diff --git a/Source/Game/Entities/Unit/Unit.cs b/Source/Game/Entities/Unit/Unit.cs index c4f8e2328..97584a439 100644 --- a/Source/Game/Entities/Unit/Unit.cs +++ b/Source/Game/Entities/Unit/Unit.cs @@ -3084,10 +3084,6 @@ namespace Game.Entities { if (spellInfo.HasAttribute(SpellAttr4.IgnoreResistances)) return 0; - - // Binary spells can't have damage part resisted - if (spellInfo.HasAttribute(SpellCustomAttributes.BinarySpell)) - return 0; } float averageResist = CalculateAverageResistReduction(attacker, schoolMask, victim, spellInfo);