Core/Movement: MotionMaster reimplementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
This commit is contained in:
@@ -22,31 +22,36 @@ namespace Game.Movement
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{
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public class PointMovementGenerator<T> : MovementGeneratorMedium<T> where T : Unit
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{
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public PointMovementGenerator(uint id, float x, float y, float z, bool generatePath, float speed = 0.0f, Unit faceTarget = null, SpellEffectExtraData spellEffectExtraData = null, float? finalOrient = null)
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public PointMovementGenerator(uint id, float x, float y, float z, bool generatePath, float speed = 0.0f, float? finalOrient = null, Unit faceTarget = null, SpellEffectExtraData spellEffectExtraData = null)
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{
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_movementId = id;
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_destination = new Position(x, y, z);
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_speed = speed;
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_generatePath = generatePath;
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_finalOrient = finalOrient;
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_faceTarget = faceTarget;
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_spellEffectExtra = spellEffectExtraData;
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_generatePath = generatePath;
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_recalculateSpeed = false;
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_finalOrient = finalOrient;
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Mode = MovementGeneratorMode.Default;
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Priority = MovementGeneratorPriority.Normal;
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Flags = MovementGeneratorFlags.InitializationPending;
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BaseUnitState = UnitState.Roaming;
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}
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public override void DoInitialize(T owner)
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{
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RemoveFlag(MovementGeneratorFlags.InitializationPending);
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AddFlag(MovementGeneratorFlags.Initialized);
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if (_movementId == EventId.ChargePrepath)
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{
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owner.AddUnitState(UnitState.Roaming | UnitState.RoamingMove);
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owner.AddUnitState(UnitState.RoamingMove);
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return;
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}
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owner.AddUnitState(UnitState.Roaming);
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if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
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{
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_interrupt = true;
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AddFlag(MovementGeneratorFlags.Interrupted);
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owner.StopMoving();
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return;
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}
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@@ -77,6 +82,8 @@ namespace Game.Movement
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public override void DoReset(T owner)
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{
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RemoveFlag(MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated);
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owner.StopMoving();
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DoInitialize(owner);
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}
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@@ -87,19 +94,25 @@ namespace Game.Movement
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return false;
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if (_movementId == EventId.ChargePrepath)
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return !owner.MoveSpline.Finalized();
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{
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if (owner.MoveSpline.Finalized())
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{
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AddFlag(MovementGeneratorFlags.InformEnabled);
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return false;
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}
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return true;
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}
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if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
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{
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_interrupt = true;
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AddFlag(MovementGeneratorFlags.Interrupted);
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owner.StopMoving();
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return true;
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}
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if ((_interrupt && owner.MoveSpline.Finalized()) || (_recalculateSpeed && !owner.MoveSpline.Finalized()))
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if ((HasFlag(MovementGeneratorFlags.Interrupted) && owner.MoveSpline.Finalized()) || (HasFlag(MovementGeneratorFlags.SpeedUpdatePending) && !owner.MoveSpline.Finalized()))
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{
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_recalculateSpeed = false;
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_interrupt = false;
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RemoveFlag(MovementGeneratorFlags.Interrupted | MovementGeneratorFlags.SpeedUpdatePending);
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owner.AddUnitState(UnitState.RoamingMove);
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@@ -115,14 +128,28 @@ namespace Game.Movement
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creature.SignalFormationMovement(_destination, _movementId);
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}
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return !owner.MoveSpline.Finalized();
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if (owner.MoveSpline.Finalized())
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{
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RemoveFlag(MovementGeneratorFlags.Transitory);
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AddFlag(MovementGeneratorFlags.InformEnabled);
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return false;
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}
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return true;
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}
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public override void DoFinalize(T owner)
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public override void DoDeactivate(T owner)
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{
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owner.ClearUnitState(UnitState.Roaming | UnitState.RoamingMove);
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AddFlag(MovementGeneratorFlags.Deactivated);
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owner.ClearUnitState(UnitState.RoamingMove);
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}
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if (owner.MoveSpline.Finalized())
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public override void DoFinalize(T owner, bool active, bool movementInform)
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{
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AddFlag(MovementGeneratorFlags.Finalized);
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if (active)
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owner.ClearUnitState(UnitState.RoamingMove);
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if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
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MovementInform(owner);
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}
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@@ -135,11 +162,13 @@ namespace Game.Movement
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}
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}
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public void UnitSpeedChanged()
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public override void UnitSpeedChanged()
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{
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_recalculateSpeed = true;
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AddFlag(MovementGeneratorFlags.SpeedUpdatePending);
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}
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public uint GetId() { return _movementId; }
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public override MovementGeneratorType GetMovementGeneratorType()
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{
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return MovementGeneratorType.Point;
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@@ -148,29 +177,33 @@ namespace Game.Movement
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uint _movementId;
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Position _destination;
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float _speed;
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Unit _faceTarget;
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SpellEffectExtraData _spellEffectExtra;
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bool _generatePath;
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bool _recalculateSpeed;
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bool _interrupt;
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//! if set then unit will turn to specified _orient in provided _pos
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float? _finalOrient;
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Unit _faceTarget;
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SpellEffectExtraData _spellEffectExtra;
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}
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public class AssistanceMovementGenerator : PointMovementGenerator<Creature>
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{
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public AssistanceMovementGenerator(float x, float y, float z) : base(0, x, y, z, true) { }
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public AssistanceMovementGenerator(uint id, float x, float y, float z) : base(id, x, y, z, true) { }
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public override void Finalize(Unit owner, bool active, bool movementInform)
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{
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AddFlag(MovementGeneratorFlags.Finalized);
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if (active)
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owner.ClearUnitState(UnitState.RoamingMove);
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if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
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{
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Creature ownerCreature = owner.ToCreature();
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ownerCreature.SetNoCallAssistance(false);
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ownerCreature.CallAssistance();
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if (ownerCreature.IsAlive())
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ownerCreature.GetMotionMaster().MoveSeekAssistanceDistract(WorldConfig.GetUIntValue(WorldCfg.CreatureFamilyAssistanceDelay));
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}
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}
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public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Assistance; }
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public override void Finalize(Unit owner)
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{
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owner.ClearUnitState(UnitState.Roaming);
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owner.StopMoving();
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owner.ToCreature().SetNoCallAssistance(false);
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owner.ToCreature().CallAssistance();
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if (owner.IsAlive())
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owner.GetMotionMaster().MoveSeekAssistanceDistract(WorldConfig.GetUIntValue(WorldCfg.CreatureFamilyAssistanceDelay));
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}
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}
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}
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