Core/Misc: Move TalentSpecialization together with other db2 enums and rename it to ChrSpecialization

Port From (https://github.com/TrinityCore/TrinityCore/commit/d2784d4c65ec987fe587718d96b2feb885905e13)
This commit is contained in:
hondacrx
2023-09-13 19:49:53 -04:00
parent 7cb343e4f9
commit a8e62cc07d
6 changed files with 52 additions and 49 deletions
+1 -1
View File
@@ -696,7 +696,7 @@ namespace Scripts.Spells.Warrior
void HandleOnProc(AuraEffect aurEff, ProcEventInfo procInfo)
{
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == (uint)TalentSpecialization.WarriorFury)
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == (uint)ChrSpecialization.WarriorFury)
PreventDefaultAction();
procInfo.GetActor().GetSpellHistory().ResetCooldown(SpellIds.ImpendingVictory, true);