Core/Auras: Renamed a bunch of unknown or changed spell aura types and implemented some of them
Port From (https://github.com/TrinityCore/TrinityCore/commit/d697882dfbb16242b7aa0b915fb116a14039ac5e)
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@@ -781,10 +781,7 @@ namespace Game.Entities
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chance += victim.GetTotalAuraModifier(AuraType.ModCritChanceForCaster, aurEff =>
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{
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if (aurEff.GetCasterGUID() == GetGUID())
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return true;
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return false;
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return aurEff.GetCasterGUID() == GetGUID();
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});
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chance += victim.GetTotalAuraModifier(AuraType.ModAttackerSpellAndWeaponCritChance);
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