Core/Movement: MotionMaster reimplementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
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@@ -130,7 +130,7 @@ namespace Game
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if (GetPlayer().HasUnitState(UnitState.Died))
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GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
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GetPlayer().GetMotionMaster().Clear(MovementSlot.Controlled);
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GetPlayer().GetMotionMaster().Remove(MovementGeneratorType.Flight);
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if (mountDisplayId != 0)
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GetPlayer().Mount(mountDisplayId);
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@@ -235,11 +235,11 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.TaxiRequestEarlyLanding, Processing = PacketProcessing.ThreadSafe)]
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void HandleTaxiRequestEarlyLanding(TaxiRequestEarlyLanding taxiRequestEarlyLanding)
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{
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if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
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FlightPathMovementGenerator flight = GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() as FlightPathMovementGenerator;
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if (flight != null)
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{
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if (GetPlayer().m_taxi.RequestEarlyLanding())
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{
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FlightPathMovementGenerator flight = (FlightPathMovementGenerator)GetPlayer().GetMotionMaster().Top();
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flight.LoadPath(GetPlayer(), flight.GetPath()[(int)flight.GetCurrentNode()].NodeIndex);
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flight.Reset(GetPlayer());
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}
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