Core/Players: Implemented PlayerDataElementAccount, PlayerDataElementCharacter, PlayerDataFlagAccount and PlayerDataFlagCharacter
Port From (https://github.com/TrinityCore/TrinityCore/commit/60400d25f5fff2dabd4aa74bbdbc0d2370360a35)
This commit is contained in:
@@ -3713,6 +3713,14 @@ namespace Game.Achievements
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if (referencePlayer.GetPositionZ() >= reqValue)
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return false;
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break;
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case ModifierTreeType.PlayerDataFlagAccountIsSet: // 378
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if (!referencePlayer.HasDataFlagAccount(reqValue))
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return false;
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break;
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case ModifierTreeType.PlayerDataFlagCharacterIsSet: // 379
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if (!referencePlayer.HasDataFlagCharacter(reqValue))
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return false;
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break;
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case ModifierTreeType.PlayerIsOnMapWithExpansion: // 380
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{
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var mapEntry = referencePlayer.GetMap().GetEntry();
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@@ -3747,6 +3755,16 @@ namespace Game.Achievements
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return false;
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break;
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}
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case ModifierTreeType.PlayerDataElementCharacterBetween: // 390
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{
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var value = referencePlayer.GetDataElementCharacter(reqValue);
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return value >= secondaryAsset && value <= tertiaryAsset;
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}
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case ModifierTreeType.PlayerDataElementAccountBetween: // 391
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{
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var value = referencePlayer.GetDataElementAccount(reqValue);
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return value >= secondaryAsset && value <= tertiaryAsset;
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}
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case ModifierTreeType.PlayerHasCompletedQuestOrIsReadyToTurnIn: // 392
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{
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QuestStatus status = referencePlayer.GetQuestStatus(reqValue);
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@@ -264,6 +264,10 @@ namespace Game.DataStorage
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PhaseStorage = ReadDB2<PhaseRecord>("Phase.db2", HotfixStatements.SEL_PHASE);
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PhaseXPhaseGroupStorage = ReadDB2<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", HotfixStatements.SEL_PHASE_X_PHASE_GROUP);
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PlayerConditionStorage = ReadDB2<PlayerConditionRecord>("PlayerCondition.db2", HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE);
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PlayerDataElementAccountStorage = ReadDB2<PlayerDataElementAccountRecord>("PlayerDataElementAccount.db2", HotfixStatements.SEL_PLAYER_DATA_ELEMENT_ACCOUNT);
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PlayerDataElementCharacterStorage = ReadDB2<PlayerDataElementCharacterRecord>("PlayerDataElementCharacter.db2", HotfixStatements.SEL_PLAYER_DATA_ELEMENT_CHARACTER);
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PlayerDataFlagAccountStorage = ReadDB2<PlayerDataFlagAccountRecord>("PlayerDataFlagAccount.db2", HotfixStatements.SEL_PLAYER_DATA_FLAG_ACCOUNT);
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PlayerDataFlagCharacterStorage = ReadDB2<PlayerDataFlagCharacterRecord>("PlayerDataFlagCharacter.db2", HotfixStatements.SEL_PLAYER_DATA_FLAG_CHARACTER);
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PowerDisplayStorage = ReadDB2<PowerDisplayRecord>("PowerDisplay.db2", HotfixStatements.SEL_POWER_DISPLAY);
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PowerTypeStorage = ReadDB2<PowerTypeRecord>("PowerType.db2", HotfixStatements.SEL_POWER_TYPE);
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PrestigeLevelInfoStorage = ReadDB2<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE);
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@@ -396,7 +400,7 @@ namespace Game.DataStorage
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WMOAreaTableStorage = ReadDB2<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
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WorldEffectStorage = ReadDB2<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
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WorldMapOverlayStorage = ReadDB2<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
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WorldStateExpressionStorage = ReadDB2<WorldStateExpressionRecord>("WorldStateExpression.db2", HotfixStatements.SEL_WORLD_STATE_EXPRESSION);
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WorldStateExpressionStorage = ReadDB2<WorldStateExpressionRecord>("WorldStateExpression.db2", HotfixStatements.SEL_WORLD_STATE_EXPRESSION);
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// Check loaded DB2 files proper version
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if (!AreaTableStorage.ContainsKey(16108) || // last area added in 11.0.7 (58162)
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@@ -664,6 +668,10 @@ namespace Game.DataStorage
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public static DB6Storage<PhaseRecord> PhaseStorage;
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public static DB6Storage<PhaseXPhaseGroupRecord> PhaseXPhaseGroupStorage;
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public static DB6Storage<PlayerConditionRecord> PlayerConditionStorage;
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public static DB6Storage<PlayerDataElementAccountRecord> PlayerDataElementAccountStorage;
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public static DB6Storage<PlayerDataElementCharacterRecord> PlayerDataElementCharacterStorage;
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public static DB6Storage<PlayerDataFlagAccountRecord> PlayerDataFlagAccountStorage;
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public static DB6Storage<PlayerDataFlagCharacterRecord> PlayerDataFlagCharacterStorage;
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public static DB6Storage<PowerDisplayRecord> PowerDisplayStorage;
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public static DB6Storage<PowerTypeRecord> PowerTypeStorage;
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public static DB6Storage<PrestigeLevelInfoRecord> PrestigeLevelInfoStorage;
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@@ -149,6 +149,38 @@ namespace Game.DataStorage
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public ushort[] TraitNodeEntryMaxRank = new ushort[4];
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}
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public sealed class PlayerDataElementAccountRecord
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{
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public uint Id;
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public int StorageIndex;
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public int Type;
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public PlayerDataElementType GetElementType() { return (PlayerDataElementType)Type; }
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}
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public sealed class PlayerDataElementCharacterRecord
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{
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public uint Id;
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public int StorageIndex;
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public int Type;
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public PlayerDataElementType GetElementType() { return (PlayerDataElementType)Type; }
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}
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public sealed class PlayerDataFlagAccountRecord
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{
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public uint Id;
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public int StorageIndex;
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public int Unknown1107;
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}
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public sealed class PlayerDataFlagCharacterRecord
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{
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public uint Id;
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public int StorageIndex;
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public int Unknown1107;
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}
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public sealed class PowerDisplayRecord
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{
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public uint Id;
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@@ -3804,6 +3804,7 @@ namespace Game.Entities
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data.WriteInt64(Int64Value);
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}
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}
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public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
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{
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data.WriteUInt32(Type);
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@@ -575,6 +575,7 @@ namespace Game.Entities
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// TODO: finish dragonriding - this forces old flight mode
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AddAura(404468, this);
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}
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bool _LoadHomeBind(SQLResult result)
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{
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PlayerInfo info = Global.ObjectMgr.GetPlayerInfo(GetRace(), GetClass());
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@@ -650,6 +651,80 @@ namespace Game.Entities
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return true;
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}
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void _LoadPlayerData(SQLResult elementsResult, SQLResult flagsResult)
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{
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if (!elementsResult.IsEmpty())
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{
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do
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{
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var entry = CliDB.PlayerDataElementCharacterStorage.LookupByKey(elementsResult.Read<uint>(0));
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if (entry == null)
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continue;
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PlayerDataElement dataElement = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.CharacterDataElements, entry.StorageIndex);
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SetUpdateFieldValue(ref dataElement.Type, (uint)entry.Type);
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switch (entry.GetElementType())
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{
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case PlayerDataElementType.Int64:
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SetUpdateFieldValue(ref dataElement.Int64Value, elementsResult.Read<long>(1));
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break;
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case PlayerDataElementType.Float:
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SetUpdateFieldValue(ref dataElement.FloatValue, elementsResult.Read<float>(2));
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break;
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default:
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break;
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}
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} while (elementsResult.NextRow());
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}
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if (!flagsResult.IsEmpty())
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{
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BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
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BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.CharacterDataIndex);
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do
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{
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SetUpdateFieldValue(bitVector.ModifyValue(bitVector.Values, flagsResult.Read<int>(0)), flagsResult.Read<ulong>(1));
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} while (flagsResult.NextRow());
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}
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PlayerDataAccount accountData = GetSession().GetPlayerDataAccount();
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foreach (var element in accountData.Elements)
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{
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var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(element.Id);
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if (entry == null)
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continue;
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PlayerDataElement dataElement = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.AccountDataElements, entry.StorageIndex);
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SetUpdateFieldValue(ref dataElement.Type, (uint)entry.Type);
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switch (entry.GetElementType())
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{
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case PlayerDataElementType.Int64:
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SetUpdateFieldValue(ref dataElement.Int64Value, element.Int64Value);
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break;
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case PlayerDataElementType.Float:
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SetUpdateFieldValue(ref dataElement.FloatValue, element.FloatValue);
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break;
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default:
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break;
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}
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}
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if (!accountData.Flags.Empty())
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{
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BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
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BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.AccountDataIndex);
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for (var i = 0; i < accountData.Flags.Count; ++i)
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SetUpdateFieldValue(bitVector.ModifyValue(bitVector.Values, i), accountData.Flags[i].Value);
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}
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}
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void _LoadCurrency(SQLResult result)
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{
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if (result.IsEmpty())
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@@ -2194,7 +2269,7 @@ namespace Game.Entities
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}
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// Save spawn trackings
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stmt = CharacterDatabase.GetPreparedStatement( CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_SPAWN_TRACKING_BY_QUEST);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_SPAWN_TRACKING_BY_QUEST);
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stmt.AddValue(0, GetGUID().GetCounter());
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stmt.AddValue(1, save.Key);
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trans.Append(stmt);
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@@ -2586,6 +2661,7 @@ namespace Game.Entities
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}
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}
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}
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void _SaveStats(SQLTransaction trans)
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{
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// check if stat saving is enabled and if char level is high enough
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@@ -2625,6 +2701,71 @@ namespace Game.Entities
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trans.Append(stmt);
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}
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void _SavePlayerData(SQLTransaction trans)
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{
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ulong guid = GetGUID().GetCounter();
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PreparedStatement stmt;
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foreach (uint playerDataElementCharacterId in _playerDataElementsNeedSave)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_PLAYER_DATA_ELEMENTS_CHARACTER);
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stmt.AddValue(0, guid);
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stmt.AddValue(1, playerDataElementCharacterId);
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trans.Append(stmt);
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var entry = CliDB.PlayerDataElementCharacterStorage.LookupByKey(playerDataElementCharacterId);
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if (entry == null)
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continue;
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PlayerDataElement element = m_activePlayerData.CharacterDataElements[entry.StorageIndex];
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switch (entry.GetElementType())
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{
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case PlayerDataElementType.Int64:
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if (element.Int64Value == 0)
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continue;
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PLAYER_DATA_ELEMENTS_CHARACTER);
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stmt.AddValue(0, guid);
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stmt.AddValue(1, playerDataElementCharacterId);
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stmt.AddNull(2);
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stmt.AddValue(3, element.Int64Value);
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trans.Append(stmt);
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break;
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case PlayerDataElementType.Float:
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if (element.FloatValue == 0)
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continue;
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PLAYER_DATA_ELEMENTS_CHARACTER);
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stmt.AddValue(0, guid);
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stmt.AddValue(1, playerDataElementCharacterId);
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stmt.AddValue(2, element.FloatValue);
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stmt.AddNull(3);
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trans.Append(stmt);
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break;
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}
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}
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foreach (int storageIndex in _playerDataFlagsNeedSave)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_PLAYER_DATA_FLAGS_CHARACTER);
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stmt.AddValue(0, guid);
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stmt.AddValue(1, storageIndex);
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trans.Append(stmt);
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ulong value = m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.CharacterDataIndex].Values[storageIndex];
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if (value == 0)
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continue;
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PLAYER_DATA_FLAGS_CHARACTER);
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stmt.AddValue(0, guid);
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stmt.AddValue(1, storageIndex);
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stmt.AddValue(2, value);
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trans.Append(stmt);
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}
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_playerDataElementsNeedSave.Clear();
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_playerDataFlagsNeedSave.Clear();
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}
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public void SaveInventoryAndGoldToDB(SQLTransaction trans)
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{
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_SaveInventory(trans);
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@@ -2635,6 +2776,7 @@ namespace Game.Entities
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stmt.AddValue(1, GetGUID().GetCounter());
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trans.Append(stmt);
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}
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void _SaveEquipmentSets(SQLTransaction trans)
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{
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foreach (var pair in _equipmentSets)
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@@ -3628,6 +3770,8 @@ namespace Game.Entities
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_LoadCUFProfiles(holder.GetResult(PlayerLoginQueryLoad.CufProfiles));
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_LoadPlayerData(holder.GetResult(PlayerLoginQueryLoad.DataElements), holder.GetResult(PlayerLoginQueryLoad.DataFlags));
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var garrison = new Garrison(this);
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if (garrison.LoadFromDB(holder.GetResult(PlayerLoginQueryLoad.Garrison),
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holder.GetResult(PlayerLoginQueryLoad.GarrisonBlueprints),
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@@ -4062,6 +4206,7 @@ namespace Game.Entities
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_SaveInstanceTimeRestrictions(characterTransaction);
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_SaveCurrency(characterTransaction);
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_SaveCUFProfiles(characterTransaction);
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_SavePlayerData(characterTransaction);
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if (_garrison != null)
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_garrison.SaveToDB(characterTransaction);
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@@ -4078,6 +4223,7 @@ namespace Game.Entities
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GetSession().GetCollectionMgr().SaveAccountItemAppearances(loginTransaction);
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GetSession().GetCollectionMgr().SaveAccountTransmogIllusions(loginTransaction);
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GetSession().GetCollectionMgr().SaveAccountWarbandScenes(loginTransaction);
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GetSession().SavePlayerDataAccount(loginTransaction);
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var currentRealmId = Global.RealmMgr.GetCurrentRealmId();
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@@ -253,6 +253,9 @@ namespace Game.Entities
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PlayerCommandStates _activeCheats;
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List<uint> _playerDataElementsNeedSave = new();
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List<uint> _playerDataFlagsNeedSave = new();
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class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
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{
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Player Owner;
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@@ -5027,7 +5027,7 @@ namespace Game.Entities
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reward.Money = playerChoiceResponseTemplate.Reward.Money;
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reward.Xp = playerChoiceResponseTemplate.Reward.Xp;
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void fillRewardItems<T>(List<T> src, List<Networking.Packets.PlayerChoiceResponseRewardEntry> dest)
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void fillRewardItems<T>(List<T> src, List<Networking.Packets.PlayerChoiceResponseRewardEntry> dest)
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{
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for (var j = 0; j < src.Count; ++j)
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{
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@@ -5077,6 +5077,176 @@ namespace Game.Entities
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return ConditionManager.IsPlayerMeetingCondition(this, conditionId);
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}
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public dynamic GetDataElementAccount(uint dataElementId)
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{
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var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(dataElementId);
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if (entry == null)
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return 0L;
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switch (entry.GetElementType())
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{
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case PlayerDataElementType.Int64:
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if (entry.StorageIndex < m_activePlayerData.AccountDataElements.Size())
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return m_activePlayerData.AccountDataElements[entry.StorageIndex].Int64Value;
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return 0L;
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case PlayerDataElementType.Float:
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if (entry.StorageIndex < m_activePlayerData.AccountDataElements.Size())
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return (0, m_activePlayerData.AccountDataElements[entry.StorageIndex].FloatValue);
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return 0.0f;
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default:
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break;
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}
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return 0L;
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}
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public void SetDataElementAccount(uint dataElementId, dynamic value)
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{
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var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(dataElementId);
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if (entry == null)
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return;
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PlayerDataElement elementSetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.AccountDataElements, entry.StorageIndex);
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SetUpdateFieldValue(ref elementSetter.Type, (uint)entry.Type);
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switch (entry.GetElementType())
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{
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case PlayerDataElementType.Int64:
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{
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long int64Value = value;
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SetUpdateFieldValue(ref elementSetter.Int64Value, int64Value);
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GetSession().SetPlayerDataElementAccount(dataElementId, int64Value);
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break;
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}
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case PlayerDataElementType.Float:
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{
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float floatValue = value;
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SetUpdateFieldValue(ref elementSetter.FloatValue, floatValue);
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GetSession().SetPlayerDataElementAccount(dataElementId, floatValue);
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break;
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}
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default:
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break;
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}
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}
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public dynamic GetDataElementCharacter(uint dataElementId)
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{
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var entry = CliDB.PlayerDataElementCharacterStorage.LookupByKey(dataElementId);
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if (entry == null)
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return 0L;
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switch (entry.GetElementType())
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{
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case PlayerDataElementType.Int64:
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if (entry.StorageIndex < m_activePlayerData.CharacterDataElements.Size())
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return m_activePlayerData.CharacterDataElements[entry.StorageIndex].Int64Value;
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return 0L;
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case PlayerDataElementType.Float:
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if (entry.StorageIndex < m_activePlayerData.CharacterDataElements.Size())
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return m_activePlayerData.CharacterDataElements[entry.StorageIndex].FloatValue;
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return 0.0f;
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default:
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break;
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}
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return 0L;
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}
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public void SetDataElementCharacter(uint dataElementId, dynamic value)
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{
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var entry = CliDB.PlayerDataElementCharacterStorage.LookupByKey(dataElementId);
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if (entry == null)
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return;
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PlayerDataElement elementSetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.CharacterDataElements, entry.StorageIndex);
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SetUpdateFieldValue(ref elementSetter.Type, (uint)entry.Type);
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switch (entry.GetElementType())
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{
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case PlayerDataElementType.Int64:
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SetUpdateFieldValue(ref elementSetter.Int64Value, value);
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break;
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case PlayerDataElementType.Float:
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SetUpdateFieldValue(ref elementSetter.FloatValue, value);
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break;
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default:
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break;
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}
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_playerDataElementsNeedSave.Add(dataElementId);
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||||
}
|
||||
|
||||
public bool HasDataFlagAccount(uint dataFlagId)
|
||||
{
|
||||
var entry = CliDB.PlayerDataFlagAccountStorage.LookupByKey(dataFlagId);
|
||||
if (entry == null)
|
||||
return false;
|
||||
|
||||
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
|
||||
ulong flag = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
|
||||
|
||||
if (fieldOffset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.AccountDataIndex].Values.Size())
|
||||
return false;
|
||||
|
||||
return (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.AccountDataIndex].Values[fieldOffset] & flag) != 0;
|
||||
}
|
||||
|
||||
public void SetDataFlagAccount(uint dataFlagId, bool on)
|
||||
{
|
||||
var entry = CliDB.PlayerDataFlagAccountStorage.LookupByKey(dataFlagId);
|
||||
if (entry == null)
|
||||
return;
|
||||
|
||||
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
|
||||
ulong flag = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
|
||||
|
||||
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
|
||||
BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.AccountDataIndex);
|
||||
|
||||
if (on)
|
||||
SetUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, fieldOffset), flag);
|
||||
else
|
||||
RemoveUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, fieldOffset), flag);
|
||||
|
||||
GetSession().SetPlayerDataFlagAccount(dataFlagId, on);
|
||||
}
|
||||
|
||||
public bool HasDataFlagCharacter(uint dataFlagId)
|
||||
{
|
||||
var entry = CliDB.PlayerDataFlagCharacterStorage.LookupByKey(dataFlagId);
|
||||
if (entry == null)
|
||||
return false;
|
||||
|
||||
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
|
||||
ulong flag = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
|
||||
|
||||
if (fieldOffset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.CharacterDataIndex].Values.Size())
|
||||
return false;
|
||||
|
||||
return (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.CharacterDataIndex].Values[fieldOffset] & flag) != 0;
|
||||
}
|
||||
|
||||
public void SetDataFlagCharacter(uint dataFlagId, bool on)
|
||||
{
|
||||
var entry = CliDB.PlayerDataFlagCharacterStorage.LookupByKey(dataFlagId);
|
||||
if (entry == null)
|
||||
return;
|
||||
|
||||
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
|
||||
ulong flag = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
|
||||
|
||||
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
|
||||
BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.CharacterDataIndex);
|
||||
|
||||
if (on)
|
||||
SetUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, fieldOffset), flag);
|
||||
else
|
||||
RemoveUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, fieldOffset), flag);
|
||||
|
||||
_playerDataFlagsNeedSave.Add((uint)fieldOffset);
|
||||
}
|
||||
|
||||
bool IsInFriendlyArea()
|
||||
{
|
||||
var areaEntry = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
|
||||
|
||||
@@ -2958,6 +2958,14 @@ namespace Game
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHAR_TRAIT_CONFIGS);
|
||||
stmt.AddValue(0, lowGuid);
|
||||
SetQuery(PlayerLoginQueryLoad.TraitConfigs, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_PLAYER_DATA_ELEMENTS_CHARACTER);
|
||||
stmt.AddValue(0, lowGuid);
|
||||
SetQuery(PlayerLoginQueryLoad.DataElements, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_PLAYER_DATA_FLAGS_CHARACTER);
|
||||
stmt.AddValue(0, lowGuid);
|
||||
SetQuery(PlayerLoginQueryLoad.DataFlags, stmt);
|
||||
}
|
||||
|
||||
public ObjectGuid GetGuid() { return m_guid; }
|
||||
@@ -3064,6 +3072,8 @@ namespace Game
|
||||
GarrisonFollowerAbilities,
|
||||
TraitEntries,
|
||||
TraitConfigs,
|
||||
DataElements,
|
||||
DataFlags,
|
||||
Max
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ using Game.Accounts;
|
||||
using Game.BattleGrounds;
|
||||
using Game.BattlePets;
|
||||
using Game.Chat;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Guilds;
|
||||
using Game.Maps;
|
||||
@@ -18,6 +19,7 @@ using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
|
||||
@@ -26,7 +28,7 @@ namespace Game
|
||||
public partial class WorldSession : IDisposable
|
||||
{
|
||||
public static uint SPECIAL_INIT_ACTIVE_MOVER_TIME_SYNC_COUNTER = 0xFFFFFFFF;
|
||||
public static uint SPECIAL_RESUME_COMMS_TIME_SYNC_COUNTER = 0xFFFFFFFE;
|
||||
public static uint SPECIAL_RESUME_COMMS_TIME_SYNC_COUNTER = 0xFFFFFFFE;
|
||||
|
||||
public WorldSession(uint id, string name, uint battlenetAccountId, WorldSocket sock, AccountTypes sec, Expansion expansion, long mute_time, string os, TimeSpan timezoneOffset, uint build, Framework.ClientBuild.ClientBuildVariantId clientBuildVariant, Locale locale, uint recruiter, bool isARecruiter)
|
||||
{
|
||||
@@ -496,6 +498,163 @@ namespace Game
|
||||
tutorialsChanged &= ~TutorialsFlag.Changed;
|
||||
}
|
||||
|
||||
void LoadPlayerDataAccount(SQLResult elementsResult, SQLResult flagsResult)
|
||||
{
|
||||
if (!elementsResult.IsEmpty())
|
||||
{
|
||||
do
|
||||
{
|
||||
var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(elementsResult.Read<uint>(0));
|
||||
if (entry == null)
|
||||
continue;
|
||||
|
||||
PlayerDataAccount.Element element = new();
|
||||
element.Id = entry.Id;
|
||||
element.NeedSave = false;
|
||||
|
||||
switch (entry.GetElementType())
|
||||
{
|
||||
case PlayerDataElementType.Int64:
|
||||
element.Int64Value = elementsResult.Read<long>(2);
|
||||
break;
|
||||
case PlayerDataElementType.Float:
|
||||
element.FloatValue = elementsResult.Read<float>(1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
_playerDataAccount.Elements.Add(element);
|
||||
} while (elementsResult.NextRow());
|
||||
}
|
||||
|
||||
if (!flagsResult.IsEmpty())
|
||||
{
|
||||
do
|
||||
{
|
||||
_playerDataAccount.Flags.EnsureWritableListIndex(flagsResult.Read<uint>(0), new PlayerDataAccount.Flag() { Value = flagsResult.Read<ulong>(1), NeedSave = false });
|
||||
} while (flagsResult.NextRow());
|
||||
}
|
||||
}
|
||||
|
||||
public void SavePlayerDataAccount(SQLTransaction transaction)
|
||||
{
|
||||
PreparedStatement stmt;
|
||||
for (int i = 0; i < _playerDataAccount.Elements.Count; i++)
|
||||
{
|
||||
PlayerDataAccount.Element element = _playerDataAccount.Elements[i];
|
||||
if (!element.NeedSave)
|
||||
continue;
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT);
|
||||
stmt.AddValue(0, GetBattlenetAccountId());
|
||||
stmt.AddValue(1, element.Id);
|
||||
transaction.Append(stmt);
|
||||
|
||||
element.NeedSave = false;
|
||||
|
||||
var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(element.Id);
|
||||
if (entry == null)
|
||||
continue;
|
||||
|
||||
switch (entry.GetElementType())
|
||||
{
|
||||
case PlayerDataElementType.Int64:
|
||||
if (element.Int64Value == 0)
|
||||
continue;
|
||||
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT);
|
||||
stmt.AddValue(0, GetBattlenetAccountId());
|
||||
stmt.AddValue(1, element.Id);
|
||||
stmt.AddNull(2);
|
||||
stmt.AddValue(3, element.Int64Value);
|
||||
transaction.Append(stmt);
|
||||
break;
|
||||
case PlayerDataElementType.Float:
|
||||
if (element.FloatValue == 0)
|
||||
continue;
|
||||
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT);
|
||||
stmt.AddValue(0, GetBattlenetAccountId());
|
||||
stmt.AddValue(1, element.Id);
|
||||
stmt.AddValue(2, element.FloatValue);
|
||||
stmt.AddNull(3);
|
||||
transaction.Append(stmt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < _playerDataAccount.Flags.Count; ++i)
|
||||
{
|
||||
var flag = _playerDataAccount.Flags[i];
|
||||
if (!flag.NeedSave)
|
||||
continue;
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_BNET_PLAYER_DATA_FLAGS_ACCOUNT);
|
||||
stmt.AddValue(0, GetBattlenetAccountId());
|
||||
stmt.AddValue(1, i);
|
||||
transaction.Append(stmt);
|
||||
|
||||
flag.NeedSave = false;
|
||||
|
||||
if (flag.Value == 0)
|
||||
continue;
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_PLAYER_DATA_FLAGS_ACCOUNT);
|
||||
stmt.AddValue(0, GetBattlenetAccountId());
|
||||
stmt.AddValue(1, i);
|
||||
stmt.AddValue(2, flag.Value);
|
||||
transaction.Append(stmt);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPlayerDataElementAccount(uint dataElementId, float value)
|
||||
{
|
||||
var element = _playerDataAccount.Elements.Find(p => p.Id == dataElementId);
|
||||
if (element == null)
|
||||
{
|
||||
element = new();
|
||||
element.Id = dataElementId;
|
||||
_playerDataAccount.Elements.Add(element);
|
||||
}
|
||||
|
||||
element.NeedSave = true;
|
||||
element.FloatValue = value;
|
||||
}
|
||||
|
||||
public void SetPlayerDataElementAccount(uint dataElementId, long value)
|
||||
{
|
||||
var element = _playerDataAccount.Elements.Find(p => p.Id == dataElementId);
|
||||
if (element == null)
|
||||
{
|
||||
element = new();
|
||||
element.Id = dataElementId;
|
||||
_playerDataAccount.Elements.Add(element);
|
||||
}
|
||||
|
||||
element.NeedSave = true;
|
||||
element.Int64Value = value;
|
||||
}
|
||||
|
||||
public void SetPlayerDataFlagAccount(uint dataFlagId, bool on)
|
||||
{
|
||||
var entry = CliDB.PlayerDataFlagAccountStorage.LookupByKey(dataFlagId);
|
||||
if (entry == null)
|
||||
return;
|
||||
|
||||
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
|
||||
ulong flagValue = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
|
||||
|
||||
_playerDataAccount.Flags.EnsureWritableListIndex((uint)fieldOffset, new PlayerDataAccount.Flag());
|
||||
var flag = _playerDataAccount.Flags[fieldOffset];
|
||||
if (on)
|
||||
flag.Value |= flagValue;
|
||||
else
|
||||
flag.Value &= ~flagValue;
|
||||
|
||||
flag.NeedSave = true;
|
||||
}
|
||||
|
||||
public PlayerDataAccount GetPlayerDataAccount() { return _playerDataAccount; }
|
||||
|
||||
public void SendConnectToInstance(ConnectToSerial serial)
|
||||
{
|
||||
System.Net.IPAddress instanceAddress = null;
|
||||
@@ -824,6 +983,7 @@ namespace Game
|
||||
_collectionMgr.LoadAccountItemAppearances(holder.GetResult(AccountInfoQueryLoad.ItemAppearances), holder.GetResult(AccountInfoQueryLoad.ItemFavoriteAppearances));
|
||||
_collectionMgr.LoadAccountTransmogIllusions(holder.GetResult(AccountInfoQueryLoad.TransmogIllusions));
|
||||
_collectionMgr.LoadAccountWarbandScenes(holder.GetResult(AccountInfoQueryLoad.WarbandScenes));
|
||||
LoadPlayerDataAccount(holder.GetResult(AccountInfoQueryLoad.PlayerDataElementsAccount), holder.GetResult(AccountInfoQueryLoad.PlayerDataFlagsAccount));
|
||||
|
||||
if (!m_inQueue)
|
||||
SendAuthResponse(BattlenetRpcErrorCode.Ok, false);
|
||||
@@ -1007,6 +1167,7 @@ namespace Game
|
||||
Dictionary<uint, Action<Google.Protobuf.CodedInputStream>> _battlenetResponseCallbacks = new();
|
||||
uint _battlenetRequestToken;
|
||||
|
||||
PlayerDataAccount _playerDataAccount = new();
|
||||
List<string> _registeredAddonPrefixes = new();
|
||||
bool _filterAddonMessages;
|
||||
uint recruiterId;
|
||||
@@ -1217,6 +1378,28 @@ namespace Game
|
||||
GlobalAccountDataIndexPerRealm,
|
||||
TutorialsIndexPerRealm,
|
||||
TransmogIllusions,
|
||||
WarbandScenes
|
||||
WarbandScenes,
|
||||
PlayerDataElementsAccount,
|
||||
PlayerDataFlagsAccount,
|
||||
}
|
||||
|
||||
public class PlayerDataAccount
|
||||
{
|
||||
public List<Element> Elements = new();
|
||||
public List<Flag> Flags = new();
|
||||
|
||||
public class Element
|
||||
{
|
||||
public uint Id;
|
||||
public bool NeedSave;
|
||||
public float FloatValue;
|
||||
public long Int64Value;
|
||||
}
|
||||
|
||||
public class Flag
|
||||
{
|
||||
public ulong Value;
|
||||
public bool NeedSave;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5899,9 +5899,7 @@ namespace Game.Spells
|
||||
if (bitIndex < 0 || bitIndex >= sizeof(uint) * 8)
|
||||
return false;
|
||||
|
||||
FlagArray128 reqFlag = new();
|
||||
reqFlag[bitIndex / 32] = 1u << (bitIndex % 32);
|
||||
return (spellOnCooldown.SpellFamilyFlags & reqFlag);
|
||||
return (spellOnCooldown.SpellFamilyFlags[bitIndex / 32] & 1u << (bitIndex % 32)) != 0;
|
||||
}, TimeSpan.FromMilliseconds(damage));
|
||||
}
|
||||
|
||||
@@ -6003,6 +6001,58 @@ namespace Game.Spells
|
||||
|
||||
target.GetSession().GetCollectionMgr().AddWarbandScene((uint)effectInfo.MiscValue);
|
||||
}
|
||||
|
||||
[SpellEffectHandler(SpellEffectName.SetPlayerDataElementAccount)]
|
||||
void EffectSetPlayerDataElementAccount()
|
||||
{
|
||||
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
|
||||
return;
|
||||
|
||||
Player target = unitTarget?.ToPlayer();
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
target.SetDataElementAccount((uint)effectInfo.MiscValue, (long)damage);
|
||||
}
|
||||
|
||||
[SpellEffectHandler(SpellEffectName.SetPlayerDataElementCharacter)]
|
||||
void EffectSetPlayerDataElementCharacter()
|
||||
{
|
||||
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
|
||||
return;
|
||||
|
||||
Player target = unitTarget?.ToPlayer();
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
target.SetDataElementCharacter((uint)effectInfo.MiscValue, (long)damage);
|
||||
}
|
||||
|
||||
[SpellEffectHandler(SpellEffectName.SetPlayerDataFlagAccount)]
|
||||
void EffectSetPlayerDataFlagAccount()
|
||||
{
|
||||
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
|
||||
return;
|
||||
|
||||
Player target = unitTarget?.ToPlayer();
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
target.SetDataFlagAccount((uint)effectInfo.MiscValue, damage != 0);
|
||||
}
|
||||
|
||||
[SpellEffectHandler(SpellEffectName.SetPlayerDataFlagCharacter)]
|
||||
void EffectSetPlayerDataFlagCharacter()
|
||||
{
|
||||
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
|
||||
return;
|
||||
|
||||
Player target = unitTarget?.ToPlayer();
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
target.SetDataFlagCharacter((uint)effectInfo.MiscValue, damage != 0);
|
||||
}
|
||||
}
|
||||
|
||||
public class DispelableAura
|
||||
|
||||
@@ -4891,10 +4891,10 @@ namespace Game.Spells
|
||||
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 332 SPELL_EFFECT_332
|
||||
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 333 SPELL_EFFECT_333
|
||||
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 334 SPELL_EFFECT_334
|
||||
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 335 SPELL_EFFECT_335
|
||||
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 336 SPELL_EFFECT_336
|
||||
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 337 SPELL_EFFECT_337
|
||||
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 338 SPELL_EFFECT_338
|
||||
new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 335 SPELL_EFFECT_SET_PLAYER_DATA_ELEMENT_ACCOUNT
|
||||
new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 336 SPELL_EFFECT_SET_PLAYER_DATA_ELEMENT_CHARACTER
|
||||
new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 337 SPELL_EFFECT_SET_PLAYER_DATA_FLAG_ACCOUNT
|
||||
new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 338 SPELL_EFFECT_SET_PLAYER_DATA_FLAG_CHARACTER
|
||||
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 339 SPELL_EFFECT_UI_ACTION
|
||||
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 340 SPELL_EFFECT_340
|
||||
new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 341 SPELL_EFFECT_LEARN_WARBAND_SCENE
|
||||
|
||||
Reference in New Issue
Block a user