Core/Movement: MotionMaster reimplementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
This commit is contained in:
@@ -1922,11 +1922,7 @@ namespace Game.Spells
|
||||
if (unitTarget.HasUnitState(UnitState.Confused | UnitState.Stunned | UnitState.Fleeing))
|
||||
return;
|
||||
|
||||
if (unitTarget.IsTypeId(TypeId.Unit))
|
||||
unitTarget.GetMotionMaster().MoveDistract((uint)(damage * Time.InMilliseconds));
|
||||
|
||||
unitTarget.StopMoving();
|
||||
unitTarget.SetFacingTo(unitTarget.GetAbsoluteAngle(destTarget));
|
||||
unitTarget.GetMotionMaster().MoveDistract((uint)(damage * Time.InMilliseconds), unitTarget.GetAbsoluteAngle(destTarget));
|
||||
}
|
||||
|
||||
[SpellEffectHandler(SpellEffectName.Pickpocket)]
|
||||
|
||||
Reference in New Issue
Block a user