Core/Movement: MotionMaster reimplementation

Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
This commit is contained in:
hondacrx
2021-09-29 18:24:37 -04:00
parent cf13f32062
commit a968772bad
47 changed files with 1954 additions and 1227 deletions
+3 -5
View File
@@ -156,9 +156,7 @@ namespace Game.AI
me.SendAIReaction(AiReaction.Alert);
// Face the unit (stealthed player) and set distracted state for 5 seconds
me.GetMotionMaster().MoveDistract(5 * Time.InMilliseconds);
me.StopMoving();
me.SetFacingTo(me.GetAbsoluteAngle(who));
me.GetMotionMaster().MoveDistract(5 * Time.InMilliseconds, me.GetAbsoluteAngle(who));
}
// Called for reaction at stopping attack at no attackers or targets
@@ -174,8 +172,8 @@ namespace Game.AI
Unit owner = me.GetCharmerOrOwner();
if (owner != null)
{
me.GetMotionMaster().Clear(false);
me.GetMotionMaster().MoveFollow(owner, SharedConst.PetFollowDist, me.GetFollowAngle(), MovementSlot.Active);
me.GetMotionMaster().Clear();
me.GetMotionMaster().MoveFollow(owner, SharedConst.PetFollowDist, me.GetFollowAngle());
}
else
{