Core/Auras: Renamed a bunch of unknown or changed spell aura types and implemented some of them
Port From (https://github.com/TrinityCore/TrinityCore/commit/d697882dfbb16242b7aa0b915fb116a14039ac5e)
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@@ -3939,6 +3939,10 @@ namespace Game.Entities
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public bool HasItemTotemCategory(uint TotemCategory)
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{
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foreach (AuraEffect providedTotemCategory in GetAuraEffectsByType(AuraType.ProvideTotemCategory))
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if (Global.DB2Mgr.IsTotemCategoryCompatibleWith((uint)providedTotemCategory.GetMiscValueB(), TotemCategory))
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return true;
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int inventoryEnd = InventorySlots.ItemStart + GetInventorySlotCount();
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for (byte i = EquipmentSlot.Start; i < inventoryEnd; ++i)
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{
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