Core/Movement: MotionMaster reimplementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
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@@ -641,7 +641,7 @@ namespace Game.Entities
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init.MoveTo(veSeat.AttachmentOffset.X, veSeat.AttachmentOffset.Y, veSeat.AttachmentOffset.Z, false, true);
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init.SetFacing(0.0f);
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init.SetTransportEnter();
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Passenger.GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleBoard, MovementSlot.Controlled);
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Passenger.GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleBoard, MovementGeneratorPriority.Highest);
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Creature creature = Target.GetBase().ToCreature();
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if (creature != null)
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