Core/Movement: MotionMaster reimplementation

Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
This commit is contained in:
hondacrx
2021-09-29 18:24:37 -04:00
parent cf13f32062
commit a968772bad
47 changed files with 1954 additions and 1227 deletions
+1 -5
View File
@@ -1922,11 +1922,7 @@ namespace Game.Spells
if (unitTarget.HasUnitState(UnitState.Confused | UnitState.Stunned | UnitState.Fleeing))
return;
if (unitTarget.IsTypeId(TypeId.Unit))
unitTarget.GetMotionMaster().MoveDistract((uint)(damage * Time.InMilliseconds));
unitTarget.StopMoving();
unitTarget.SetFacingTo(unitTarget.GetAbsoluteAngle(destTarget));
unitTarget.GetMotionMaster().MoveDistract((uint)(damage * Time.InMilliseconds), unitTarget.GetAbsoluteAngle(destTarget));
}
[SpellEffectHandler(SpellEffectName.Pickpocket)]