Core/Auras: Renamed a bunch of unknown or changed spell aura types and implemented some of them

Port From (https://github.com/TrinityCore/TrinityCore/commit/d697882dfbb16242b7aa0b915fb116a14039ac5e)
This commit is contained in:
hondacrx
2021-02-04 12:24:50 -05:00
parent 0d1bfff206
commit a6c5ac711e
7 changed files with 39 additions and 31 deletions
+11 -3
View File
@@ -527,6 +527,12 @@ namespace Game.Entities
float DoneTotalMod = 1.0f;
// bonus against aurastate
DoneTotalMod *= GetTotalAuraMultiplier(AuraType.ModDamageDoneVersusAurastate, aurEff =>
{
return victim.HasAuraState((AuraStateType)aurEff.GetMiscValue());
});
// Healing done percent
DoneTotalMod *= GetTotalAuraMultiplier(AuraType.ModHealingDonePercent);
@@ -742,11 +748,13 @@ namespace Game.Entities
// for this types the bonus was already added in GetUnitCriticalChance, do not add twice
if (spellProto.DmgClass != SpellDmgClass.Melee && spellProto.DmgClass != SpellDmgClass.Ranged)
{
crit_chance += victim.GetTotalAuraModifier(AuraType.ModCritChanceForCasterWithAbilities, aurEff =>
{
return aurEff.GetCasterGUID() == GetGUID() && aurEff.IsAffectingSpell(spellProto);
});
crit_chance += victim.GetTotalAuraModifier(AuraType.ModCritChanceForCaster, aurEff =>
{
if (aurEff.GetCasterGUID() == GetGUID() && aurEff.IsAffectingSpell(spellProto))
return true;
return false;
return aurEff.GetCasterGUID() != GetGUID();
});
}