Core/Movement: MotionMaster reimplementation

Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
This commit is contained in:
hondacrx
2021-09-29 18:24:37 -04:00
parent cf13f32062
commit a968772bad
47 changed files with 1954 additions and 1227 deletions
+3 -3
View File
@@ -171,7 +171,7 @@ namespace Game.Entities
}
UpdateSplineMovement(diff);
GetMotionMaster().UpdateMotion(diff);
GetMotionMaster().Update(diff);
}
void _UpdateSpells(uint diff)
@@ -999,7 +999,7 @@ namespace Game.Entities
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false);
init.SetFacing(GetOrientation());
init.SetTransportExit();
GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleExit, MovementSlot.Controlled);
GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleExit, MovementGeneratorPriority.Highest);
if (player != null)
player.ResummonPetTemporaryUnSummonedIfAny();
@@ -1353,7 +1353,7 @@ namespace Game.Entities
// * Using 'call pet' on dead pets
// * Using 'call stabled pet'
// * Logging in with dead pets
GetMotionMaster().Clear(false);
GetMotionMaster().Clear();
GetMotionMaster().MoveIdle();
}
StopMoving();