Core/Players: Implemented PlayerDataElementAccount, PlayerDataElementCharacter, PlayerDataFlagAccount and PlayerDataFlagCharacter
Port From (https://github.com/TrinityCore/TrinityCore/commit/60400d25f5fff2dabd4aa74bbdbc0d2370360a35)
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@@ -3804,6 +3804,7 @@ namespace Game.Entities
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data.WriteInt64(Int64Value);
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}
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}
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public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
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{
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data.WriteUInt32(Type);
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