Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump location
Port From (https://github.com/TrinityCore/TrinityCore/commit/a0feff65bec4e7583e281afe7f82cf1a8c77de68)
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@@ -181,8 +181,6 @@ namespace Game.Movement
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Unit victim = unit.GetVictim();
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if (victim != null)
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unit.GetMotionMaster().MoveChase(victim);
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else
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unit.GetMotionMaster().Initialize();
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}
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if (unit.ToCreature().GetAI() != null)
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