From a7a955823dd767be2824fa3f72abd0326737fd93 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 13 Sep 2023 21:04:09 -0400 Subject: [PATCH] Core/Spells: Handle summon effect on spell launch instead of hit Port From (https://github.com/TrinityCore/TrinityCore/commit/0d8221d558fc81031bd8f66f4bb83629653f2809) --- Source/Game/Spells/SpellEffects.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Spells/SpellEffects.cs b/Source/Game/Spells/SpellEffects.cs index 8bc53e919..3fbe3b68d 100644 --- a/Source/Game/Spells/SpellEffects.cs +++ b/Source/Game/Spells/SpellEffects.cs @@ -1441,7 +1441,7 @@ namespace Game.Spells [SpellEffectHandler(SpellEffectName.Summon)] void EffectSummonType() { - if (effectHandleMode != SpellEffectHandleMode.Hit) + if (effectHandleMode != SpellEffectHandleMode.Launch) return; uint entry = (uint)effectInfo.MiscValue;