Core/Movement: MotionMaster reimplementation

Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
This commit is contained in:
hondacrx
2021-09-29 18:24:37 -04:00
parent cf13f32062
commit a968772bad
47 changed files with 1954 additions and 1227 deletions
+2 -2
View File
@@ -141,7 +141,7 @@ namespace Game
{
case CommandStates.Stay: //flat=1792 //STAY
pet.StopMoving();
pet.GetMotionMaster().Clear(false);
pet.GetMotionMaster().Clear();
pet.GetMotionMaster().MoveIdle();
charmInfo.SetCommandState(CommandStates.Stay);
@@ -249,7 +249,7 @@ namespace Game
break;
case CommandStates.MoveTo:
pet.StopMoving();
pet.GetMotionMaster().Clear(false);
pet.GetMotionMaster().Clear();
pet.GetMotionMaster().MovePoint(0, x, y, z);
charmInfo.SetCommandState(CommandStates.MoveTo);