Core/Bnet: Improve client ban messages
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@@ -323,15 +323,12 @@ namespace BNetServer.Networking
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logonResult.AccountId.Low = _accountInfo.Id;
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logonResult.AccountId.High = 0x100000000000000;
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foreach (var pair in _accountInfo.GameAccounts)
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{
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if (!pair.Value.IsBanned)
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{
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EntityId gameAccountId = new EntityId();
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gameAccountId.Low = pair.Value.Id;
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gameAccountId.High = 0x200000200576F57;
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logonResult.GameAccountId.Add(gameAccountId);
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}
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}
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if (!_ipCountry.IsEmpty())
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logonResult.GeoipCountry = _ipCountry;
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@@ -396,6 +393,7 @@ namespace BNetServer.Networking
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{
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response.State.GameStatus.IsSuspended = gameAccountInfo.IsBanned;
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response.State.GameStatus.IsBanned = gameAccountInfo.IsPermanenetlyBanned;
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response.State.GameStatus.SuspensionExpires = (gameAccountInfo.UnbanDate * 1000000);
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}
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response.State.GameStatus.Program = 5730135; // WoW
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@@ -457,6 +455,11 @@ namespace BNetServer.Networking
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if (_gameAccountInfo == null)
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return BattlenetRpcErrorCode.UtilServerInvalidIdentityArgs;
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if (_gameAccountInfo.IsPermanenetlyBanned)
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return BattlenetRpcErrorCode.GameAccountBanned;
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else if (_gameAccountInfo.IsBanned)
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return BattlenetRpcErrorCode.GameAccountSuspended;
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bool clientInfoOk = false;
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Variant clientInfo = GetParam(Params, "Param_ClientInfo");
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if (clientInfo != null)
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@@ -675,8 +678,9 @@ namespace BNetServer.Networking
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{
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Id = fields.Read<uint>(startColumn + 0);
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Name = fields.Read<string>(startColumn + 1);
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IsBanned = fields.Read<ulong>(startColumn + 2) != 0;
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IsPermanenetlyBanned = fields.Read<ulong>(startColumn + 3) != 0;
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UnbanDate = fields.Read<uint>(startColumn + 2);
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IsPermanenetlyBanned = fields.Read<uint>(startColumn + 3) != 0;
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IsBanned = IsPermanenetlyBanned || UnbanDate > Time.UnixTime;
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SecurityLevel = (AccountTypes)fields.Read<byte>(startColumn + 4);
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int hashPos = Name.IndexOf('#');
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@@ -689,6 +693,7 @@ namespace BNetServer.Networking
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public uint Id;
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public string Name;
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public string DisplayName;
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public uint UnbanDate;
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public bool IsBanned;
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public bool IsPermanenetlyBanned;
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public AccountTypes SecurityLevel;
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@@ -22,7 +22,7 @@ namespace Framework.Database
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public override void PreparedStatements()
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{
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const string BnetAccountInfo = "ba.id, ba.email, ba.locked, ba.lock_country, ba.last_ip, ba.LoginTicketExpiry, bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, bab.unbandate = bab.bandate";
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const string BnetGameAccountInfo = "a.id, a.username, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, ab.unbandate = ab.bandate, aa.gmlevel";
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const string BnetGameAccountInfo = "a.id, a.username, ab.unbandate, ab.unbandate = ab.bandate, aa.gmlevel";
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PrepareStatement(LoginStatements.SEL_REALMLIST, "SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild, Region, Battlegroup FROM realmlist WHERE flag <> 3 ORDER BY name");
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PrepareStatement(LoginStatements.DEL_EXPIRED_IP_BANS, "DELETE FROM ip_banned WHERE unbandate<>bandate AND unbandate<=UNIX_TIMESTAMP()");
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@@ -464,7 +464,7 @@ namespace Game.Network
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{
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if (account.battleNet.LastIP != address)
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{
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SendAuthResponseError(BattlenetRpcErrorCode.Denied);
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SendAuthResponseError(BattlenetRpcErrorCode.RiskAccountLocked);
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Log.outDebug(LogFilter.Network, "HandleAuthSession: Sent Auth Response (Account IP differs).");
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CloseSocket();
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return;
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@@ -474,7 +474,7 @@ namespace Game.Network
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{
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if (account.battleNet.LockCountry != _ipCountry)
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{
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SendAuthResponseError(BattlenetRpcErrorCode.Denied);
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SendAuthResponseError(BattlenetRpcErrorCode.RiskAccountLocked);
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Log.outDebug(LogFilter.Network, "WorldSocket.HandleAuthSession: Sent Auth Response (Account country differs. Original country: {0}, new country: {1}).", account.battleNet.LockCountry, _ipCountry);
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CloseSocket();
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return;
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@@ -495,7 +495,7 @@ namespace Game.Network
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if (account.IsBanned()) // if account banned
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{
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SendAuthResponseError(BattlenetRpcErrorCode.Denied);
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SendAuthResponseError(BattlenetRpcErrorCode.GameAccountBanned);
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Log.outError(LogFilter.Network, "WorldSocket:HandleAuthSession: Sent Auth Response (Account banned).");
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CloseSocket();
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return;
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@@ -505,7 +505,7 @@ namespace Game.Network
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AccountTypes allowedAccountType = Global.WorldMgr.GetPlayerSecurityLimit();
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if (allowedAccountType > AccountTypes.Player && account.game.Security < allowedAccountType)
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{
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SendAuthResponseError(BattlenetRpcErrorCode.Denied);
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SendAuthResponseError(BattlenetRpcErrorCode.ServerIsPrivate);
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Log.outInfo(LogFilter.Network, "WorldSocket:HandleAuthSession: User tries to login but his security level is not enough");
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CloseSocket();
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return;
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@@ -737,8 +737,8 @@ namespace Game.Network
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game.OS = fields.Read<string>(9);
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battleNet.Id = fields.Read<uint>(10);
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game.Security = (AccountTypes)fields.Read<byte>(11);
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battleNet.IsBanned = fields.Read<ulong>(12) != 0;
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game.IsBanned = fields.Read<ulong>(13) != 0;
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battleNet.IsBanned = fields.Read<uint>(12) != 0;
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game.IsBanned = fields.Read<uint>(13) != 0;
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game.IsRectuiter = fields.Read<uint>(14) != 0;
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if (battleNet.Locale >= LocaleConstant.Total)
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