Core/Movement: MotionMaster reimplementation

Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
This commit is contained in:
hondacrx
2021-09-29 18:24:37 -04:00
parent cf13f32062
commit a968772bad
47 changed files with 1954 additions and 1227 deletions
@@ -22,31 +22,36 @@ namespace Game.Movement
{
public class PointMovementGenerator<T> : MovementGeneratorMedium<T> where T : Unit
{
public PointMovementGenerator(uint id, float x, float y, float z, bool generatePath, float speed = 0.0f, Unit faceTarget = null, SpellEffectExtraData spellEffectExtraData = null, float? finalOrient = null)
public PointMovementGenerator(uint id, float x, float y, float z, bool generatePath, float speed = 0.0f, float? finalOrient = null, Unit faceTarget = null, SpellEffectExtraData spellEffectExtraData = null)
{
_movementId = id;
_destination = new Position(x, y, z);
_speed = speed;
_generatePath = generatePath;
_finalOrient = finalOrient;
_faceTarget = faceTarget;
_spellEffectExtra = spellEffectExtraData;
_generatePath = generatePath;
_recalculateSpeed = false;
_finalOrient = finalOrient;
Mode = MovementGeneratorMode.Default;
Priority = MovementGeneratorPriority.Normal;
Flags = MovementGeneratorFlags.InitializationPending;
BaseUnitState = UnitState.Roaming;
}
public override void DoInitialize(T owner)
{
RemoveFlag(MovementGeneratorFlags.InitializationPending);
AddFlag(MovementGeneratorFlags.Initialized);
if (_movementId == EventId.ChargePrepath)
{
owner.AddUnitState(UnitState.Roaming | UnitState.RoamingMove);
owner.AddUnitState(UnitState.RoamingMove);
return;
}
owner.AddUnitState(UnitState.Roaming);
if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
{
_interrupt = true;
AddFlag(MovementGeneratorFlags.Interrupted);
owner.StopMoving();
return;
}
@@ -77,6 +82,8 @@ namespace Game.Movement
public override void DoReset(T owner)
{
RemoveFlag(MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated);
owner.StopMoving();
DoInitialize(owner);
}
@@ -87,19 +94,25 @@ namespace Game.Movement
return false;
if (_movementId == EventId.ChargePrepath)
return !owner.MoveSpline.Finalized();
{
if (owner.MoveSpline.Finalized())
{
AddFlag(MovementGeneratorFlags.InformEnabled);
return false;
}
return true;
}
if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
{
_interrupt = true;
AddFlag(MovementGeneratorFlags.Interrupted);
owner.StopMoving();
return true;
}
if ((_interrupt && owner.MoveSpline.Finalized()) || (_recalculateSpeed && !owner.MoveSpline.Finalized()))
if ((HasFlag(MovementGeneratorFlags.Interrupted) && owner.MoveSpline.Finalized()) || (HasFlag(MovementGeneratorFlags.SpeedUpdatePending) && !owner.MoveSpline.Finalized()))
{
_recalculateSpeed = false;
_interrupt = false;
RemoveFlag(MovementGeneratorFlags.Interrupted | MovementGeneratorFlags.SpeedUpdatePending);
owner.AddUnitState(UnitState.RoamingMove);
@@ -115,14 +128,28 @@ namespace Game.Movement
creature.SignalFormationMovement(_destination, _movementId);
}
return !owner.MoveSpline.Finalized();
if (owner.MoveSpline.Finalized())
{
RemoveFlag(MovementGeneratorFlags.Transitory);
AddFlag(MovementGeneratorFlags.InformEnabled);
return false;
}
return true;
}
public override void DoFinalize(T owner)
public override void DoDeactivate(T owner)
{
owner.ClearUnitState(UnitState.Roaming | UnitState.RoamingMove);
AddFlag(MovementGeneratorFlags.Deactivated);
owner.ClearUnitState(UnitState.RoamingMove);
}
if (owner.MoveSpline.Finalized())
public override void DoFinalize(T owner, bool active, bool movementInform)
{
AddFlag(MovementGeneratorFlags.Finalized);
if (active)
owner.ClearUnitState(UnitState.RoamingMove);
if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
MovementInform(owner);
}
@@ -135,11 +162,13 @@ namespace Game.Movement
}
}
public void UnitSpeedChanged()
public override void UnitSpeedChanged()
{
_recalculateSpeed = true;
AddFlag(MovementGeneratorFlags.SpeedUpdatePending);
}
public uint GetId() { return _movementId; }
public override MovementGeneratorType GetMovementGeneratorType()
{
return MovementGeneratorType.Point;
@@ -148,29 +177,33 @@ namespace Game.Movement
uint _movementId;
Position _destination;
float _speed;
Unit _faceTarget;
SpellEffectExtraData _spellEffectExtra;
bool _generatePath;
bool _recalculateSpeed;
bool _interrupt;
//! if set then unit will turn to specified _orient in provided _pos
float? _finalOrient;
Unit _faceTarget;
SpellEffectExtraData _spellEffectExtra;
}
public class AssistanceMovementGenerator : PointMovementGenerator<Creature>
{
public AssistanceMovementGenerator(float x, float y, float z) : base(0, x, y, z, true) { }
public AssistanceMovementGenerator(uint id, float x, float y, float z) : base(id, x, y, z, true) { }
public override void Finalize(Unit owner, bool active, bool movementInform)
{
AddFlag(MovementGeneratorFlags.Finalized);
if (active)
owner.ClearUnitState(UnitState.RoamingMove);
if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
{
Creature ownerCreature = owner.ToCreature();
ownerCreature.SetNoCallAssistance(false);
ownerCreature.CallAssistance();
if (ownerCreature.IsAlive())
ownerCreature.GetMotionMaster().MoveSeekAssistanceDistract(WorldConfig.GetUIntValue(WorldCfg.CreatureFamilyAssistanceDelay));
}
}
public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Assistance; }
public override void Finalize(Unit owner)
{
owner.ClearUnitState(UnitState.Roaming);
owner.StopMoving();
owner.ToCreature().SetNoCallAssistance(false);
owner.ToCreature().CallAssistance();
if (owner.IsAlive())
owner.GetMotionMaster().MoveSeekAssistanceDistract(WorldConfig.GetUIntValue(WorldCfg.CreatureFamilyAssistanceDelay));
}
}
}