(uint TotemCategory)
{
foreach (AuraEffect providedTotemCategory in GetAuraEffectsByType(AuraType.ProvideTotemCategory))
if (Global.DB2Mgr.IsTotemCategoryCompatibleWith((uint)providedTotemCategory.GetMiscValueB(), TotemCategory))
return true;
int inventoryEnd = InventorySlots.ItemStart + GetInventorySlotCount();
for (byte i = EquipmentSlot.Start; i < inventoryEnd; ++i)
{