Core/Pets: Adjust pet slot saving logic after constant changes

Port From (https://github.com/TrinityCore/TrinityCore/commit/fd9eb28322fd75e94fcf5093aaf54bee145edfe8)
This commit is contained in:
hondacrx
2022-03-10 10:40:32 -05:00
parent cd29996170
commit a77e6865b2
5 changed files with 9 additions and 9 deletions
+3 -3
View File
@@ -457,12 +457,12 @@ namespace Game.Entities
trans.Append(stmt);
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if (GetPetType() == PetType.Hunter && (mode == PetSaveMode.AsCurrent || mode > PetSaveMode.LastStableSlot))
if (GetPetType() == PetType.Hunter && (mode == PetSaveMode.AsCurrent || mode == PetSaveMode.LastStableSlot))
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_PET_BY_SLOT);
stmt.AddValue(0, ownerLowGUID);
stmt.AddValue(1, (byte)PetSaveMode.AsCurrent);
stmt.AddValue(2, (byte)PetSaveMode.LastStableSlot);
stmt.AddValue(1, (short)mode);
stmt.AddValue(2, (short)PetSaveMode.NotInSlot);
trans.Append(stmt);
}