From a804b4eeb8557994c1c68ad6e71b6e32384bb8bb Mon Sep 17 00:00:00 2001 From: hondacrx Date: Fri, 6 Jan 2023 16:00:00 -0500 Subject: [PATCH] Core/Objects: ignore database visibility conditions for personal clones Port From (https://github.com/TrinityCore/TrinityCore/commit/24d21301a6da3bf4fb50df21064f669512d06617) --- Source/Game/Entities/Object/WorldObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Object/WorldObject.cs b/Source/Game/Entities/Object/WorldObject.cs index 87ad65313..36b70009a 100644 --- a/Source/Game/Entities/Object/WorldObject.cs +++ b/Source/Game/Entities/Object/WorldObject.cs @@ -1182,7 +1182,7 @@ namespace Game.Entities if (smoothPhasing != null && smoothPhasing.IsBeingReplacedForSeer(GetGUID())) return false; - if (!Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions((uint)obj.GetTypeId(), obj.GetEntry(), this)) + if (!obj.IsPrivateObject() && !Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions((uint)obj.GetTypeId(), obj.GetEntry(), this)) return false; bool corpseVisibility = false;