Core/Quest: Fixed reading wrong col#, so quests didn't have objectives
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@@ -6671,8 +6671,7 @@ namespace Game
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{
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{
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do
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do
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{
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{
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uint questId = result.Read<uint>(1);
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uint questId = result.Read<uint>(0);
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var quest = _questTemplates.LookupByKey(questId);
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var quest = _questTemplates.LookupByKey(questId);
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if (quest != null)
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if (quest != null)
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quest.LoadQuestObjective(result.GetFields());
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quest.LoadQuestObjective(result.GetFields());
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