Core/Misc: Move TalentSpecialization together with other db2 enums and rename it to ChrSpecialization
Port From (https://github.com/TrinityCore/TrinityCore/commit/d2784d4c65ec987fe587718d96b2feb885905e13)
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@@ -4021,7 +4021,7 @@ namespace Scripts.Spells.Items
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if (!target)
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return;
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void updateAuraIfInCorrectSpec(TalentSpecialization spec, AmalgamsSeventhSpineSpellIds aura)
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void updateAuraIfInCorrectSpec(ChrSpecialization spec, AmalgamsSeventhSpineSpellIds aura)
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{
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if (target.GetPrimarySpecialization() != (uint)spec)
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target.RemoveAurasDueToSpell((uint)aura);
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@@ -4032,20 +4032,20 @@ namespace Scripts.Spells.Items
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switch (target.GetClass())
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{
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case Class.Monk:
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updateAuraIfInCorrectSpec(TalentSpecialization.MonkMistweaver, AmalgamsSeventhSpineSpellIds.FragileEchoesMonk);
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updateAuraIfInCorrectSpec(ChrSpecialization.MonkMistweaver, AmalgamsSeventhSpineSpellIds.FragileEchoesMonk);
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break;
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case Class.Shaman:
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updateAuraIfInCorrectSpec(TalentSpecialization.ShamanRestoration, AmalgamsSeventhSpineSpellIds.FragileEchoesShaman);
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updateAuraIfInCorrectSpec(ChrSpecialization.ShamanRestoration, AmalgamsSeventhSpineSpellIds.FragileEchoesShaman);
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break;
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case Class.Priest:
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updateAuraIfInCorrectSpec(TalentSpecialization.PriestDiscipline, AmalgamsSeventhSpineSpellIds.FragileEchoesPriestDiscipline);
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updateAuraIfInCorrectSpec(TalentSpecialization.PriestHoly, AmalgamsSeventhSpineSpellIds.FragileEchoesPriestHoly);
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updateAuraIfInCorrectSpec(ChrSpecialization.PriestDiscipline, AmalgamsSeventhSpineSpellIds.FragileEchoesPriestDiscipline);
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updateAuraIfInCorrectSpec(ChrSpecialization.PriestHoly, AmalgamsSeventhSpineSpellIds.FragileEchoesPriestHoly);
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break;
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case Class.Paladin:
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updateAuraIfInCorrectSpec(TalentSpecialization.PaladinHoly, AmalgamsSeventhSpineSpellIds.FragileEchoesPaladin);
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updateAuraIfInCorrectSpec(ChrSpecialization.PaladinHoly, AmalgamsSeventhSpineSpellIds.FragileEchoesPaladin);
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break;
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case Class.Druid:
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updateAuraIfInCorrectSpec(TalentSpecialization.DruidRestoration, AmalgamsSeventhSpineSpellIds.FragileEchoesDruid);
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updateAuraIfInCorrectSpec(ChrSpecialization.DruidRestoration, AmalgamsSeventhSpineSpellIds.FragileEchoesDruid);
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break;
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default:
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break;
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@@ -310,7 +310,7 @@ namespace Scripts.Spells.Paladin
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if (caster != null)
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{
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// 243597 is also being cast as protection, but CreateObject is not sent, either serverside areatrigger for this aura or unused - also no visual is seen
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if (unit == caster && caster.IsPlayer() && caster.ToPlayer().GetPrimarySpecialization() == (uint)TalentSpecialization.PaladinProtection)
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if (unit == caster && caster.IsPlayer() && caster.ToPlayer().GetPrimarySpecialization() == (uint)ChrSpecialization.PaladinProtection)
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caster.CastSpell(caster, SpellIds.ConsecrationProtectionAura);
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if (caster.IsValidAttackTarget(unit))
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@@ -537,7 +537,7 @@ namespace Scripts.Spells.Shaman
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Player player = GetCaster().ToPlayer();
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byte slot = EquipmentSlot.MainHand;
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if (player.GetPrimarySpecialization() == (uint)TalentSpecialization.ShamanEnhancement)
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if (player.GetPrimarySpecialization() == (uint)ChrSpecialization.ShamanEnhancement)
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slot = EquipmentSlot.OffHand;
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Item targetItem = player.GetItemByPos(InventorySlots.Bag0, slot);
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@@ -696,7 +696,7 @@ namespace Scripts.Spells.Warrior
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void HandleOnProc(AuraEffect aurEff, ProcEventInfo procInfo)
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{
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if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == (uint)TalentSpecialization.WarriorFury)
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if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == (uint)ChrSpecialization.WarriorFury)
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PreventDefaultAction();
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procInfo.GetActor().GetSpellHistory().ResetCooldown(SpellIds.ImpendingVictory, true);
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