Core/Movement: MotionMaster reimplementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
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@@ -4875,7 +4875,6 @@ namespace Game.Maps
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if (!cSource.IsAlive())
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return;
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cSource.GetMotionMaster().MovementExpired();
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cSource.GetMotionMaster().MoveIdle();
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switch ((MovementGeneratorType)step.script.Movement.MovementType)
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