Core/Movement: MotionMaster reimplementation

Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
This commit is contained in:
hondacrx
2021-09-29 18:24:37 -04:00
parent cf13f32062
commit a968772bad
47 changed files with 1954 additions and 1227 deletions
+1 -5
View File
@@ -345,11 +345,7 @@ namespace Game
GetPlayer().SpawnCorpseBones();
}
// stop taxi flight at port
if (GetPlayer().IsInFlight())
{
GetPlayer().GetMotionMaster().MovementExpired();
GetPlayer().CleanupAfterTaxiFlight();
}
GetPlayer().FinishTaxiFlight();
BattlefieldStatusActive battlefieldStatus;
Global.BattlegroundMgr.BuildBattlegroundStatusActive(out battlefieldStatus, bg, GetPlayer(), battlefieldPort.Ticket.Id, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), bg.GetArenaType());