Core/Pets: Adjust pet slot saving logic after constant changes

Port From (https://github.com/TrinityCore/TrinityCore/commit/fd9eb28322fd75e94fcf5093aaf54bee145edfe8)
This commit is contained in:
hondacrx
2022-03-10 10:40:32 -05:00
parent cd29996170
commit a77e6865b2
5 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -1558,7 +1558,7 @@ namespace Game.Entities
petInfo.Level = result.Read<byte>(3);
petInfo.Experience = result.Read<uint>(4);
petInfo.ReactState = (ReactStates)result.Read<byte>(5);
PetSaveMode slot = (PetSaveMode)result.Read<byte>(6);
PetSaveMode slot = (PetSaveMode)result.Read<short>(6);
petInfo.Name = result.Read<string>(7);
petInfo.WasRenamed = result.Read<bool>(8);
petInfo.Health = result.Read<uint>(9);
+1 -1
View File
@@ -4833,7 +4833,7 @@ namespace Game.Entities
{
// Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_PET_SLOT_BY_ID);
stmt.AddValue(0, (byte)PetSaveMode.NotInSlot);
stmt.AddValue(0, (short)PetSaveMode.NotInSlot);
stmt.AddValue(1, GetGUID().GetCounter());
stmt.AddValue(2, m_petStable.CurrentPet.PetNumber);
DB.Characters.Execute(stmt);