Core/Auras: Renamed a bunch of unknown or changed spell aura types and implemented some of them
Port From (https://github.com/TrinityCore/TrinityCore/commit/d697882dfbb16242b7aa0b915fb116a14039ac5e)
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@@ -527,6 +527,12 @@ namespace Game.Entities
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float DoneTotalMod = 1.0f;
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// bonus against aurastate
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DoneTotalMod *= GetTotalAuraMultiplier(AuraType.ModDamageDoneVersusAurastate, aurEff =>
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{
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return victim.HasAuraState((AuraStateType)aurEff.GetMiscValue());
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});
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// Healing done percent
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DoneTotalMod *= GetTotalAuraMultiplier(AuraType.ModHealingDonePercent);
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@@ -742,11 +748,13 @@ namespace Game.Entities
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// for this types the bonus was already added in GetUnitCriticalChance, do not add twice
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if (spellProto.DmgClass != SpellDmgClass.Melee && spellProto.DmgClass != SpellDmgClass.Ranged)
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{
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crit_chance += victim.GetTotalAuraModifier(AuraType.ModCritChanceForCasterWithAbilities, aurEff =>
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{
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return aurEff.GetCasterGUID() == GetGUID() && aurEff.IsAffectingSpell(spellProto);
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});
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crit_chance += victim.GetTotalAuraModifier(AuraType.ModCritChanceForCaster, aurEff =>
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{
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if (aurEff.GetCasterGUID() == GetGUID() && aurEff.IsAffectingSpell(spellProto))
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return true;
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return false;
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return aurEff.GetCasterGUID() != GetGUID();
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});
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}
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