Core/Unit: Fix movement hiccups in water
Port From (https://github.com/TrinityCore/TrinityCore/commit/6b242eee130f1ac405187a03cefaf595d857ad99)
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@@ -36,6 +36,8 @@ namespace Game.Entities
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bool _regenerateHealth; // Set on creation
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bool _regenerateHealthLock; // Dynamically set
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bool _isMissingSwimmingFlagOutOfCombat;
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public ulong m_PlayerDamageReq;
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public float m_SightDistance;
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public float m_CombatDistance;
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