diff --git a/Source/Framework/Constants/BattleGroundsConst.cs b/Source/Framework/Constants/BattleGroundsConst.cs
index ceb0a2dcb..1d2554628 100644
--- a/Source/Framework/Constants/BattleGroundsConst.cs
+++ b/Source/Framework/Constants/BattleGroundsConst.cs
@@ -255,7 +255,7 @@ namespace Framework.Constants
BgStartL70etc = 11803
}
- public enum BattlegroundTeamId
+ public enum PvPTeamId
{
Horde = 0, // Battleground: Horde, Arena: Green
Alliance = 1, // Battleground: Alliance, Arena: Gold
diff --git a/Source/Framework/Constants/Language.cs b/Source/Framework/Constants/Language.cs
index 128302333..be11c0902 100644
--- a/Source/Framework/Constants/Language.cs
+++ b/Source/Framework/Constants/Language.cs
@@ -752,30 +752,6 @@ namespace Framework.Constants
ChannelCity = 819,
- NpcinfoGossip = 820,
- NpcinfoQuestgiver = 821,
- NpcinfoTrainerClass = 822,
- NpcinfoTrainerProfession = 823,
- NpcinfoVendorAmmo = 824,
- NpcinfoVendorFood = 825,
- NpcinfoVendorPoison = 826,
- NpcinfoVendorReagent = 827,
- NpcinfoRepair = 828,
- NpcinfoFlightmaster = 829,
- NpcinfoSpirithealer = 830,
- NpcinfoSpiritguide = 831,
- NpcinfoInnkeeper = 832,
- NpcinfoBanker = 833,
- NpcinfoPetitioner = 834,
- NpcinfoTabarddesigner = 835,
- NpcinfoBattlemaster = 836,
- NpcinfoAuctioneer = 837,
- NpcinfoStablemaster = 838,
- NpcinfoGuildBanker = 839,
- NpcinfoSpellclick = 840,
- NpcinfoMailbox = 841,
- NpcinfoPlayerVehicle = 842,
-
// Pinfo Commands
PinfoPlayer = 453,
PinfoGmActive = 548,
diff --git a/Source/Framework/Constants/SharedConst.cs b/Source/Framework/Constants/SharedConst.cs
index d5913f75f..af25b24e3 100644
--- a/Source/Framework/Constants/SharedConst.cs
+++ b/Source/Framework/Constants/SharedConst.cs
@@ -123,7 +123,7 @@ namespace Framework.Constants
///
/// BGs / Arena Const
///
- public const int BGTeamsCount = 2;
+ public const int PvpTeamsCount = 2;
public const uint CountOfPlayersToAverageWaitTime = 10;
public const uint MaxPlayerBGQueues = 2;
public const uint BGAwardArenaPointsMinLevel = 71;
diff --git a/Source/Game/Arenas/Arena.cs b/Source/Game/Arenas/Arena.cs
index fbb9282d8..803625f69 100644
--- a/Source/Game/Arenas/Arena.cs
+++ b/Source/Game/Arenas/Arena.cs
@@ -103,7 +103,7 @@ namespace Game.Arenas
{
pvpLogData.Ratings.HasValue = true;
- for (byte i = 0; i < SharedConst.BGTeamsCount; ++i)
+ for (byte i = 0; i < SharedConst.PvpTeamsCount; ++i)
{
pvpLogData.Ratings.Value.Postmatch[i] = _arenaTeamScores[i].PostMatchRating;
pvpLogData.Ratings.Value.Prematch[i] = _arenaTeamScores[i].PreMatchRating;
@@ -191,8 +191,8 @@ namespace Game.Arenas
// bg team that the client expects is different to TeamId
// alliance 1, horde 0
- byte winnerTeam = (byte)(winner == Team.Alliance ? BattlegroundTeamId.Alliance : BattlegroundTeamId.Horde);
- byte loserTeam = (byte)(winner == Team.Alliance ? BattlegroundTeamId.Horde : BattlegroundTeamId.Alliance);
+ byte winnerTeam = (byte)(winner == Team.Alliance ? PvPTeamId.Alliance : PvPTeamId.Horde);
+ byte loserTeam = (byte)(winner == Team.Alliance ? PvPTeamId.Horde : PvPTeamId.Alliance);
_arenaTeamScores[winnerTeam].Assign(winnerTeamRating, (uint)(winnerTeamRating + winnerChange), winnerMatchmakerRating, GetArenaMatchmakerRating(winner));
_arenaTeamScores[loserTeam].Assign(loserTeamRating, (uint)(loserTeamRating + loserChange), loserMatchmakerRating, GetArenaMatchmakerRating(GetOtherTeam(winner)));
@@ -217,8 +217,8 @@ namespace Game.Arenas
// Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes
else
{
- _arenaTeamScores[(int)BattlegroundTeamId.Alliance].Assign(winnerTeamRating, (uint)(winnerTeamRating + SharedConst.ArenaTimeLimitPointsLoss), winnerMatchmakerRating, GetArenaMatchmakerRating(Team.Alliance));
- _arenaTeamScores[(int)BattlegroundTeamId.Horde].Assign(loserTeamRating, (uint)(loserTeamRating + SharedConst.ArenaTimeLimitPointsLoss), loserMatchmakerRating, GetArenaMatchmakerRating(Team.Horde));
+ _arenaTeamScores[(int)PvPTeamId.Alliance].Assign(winnerTeamRating, (uint)(winnerTeamRating + SharedConst.ArenaTimeLimitPointsLoss), winnerMatchmakerRating, GetArenaMatchmakerRating(Team.Alliance));
+ _arenaTeamScores[(int)PvPTeamId.Horde].Assign(loserTeamRating, (uint)(loserTeamRating + SharedConst.ArenaTimeLimitPointsLoss), loserMatchmakerRating, GetArenaMatchmakerRating(Team.Horde));
winnerArenaTeam.FinishGame(SharedConst.ArenaTimeLimitPointsLoss);
loserArenaTeam.FinishGame(SharedConst.ArenaTimeLimitPointsLoss);
@@ -300,7 +300,7 @@ namespace Game.Arenas
base.EndBattleground(winner);
}
- public ArenaTeamScore[] _arenaTeamScores = new ArenaTeamScore[SharedConst.BGTeamsCount];
+ public ArenaTeamScore[] _arenaTeamScores = new ArenaTeamScore[SharedConst.PvpTeamsCount];
}
struct ArenaWorldStates
diff --git a/Source/Game/Arenas/ArenaScore.cs b/Source/Game/Arenas/ArenaScore.cs
index d99e32dea..964c71aad 100644
--- a/Source/Game/Arenas/ArenaScore.cs
+++ b/Source/Game/Arenas/ArenaScore.cs
@@ -26,7 +26,7 @@ namespace Game.Arenas
{
public ArenaScore(ObjectGuid playerGuid, Team team) : base(playerGuid, team)
{
- TeamId = (int)(team == Team.Alliance ? BattlegroundTeamId.Alliance : BattlegroundTeamId.Horde);
+ TeamId = (int)(team == Team.Alliance ? PvPTeamId.Alliance : PvPTeamId.Horde);
}
public override void BuildPvPLogPlayerDataPacket(out PVPMatchStatistics.PVPMatchPlayerStatistics playerData)
diff --git a/Source/Game/BattleFields/BattleField.cs b/Source/Game/BattleFields/BattleField.cs
index 02c2a4be2..eb4e8aaa2 100644
--- a/Source/Game/BattleFields/BattleField.cs
+++ b/Source/Game/BattleFields/BattleField.cs
@@ -150,7 +150,7 @@ namespace Game.BattleFields
if (m_uiKickDontAcceptTimer <= diff)
{
long now = GameTime.GetGameTime();
- for (int team = 0; team < SharedConst.BGTeamsCount; team++)
+ for (int team = 0; team < SharedConst.PvpTeamsCount; team++)
{
foreach (var pair in m_InvitedPlayers[team])
if (pair.Value <= now)
@@ -158,7 +158,7 @@ namespace Game.BattleFields
}
InvitePlayersInZoneToWar();
- for (int team = 0; team < SharedConst.BGTeamsCount; team++)
+ for (int team = 0; team < SharedConst.PvpTeamsCount; team++)
{
foreach (var pair in m_PlayersWillBeKick[team])
if (pair.Value <= now)
@@ -191,7 +191,7 @@ namespace Game.BattleFields
void InvitePlayersInZoneToQueue()
{
- for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
+ for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_players[team])
{
@@ -992,7 +992,7 @@ namespace Game.BattleFields
uint m_ControlTeam;
uint m_GraveyardId;
- ObjectGuid[] m_SpiritGuide = new ObjectGuid[SharedConst.BGTeamsCount];
+ ObjectGuid[] m_SpiritGuide = new ObjectGuid[SharedConst.PvpTeamsCount];
List m_ResurrectQueue = new();
protected BattleField m_Bf;
}
@@ -1131,7 +1131,7 @@ namespace Game.BattleFields
{
float radius = capturePoint.GetGoInfo().ControlZone.radius;
- for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
+ for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_activePlayers[team])
{
@@ -1246,7 +1246,7 @@ namespace Game.BattleFields
void SendUpdateWorldState(uint field, uint value)
{
- for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
+ for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_activePlayers[team]) // send to all players present in the area
{
@@ -1292,7 +1292,7 @@ namespace Game.BattleFields
uint GetTeamId() { return m_team; }
// active Players in the area of the objective, 0 - alliance, 1 - horde
- HashSet[] m_activePlayers = new HashSet[SharedConst.BGTeamsCount];
+ HashSet[] m_activePlayers = new HashSet[SharedConst.PvpTeamsCount];
// Total shift needed to capture the objective
float m_maxValue;
diff --git a/Source/Game/BattleFields/Zones/WinterGrasp.cs b/Source/Game/BattleFields/Zones/WinterGrasp.cs
index 15133147b..79402864c 100644
--- a/Source/Game/BattleFields/Zones/WinterGrasp.cs
+++ b/Source/Game/BattleFields/Zones/WinterGrasp.cs
@@ -52,7 +52,7 @@ namespace Game.BattleFields
RegisterZone(m_ZoneId);
- for (var team = 0; team < SharedConst.BGTeamsCount; ++team)
+ for (var team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
DefenderPortalList[team] = new List();
m_vehicles[team] = new List();
@@ -227,7 +227,7 @@ namespace Game.BattleFields
workShop.UpdateGraveyardAndWorkshop();
}
- for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
+ for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_players[team])
{
@@ -358,7 +358,7 @@ namespace Game.BattleFields
player.CastSpell(player, WGSpells.DefeatReward, true);
}
- for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
+ for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_PlayersInWar[team])
{
@@ -382,7 +382,7 @@ namespace Game.BattleFields
if (!endByTimer)
{
- for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
+ for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_players[team])
{
@@ -582,7 +582,7 @@ namespace Game.BattleFields
bool FindAndRemoveVehicleFromList(Unit vehicle)
{
- for (byte i = 0; i < SharedConst.BGTeamsCount; ++i)
+ for (byte i = 0; i < SharedConst.PvpTeamsCount; ++i)
{
if (m_vehicles[i].Contains(vehicle.GetGUID()))
{
@@ -798,7 +798,7 @@ namespace Game.BattleFields
public override void SendInitWorldStatesToAll()
{
- for (byte team = 0; team < SharedConst.BGTeamsCount; team++)
+ for (byte team = 0; team < SharedConst.PvpTeamsCount; team++)
{
foreach (var guid in m_players[team])
{
@@ -1034,10 +1034,10 @@ namespace Game.BattleFields
List Workshops = new();
- List[] DefenderPortalList = new List[SharedConst.BGTeamsCount];
+ List[] DefenderPortalList = new List[SharedConst.PvpTeamsCount];
List BuildingsInZone = new();
- List[] m_vehicles = new List[SharedConst.BGTeamsCount];
+ List[] m_vehicles = new List[SharedConst.PvpTeamsCount];
List CanonList = new();
int m_tenacityTeam;
@@ -1489,11 +1489,11 @@ namespace Game.BattleFields
StaticWintergraspTowerInfo _staticTowerInfo;
// GameObject associations
- List[] m_GameObjectList = new List[SharedConst.BGTeamsCount];
+ List[] m_GameObjectList = new List[SharedConst.PvpTeamsCount];
// Creature associations
- List[] m_CreatureBottomList = new List[SharedConst.BGTeamsCount];
- List[] m_CreatureTopList = new List[SharedConst.BGTeamsCount];
+ List[] m_CreatureBottomList = new List[SharedConst.PvpTeamsCount];
+ List[] m_CreatureTopList = new List[SharedConst.PvpTeamsCount];
List m_TowerCannonBottomList = new();
List m_TurretTopList = new();
}
diff --git a/Source/Game/BattleGrounds/BattleGround.cs b/Source/Game/BattleGrounds/BattleGround.cs
index 2d7ae4f15..cf2b517ae 100644
--- a/Source/Game/BattleGrounds/BattleGround.cs
+++ b/Source/Game/BattleGrounds/BattleGround.cs
@@ -40,7 +40,7 @@ namespace Game.BattleGrounds
_battlegroundTemplate = battlegroundTemplate;
m_RandomTypeID = BattlegroundTypeId.None;
m_Status = BattlegroundStatus.None;
- _winnerTeamId = BattlegroundTeamId.Neutral;
+ _winnerTeamId = PvPTeamId.Neutral;
m_HonorMode = BGHonorMode.Normal;
@@ -662,7 +662,7 @@ namespace Game.BattleGrounds
SendBroadcastText(BattlegroundBroadcastTexts.AllianceWins, ChatMsg.BgSystemNeutral);
PlaySoundToAll((uint)BattlegroundSounds.AllianceWins);
- SetWinner(BattlegroundTeamId.Alliance);
+ SetWinner(PvPTeamId.Alliance);
}
else if (winner == Team.Horde)
{
@@ -670,11 +670,11 @@ namespace Game.BattleGrounds
SendBroadcastText(BattlegroundBroadcastTexts.HordeWins, ChatMsg.BgSystemNeutral);
PlaySoundToAll((uint)BattlegroundSounds.HordeWins);
- SetWinner(BattlegroundTeamId.Horde);
+ SetWinner(PvPTeamId.Horde);
}
else
{
- SetWinner(BattlegroundTeamId.Neutral);
+ SetWinner(PvPTeamId.Neutral);
}
PreparedStatement stmt;
@@ -932,7 +932,7 @@ namespace Game.BattleGrounds
// this method is called when no players remains in Battleground
public virtual void Reset()
{
- SetWinner(BattlegroundTeamId.Neutral);
+ SetWinner(PvPTeamId.Neutral);
SetStatus(BattlegroundStatus.WaitQueue);
SetElapsedTime(0);
SetRemainingTime(0);
@@ -1027,7 +1027,7 @@ namespace Game.BattleGrounds
pvpMatchInitialize.Duration = (int)(GetElapsedTime() - (int)BattlegroundStartTimeIntervals.Delay2m) / Time.InMilliseconds;
pvpMatchInitialize.StartTime = GameTime.GetGameTime() - pvpMatchInitialize.Duration;
}
- pvpMatchInitialize.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? BattlegroundTeamId.Horde : BattlegroundTeamId.Alliance);
+ pvpMatchInitialize.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? PvPTeamId.Horde : PvPTeamId.Alliance);
pvpMatchInitialize.BattlemasterListID = (uint)GetTypeID();
pvpMatchInitialize.Registered = false;
pvpMatchInitialize.AffectsRating = IsRated();
@@ -1272,8 +1272,8 @@ namespace Game.BattleGrounds
pvpLogData.Statistics.Add(playerData);
}
- pvpLogData.PlayerCount[(int)BattlegroundTeamId.Horde] = (sbyte)GetPlayersCountByTeam(Team.Horde);
- pvpLogData.PlayerCount[(int)BattlegroundTeamId.Alliance] = (sbyte)GetPlayersCountByTeam(Team.Alliance);
+ pvpLogData.PlayerCount[(int)PvPTeamId.Horde] = (sbyte)GetPlayersCountByTeam(Team.Horde);
+ pvpLogData.PlayerCount[(int)PvPTeamId.Alliance] = (sbyte)GetPlayersCountByTeam(Team.Alliance);
}
public virtual bool UpdatePlayerScore(Player player, ScoreType type, uint value, bool doAddHonor = true)
@@ -1908,7 +1908,7 @@ namespace Game.BattleGrounds
int GetStartDelayTime() { return m_StartDelayTime; }
public ArenaTypes GetArenaType() { return m_ArenaType; }
- BattlegroundTeamId GetWinner() { return _winnerTeamId; }
+ PvPTeamId GetWinner() { return _winnerTeamId; }
public bool IsRandom() { return m_IsRandom; }
public void SetQueueId(BattlegroundQueueTypeId queueId) { m_queueId = queueId; }
@@ -1922,7 +1922,7 @@ namespace Game.BattleGrounds
public void SetLastResurrectTime(uint Time) { m_LastResurrectTime = Time; }
public void SetRated(bool state) { m_IsRated = state; }
public void SetArenaType(ArenaTypes type) { m_ArenaType = type; }
- public void SetWinner(BattlegroundTeamId winnerTeamId) { _winnerTeamId = winnerTeamId; }
+ public void SetWinner(PvPTeamId winnerTeamId) { _winnerTeamId = winnerTeamId; }
void ModifyStartDelayTime(int diff) { m_StartDelayTime -= diff; }
void SetStartDelayTime(BattlegroundStartTimeIntervals Time) { m_StartDelayTime = (int)Time; }
@@ -2041,7 +2041,7 @@ namespace Game.BattleGrounds
bool m_IsRandom;
public BGHonorMode m_HonorMode;
- public uint[] m_TeamScores = new uint[SharedConst.BGTeamsCount];
+ public uint[] m_TeamScores = new uint[SharedConst.PvpTeamsCount];
protected ObjectGuid[] BgObjects;// = new Dictionary();
protected ObjectGuid[] BgCreatures;// = new Dictionary();
@@ -2063,7 +2063,7 @@ namespace Game.BattleGrounds
ArenaTypes m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattlegroundMgr.BGFreeSlotQueue[bgTypeId] deque
bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
- BattlegroundTeamId _winnerTeamId;
+ PvPTeamId _winnerTeamId;
int m_StartDelayTime;
bool m_IsRated; // is this battle rated?
bool m_PrematureCountDown;
@@ -2081,15 +2081,15 @@ namespace Game.BattleGrounds
uint m_InvitedHorde;
// Raid Group
- Group[] m_BgRaids = new Group[SharedConst.BGTeamsCount]; // 0 - Team.Alliance, 1 - Team.Horde
+ Group[] m_BgRaids = new Group[SharedConst.PvpTeamsCount]; // 0 - Team.Alliance, 1 - Team.Horde
// Players count by team
- uint[] m_PlayersCount = new uint[SharedConst.BGTeamsCount];
+ uint[] m_PlayersCount = new uint[SharedConst.PvpTeamsCount];
// Arena team ids by team
- uint[] m_ArenaTeamIds = new uint[SharedConst.BGTeamsCount];
+ uint[] m_ArenaTeamIds = new uint[SharedConst.PvpTeamsCount];
- uint[] m_ArenaTeamMMR = new uint[SharedConst.BGTeamsCount];
+ uint[] m_ArenaTeamMMR = new uint[SharedConst.PvpTeamsCount];
// Start location
BattlegroundMap m_Map;
diff --git a/Source/Game/BattleGrounds/BattleGroundManager.cs b/Source/Game/BattleGrounds/BattleGroundManager.cs
index 5039aae98..ddde247a3 100644
--- a/Source/Game/BattleGrounds/BattleGroundManager.cs
+++ b/Source/Game/BattleGrounds/BattleGroundManager.cs
@@ -843,7 +843,7 @@ namespace Game.BattleGrounds
public class BattlegroundTemplate
{
public BattlegroundTypeId Id;
- public WorldSafeLocsEntry[] StartLocation = new WorldSafeLocsEntry[SharedConst.BGTeamsCount];
+ public WorldSafeLocsEntry[] StartLocation = new WorldSafeLocsEntry[SharedConst.PvpTeamsCount];
public float MaxStartDistSq;
public byte Weight;
public uint ScriptId;
diff --git a/Source/Game/BattleGrounds/BattleGroundQueue.cs b/Source/Game/BattleGrounds/BattleGroundQueue.cs
index 1e955013a..57c557522 100644
--- a/Source/Game/BattleGrounds/BattleGroundQueue.cs
+++ b/Source/Game/BattleGrounds/BattleGroundQueue.cs
@@ -42,7 +42,7 @@ namespace Game.BattleGrounds
m_QueuedGroups[i][c] = new List();
}
- for (var i = 0; i < SharedConst.BGTeamsCount; ++i)
+ for (var i = 0; i < SharedConst.PvpTeamsCount; ++i)
{
m_WaitTimes[i] = new uint[(int)BattlegroundBracketId.Max][];
for (var c = 0; c < (int)BattlegroundBracketId.Max; ++c)
@@ -78,7 +78,7 @@ namespace Game.BattleGrounds
//compute index (if group is premade or joined a rated match) to queues
uint index = 0;
if (!m_queueId.Rated && !isPremade)
- index += SharedConst.BGTeamsCount;
+ index += SharedConst.PvpTeamsCount;
if (ginfo.Team == Team.Horde)
index++;
Log.outDebug(LogFilter.Battleground, "Adding Group to BattlegroundQueue bgTypeId : {0}, bracket_id : {1}, index : {2}", m_queueId.BattlemasterListId, bracketId, index);
@@ -243,7 +243,7 @@ namespace Game.BattleGrounds
{
//we must check premade and normal team's queue - because when players from premade are joining bg,
//they leave groupinfo so we can't use its players size to find out index
- for (uint j = index; j < BattlegroundConst.BgQueueTypesCount; j += SharedConst.BGTeamsCount)
+ for (uint j = index; j < BattlegroundConst.BgQueueTypesCount; j += SharedConst.PvpTeamsCount)
{
foreach (var k in m_QueuedGroups[bracket_id_tmp][j])
{
@@ -567,7 +567,7 @@ namespace Game.BattleGrounds
m_SelectionPools[TeamId.Horde].AddGroup(horde_group, MaxPlayersPerTeam);
//add groups/players from normal queue to size of bigger group
uint maxPlayers = Math.Min(m_SelectionPools[TeamId.Alliance].GetPlayerCount(), m_SelectionPools[TeamId.Horde].GetPlayerCount());
- for (uint i = 0; i < SharedConst.BGTeamsCount; i++)
+ for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
{
foreach (var groupQueueInfo in m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance + i])
{
@@ -585,7 +585,7 @@ namespace Game.BattleGrounds
// if first is invited to BG and seconds timer expired, but we can ignore it, because players have only 80 seconds to click to enter bg
// and when they click or after 80 seconds the queue info is removed from queue
uint time_before = (uint)(GameTime.GetGameTimeMS() - WorldConfig.GetIntValue(WorldCfg.BattlegroundPremadeGroupWaitForMatch));
- for (uint i = 0; i < SharedConst.BGTeamsCount; i++)
+ for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
{
if (!m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance + i].Empty())
{
@@ -605,8 +605,8 @@ namespace Game.BattleGrounds
// this method tries to create Battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam
bool CheckNormalMatch(Battleground bg_template, BattlegroundBracketId bracket_id, uint minPlayers, uint maxPlayers)
{
- int[] teamIndex = new int[SharedConst.BGTeamsCount];
- for (uint i = 0; i < SharedConst.BGTeamsCount; i++)
+ int[] teamIndex = new int[SharedConst.PvpTeamsCount];
+ for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
{
teamIndex[i] = 0;
for (; teamIndex[i] != m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance + i].Count; ++teamIndex[i])
@@ -634,7 +634,7 @@ namespace Game.BattleGrounds
{
var groupQueueInfo = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance + j][teamIndex[j]];
if (groupQueueInfo.IsInvitedToBGInstanceGUID == 0)
- if (!m_SelectionPools[j].AddGroup(groupQueueInfo, m_SelectionPools[(j + 1) % SharedConst.BGTeamsCount].GetPlayerCount()))
+ if (!m_SelectionPools[j].AddGroup(groupQueueInfo, m_SelectionPools[(j + 1) % SharedConst.PvpTeamsCount].GetPlayerCount()))
break;
}
// do not allow to start bg with more than 2 players more on 1 faction
@@ -808,7 +808,7 @@ namespace Game.BattleGrounds
return;
}
// invite those selection pools
- for (uint i = 0; i < SharedConst.BGTeamsCount; i++)
+ for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
foreach (var queueInfo in m_SelectionPools[TeamId.Alliance + i].SelectedGroups)
InviteGroupToBG(queueInfo, bg2, queueInfo.Team);
@@ -835,7 +835,7 @@ namespace Game.BattleGrounds
}
// invite those selection pools
- for (uint i = 0; i < SharedConst.BGTeamsCount; i++)
+ for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
{
foreach (var queueInfo in m_SelectionPools[TeamId.Alliance + i].SelectedGroups)
InviteGroupToBG(queueInfo, bg2, queueInfo.Team);
@@ -882,7 +882,7 @@ namespace Game.BattleGrounds
int discardTime = (int)(GameTime.GetGameTimeMS() - Global.BattlegroundMgr.GetRatingDiscardTimer());
// we need to find 2 teams which will play next game
- GroupQueueInfo[] queueArray = new GroupQueueInfo[SharedConst.BGTeamsCount];
+ GroupQueueInfo[] queueArray = new GroupQueueInfo[SharedConst.PvpTeamsCount];
byte found = 0;
byte team = 0;
@@ -980,14 +980,14 @@ namespace Game.BattleGrounds
///
List[][] m_QueuedGroups = new List[(int)BattlegroundBracketId.Max][];
- uint[][][] m_WaitTimes = new uint[SharedConst.BGTeamsCount][][];
- uint[][] m_WaitTimeLastPlayer = new uint[SharedConst.BGTeamsCount][];
- uint[][] m_SumOfWaitTimes = new uint[SharedConst.BGTeamsCount][];
+ uint[][][] m_WaitTimes = new uint[SharedConst.PvpTeamsCount][][];
+ uint[][] m_WaitTimeLastPlayer = new uint[SharedConst.PvpTeamsCount][];
+ uint[][] m_SumOfWaitTimes = new uint[SharedConst.PvpTeamsCount][];
// Event handler
EventSystem m_events = new();
- SelectionPool[] m_SelectionPools = new SelectionPool[SharedConst.BGTeamsCount];
+ SelectionPool[] m_SelectionPools = new SelectionPool[SharedConst.PvpTeamsCount];
// class to select and invite groups to bg
class SelectionPool
{
@@ -1182,7 +1182,7 @@ namespace Game.BattleGrounds
BattlegroundQueueTypeId bgQueueTypeId = bg.GetQueueId();
uint queueSlot = player.GetBattlegroundQueueIndex(bgQueueTypeId);
- if (queueSlot < SharedConst.BGTeamsCount) // player is in queue or in Battleground
+ if (queueSlot < SharedConst.PvpTeamsCount) // player is in queue or in Battleground
{
// check if player is invited to this bg
BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
@@ -1232,7 +1232,7 @@ namespace Game.BattleGrounds
//bg pointer can be NULL! so use it carefully!
uint queueSlot = player.GetBattlegroundQueueIndex(m_BgQueueTypeId);
- if (queueSlot < SharedConst.BGTeamsCount) // player is in queue, or in Battleground
+ if (queueSlot < SharedConst.PvpTeamsCount) // player is in queue, or in Battleground
{
// check if player is in queue for this BG and if we are removing his invite event
BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(m_BgQueueTypeId);
diff --git a/Source/Game/BattleGrounds/BattleGroundScore.cs b/Source/Game/BattleGrounds/BattleGroundScore.cs
index 5e939dad7..13aad2817 100644
--- a/Source/Game/BattleGrounds/BattleGroundScore.cs
+++ b/Source/Game/BattleGrounds/BattleGroundScore.cs
@@ -26,7 +26,7 @@ namespace Game.BattleGrounds
public BattlegroundScore(ObjectGuid playerGuid, Team team)
{
PlayerGuid = playerGuid;
- TeamId = (int)(team == Team.Alliance ? BattlegroundTeamId.Alliance : BattlegroundTeamId.Horde);
+ TeamId = (int)(team == Team.Alliance ? PvPTeamId.Alliance : PvPTeamId.Horde);
}
public virtual void UpdateScore(ScoreType type, uint value)
diff --git a/Source/Game/BattleGrounds/Zones/ArathiBasin.cs b/Source/Game/BattleGrounds/Zones/ArathiBasin.cs
index 48acec17f..8c6867ff1 100644
--- a/Source/Game/BattleGrounds/Zones/ArathiBasin.cs
+++ b/Source/Game/BattleGrounds/Zones/ArathiBasin.cs
@@ -42,7 +42,7 @@ namespace Game.BattleGrounds.Zones
m_BannerTimers[i].teamIndex = 0;
}
- for (byte i = 0; i < SharedConst.BGTeamsCount; ++i)
+ for (byte i = 0; i < SharedConst.PvpTeamsCount; ++i)
{
m_lastTick[i] = 0;
m_HonorScoreTics[i] = 0;
@@ -107,13 +107,13 @@ namespace Game.BattleGrounds.Zones
}
}
- for (int team = 0; team < SharedConst.BGTeamsCount; ++team)
+ for (int team = 0; team < SharedConst.PvpTeamsCount; ++team)
if (m_Nodes[node] == team + ABNodeStatus.Occupied)
++team_points[team];
}
// Accumulate points
- for (int team = 0; team < SharedConst.BGTeamsCount; ++team)
+ for (int team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
int points = team_points[team];
if (points == 0)
@@ -163,7 +163,7 @@ namespace Game.BattleGrounds.Zones
UpdateWorldState(ABWorldStates.ResourcesHorde, m_TeamScores[team]);
// update achievement flags
// we increased m_TeamScores[team] so we just need to check if it is 500 more than other teams resources
- int otherTeam = (team + 1) % SharedConst.BGTeamsCount;
+ int otherTeam = (team + 1) % SharedConst.PvpTeamsCount;
if (m_TeamScores[team] > m_TeamScores[otherTeam] + 500)
m_TeamScores500Disadvantage[otherTeam] = true;
}
@@ -593,7 +593,7 @@ namespace Game.BattleGrounds.Zones
//call parent's class reset
base.Reset();
- for (var i = 0; i < SharedConst.BGTeamsCount; ++i)
+ for (var i = 0; i < SharedConst.PvpTeamsCount; ++i)
{
m_TeamScores[i] = 0;
m_lastTick[i] = 0;
@@ -727,14 +727,14 @@ namespace Game.BattleGrounds.Zones
ABNodeStatus[] m_prevNodes = new ABNodeStatus[ABBattlegroundNodes.DynamicNodesCount];
BannerTimer[] m_BannerTimers = new BannerTimer[ABBattlegroundNodes.DynamicNodesCount];
uint[] m_NodeTimers = new uint[ABBattlegroundNodes.DynamicNodesCount];
- uint[] m_lastTick = new uint[SharedConst.BGTeamsCount];
- uint[] m_HonorScoreTics = new uint[SharedConst.BGTeamsCount];
- uint[] m_ReputationScoreTics = new uint[SharedConst.BGTeamsCount];
+ uint[] m_lastTick = new uint[SharedConst.PvpTeamsCount];
+ uint[] m_HonorScoreTics = new uint[SharedConst.PvpTeamsCount];
+ uint[] m_ReputationScoreTics = new uint[SharedConst.PvpTeamsCount];
bool m_IsInformedNearVictory;
uint m_HonorTics;
uint m_ReputationTics;
// need for achievements
- bool[] m_TeamScores500Disadvantage = new bool[SharedConst.BGTeamsCount];
+ bool[] m_TeamScores500Disadvantage = new bool[SharedConst.PvpTeamsCount];
//Const
public const uint NotABBGWeekendHonorTicks = 260;
diff --git a/Source/Game/BattleGrounds/Zones/StrandofAncients.cs b/Source/Game/BattleGrounds/Zones/StrandofAncients.cs
index 523390eea..50537797b 100644
--- a/Source/Game/BattleGrounds/Zones/StrandofAncients.cs
+++ b/Source/Game/BattleGrounds/Zones/StrandofAncients.cs
@@ -1148,7 +1148,7 @@ namespace Game.BattleGrounds.Zones
bool _gateDestroyed;
// Achievement: Not Even a Scratch
- bool[] _allVehiclesAlive = new bool[SharedConst.BGTeamsCount];
+ bool[] _allVehiclesAlive = new bool[SharedConst.PvpTeamsCount];
}
class BattlegroundSAScore : BattlegroundScore
diff --git a/Source/Game/OutdoorPVP/OutdoorPvP.cs b/Source/Game/OutdoorPVP/OutdoorPvP.cs
index 340e5e146..3835d4d98 100644
--- a/Source/Game/OutdoorPVP/OutdoorPvP.cs
+++ b/Source/Game/OutdoorPVP/OutdoorPvP.cs
@@ -252,7 +252,7 @@ namespace Game.PvP
void BroadcastWorker(IDoWork _worker, uint zoneId)
{
- for (uint i = 0; i < SharedConst.BGTeamsCount; ++i)
+ for (uint i = 0; i < SharedConst.PvpTeamsCount; ++i)
{
foreach (var guid in m_players[i])
{
diff --git a/Source/Game/Server/WorldConfig.cs b/Source/Game/Server/WorldConfig.cs
index 1e80f613f..5d65f060a 100644
--- a/Source/Game/Server/WorldConfig.cs
+++ b/Source/Game/Server/WorldConfig.cs
@@ -84,6 +84,10 @@ namespace Game
Values[WorldCfg.RateXpBgKill] = GetDefaultValue("Rate.XP.BattlegroundKill", 1.0f);
Values[WorldCfg.RateXpQuest] = GetDefaultValue("Rate.XP.Quest", 1.0f);
Values[WorldCfg.RateXpExplore] = GetDefaultValue("Rate.XP.Explore", 1.0f);
+
+ Values[CONFIG_XP_BOOST_DAYMASK] = GetDefaultValue("XP.Boost.Daymask", 0);
+ Values[RATE_XP_BOOST] = GetDefaultValue("XP.Boost.Rate", 2.0f);
+
Values[WorldCfg.RateRepaircost] = GetDefaultValue("Rate.RepairCost", 1.0f);
if ((float)Values[WorldCfg.RateRepaircost] < 0.0f)
{