Core/Unit: Fix movement hiccups in water

Port From (https://github.com/TrinityCore/TrinityCore/commit/6b242eee130f1ac405187a03cefaf595d857ad99)
This commit is contained in:
hondacrx
2022-05-24 18:20:46 -04:00
parent 5b76bfe10d
commit a89977ad99
7 changed files with 52 additions and 5 deletions
@@ -74,6 +74,9 @@ namespace Game.AI
if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
{
if (!owner.HasSwimmingFlagOutOfCombat())
owner.RemoveUnitFlag(UnitFlags.CanSwim);
owner.SetSpawnHealth();
owner.LoadCreaturesAddon();
if (owner.IsVehicle())
@@ -868,7 +868,7 @@ namespace Game.Movement
includeFlags |= NavTerrainFlag.Ground;
// creatures don't take environmental damage
if (creature.CanSwim())
if (creature.CanEnterWater())
includeFlags |= (NavTerrainFlag.Water | NavTerrainFlag.MagmaSlime);
}
else