Core/Players: Implemented PlayerDataElementAccount, PlayerDataElementCharacter, PlayerDataFlagAccount and PlayerDataFlagCharacter
Port From (https://github.com/TrinityCore/TrinityCore/commit/60400d25f5fff2dabd4aa74bbdbc0d2370360a35)
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@@ -264,6 +264,10 @@ namespace Game.DataStorage
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PhaseStorage = ReadDB2<PhaseRecord>("Phase.db2", HotfixStatements.SEL_PHASE);
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PhaseXPhaseGroupStorage = ReadDB2<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", HotfixStatements.SEL_PHASE_X_PHASE_GROUP);
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PlayerConditionStorage = ReadDB2<PlayerConditionRecord>("PlayerCondition.db2", HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE);
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PlayerDataElementAccountStorage = ReadDB2<PlayerDataElementAccountRecord>("PlayerDataElementAccount.db2", HotfixStatements.SEL_PLAYER_DATA_ELEMENT_ACCOUNT);
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PlayerDataElementCharacterStorage = ReadDB2<PlayerDataElementCharacterRecord>("PlayerDataElementCharacter.db2", HotfixStatements.SEL_PLAYER_DATA_ELEMENT_CHARACTER);
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PlayerDataFlagAccountStorage = ReadDB2<PlayerDataFlagAccountRecord>("PlayerDataFlagAccount.db2", HotfixStatements.SEL_PLAYER_DATA_FLAG_ACCOUNT);
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PlayerDataFlagCharacterStorage = ReadDB2<PlayerDataFlagCharacterRecord>("PlayerDataFlagCharacter.db2", HotfixStatements.SEL_PLAYER_DATA_FLAG_CHARACTER);
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PowerDisplayStorage = ReadDB2<PowerDisplayRecord>("PowerDisplay.db2", HotfixStatements.SEL_POWER_DISPLAY);
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PowerTypeStorage = ReadDB2<PowerTypeRecord>("PowerType.db2", HotfixStatements.SEL_POWER_TYPE);
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PrestigeLevelInfoStorage = ReadDB2<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE);
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@@ -396,7 +400,7 @@ namespace Game.DataStorage
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WMOAreaTableStorage = ReadDB2<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
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WorldEffectStorage = ReadDB2<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
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WorldMapOverlayStorage = ReadDB2<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
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WorldStateExpressionStorage = ReadDB2<WorldStateExpressionRecord>("WorldStateExpression.db2", HotfixStatements.SEL_WORLD_STATE_EXPRESSION);
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WorldStateExpressionStorage = ReadDB2<WorldStateExpressionRecord>("WorldStateExpression.db2", HotfixStatements.SEL_WORLD_STATE_EXPRESSION);
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// Check loaded DB2 files proper version
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if (!AreaTableStorage.ContainsKey(16108) || // last area added in 11.0.7 (58162)
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@@ -664,6 +668,10 @@ namespace Game.DataStorage
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public static DB6Storage<PhaseRecord> PhaseStorage;
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public static DB6Storage<PhaseXPhaseGroupRecord> PhaseXPhaseGroupStorage;
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public static DB6Storage<PlayerConditionRecord> PlayerConditionStorage;
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public static DB6Storage<PlayerDataElementAccountRecord> PlayerDataElementAccountStorage;
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public static DB6Storage<PlayerDataElementCharacterRecord> PlayerDataElementCharacterStorage;
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public static DB6Storage<PlayerDataFlagAccountRecord> PlayerDataFlagAccountStorage;
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public static DB6Storage<PlayerDataFlagCharacterRecord> PlayerDataFlagCharacterStorage;
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public static DB6Storage<PowerDisplayRecord> PowerDisplayStorage;
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public static DB6Storage<PowerTypeRecord> PowerTypeStorage;
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public static DB6Storage<PrestigeLevelInfoRecord> PrestigeLevelInfoStorage;
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@@ -149,6 +149,38 @@ namespace Game.DataStorage
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public ushort[] TraitNodeEntryMaxRank = new ushort[4];
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}
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public sealed class PlayerDataElementAccountRecord
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{
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public uint Id;
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public int StorageIndex;
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public int Type;
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public PlayerDataElementType GetElementType() { return (PlayerDataElementType)Type; }
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}
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public sealed class PlayerDataElementCharacterRecord
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{
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public uint Id;
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public int StorageIndex;
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public int Type;
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public PlayerDataElementType GetElementType() { return (PlayerDataElementType)Type; }
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}
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public sealed class PlayerDataFlagAccountRecord
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{
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public uint Id;
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public int StorageIndex;
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public int Unknown1107;
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}
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public sealed class PlayerDataFlagCharacterRecord
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{
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public uint Id;
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public int StorageIndex;
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public int Unknown1107;
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}
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public sealed class PowerDisplayRecord
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{
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public uint Id;
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