Core/Quest: Fixed reading wrong col#, so quests didn't have objectives

This commit is contained in:
hondacrx
2020-12-07 11:10:42 -05:00
parent 8539691761
commit a8179bff62
+1 -2
View File
@@ -6671,8 +6671,7 @@ namespace Game
{ {
do do
{ {
uint questId = result.Read<uint>(1); uint questId = result.Read<uint>(0);
var quest = _questTemplates.LookupByKey(questId); var quest = _questTemplates.LookupByKey(questId);
if (quest != null) if (quest != null)
quest.LoadQuestObjective(result.GetFields()); quest.LoadQuestObjective(result.GetFields());