Scripts/Spells: Implemented Dark Simulacrum and its related attribute SPELL_ATTR9_ALLOW_DARK_SIMULACRUM
Port From (https://github.com/TrinityCore/TrinityCore/commit/a33864ce2d9038e491fe99eba8acc532ebd6327f)
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@@ -1985,7 +1985,7 @@ namespace Framework.Constants
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NextModalSpellRequiresSameUnitTarget = 0x10000, // Prevents automatically casting the spell from SpellClassOptions::ModalNextSpell after current spell if target was changed (client only)
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AutocastOffByDefault = 0x20000, // AutoCast Off By Default
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IgnoreSchoolLockout = 0x40000, // Ignore School Lockout
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Unk19 = 0x80000, // 19
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AllowDarkSimulacrum = 0x80000, // Allow Dark Simulacrum
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Unk20 = 0x100000, // 20
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Unk21 = 0x200000, // 21
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Unk22 = 0x400000, // 22
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