Core/Movement: MotionMaster reimplementation

Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
This commit is contained in:
hondacrx
2021-09-29 18:24:37 -04:00
parent cf13f32062
commit a968772bad
47 changed files with 1954 additions and 1227 deletions
+1 -1
View File
@@ -641,7 +641,7 @@ namespace Game.Entities
init.MoveTo(veSeat.AttachmentOffset.X, veSeat.AttachmentOffset.Y, veSeat.AttachmentOffset.Z, false, true);
init.SetFacing(0.0f);
init.SetTransportEnter();
Passenger.GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleBoard, MovementSlot.Controlled);
Passenger.GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleBoard, MovementGeneratorPriority.Highest);
Creature creature = Target.GetBase().ToCreature();
if (creature != null)