Core/Players: Implemented PlayerDataElementAccount, PlayerDataElementCharacter, PlayerDataFlagAccount and PlayerDataFlagCharacter

Port From (https://github.com/TrinityCore/TrinityCore/commit/60400d25f5fff2dabd4aa74bbdbc0d2370360a35)
This commit is contained in:
Hondacrx
2025-08-19 16:29:13 -04:00
parent df197587a3
commit a9fc9f454f
18 changed files with 710 additions and 26 deletions
@@ -450,8 +450,8 @@ namespace Framework.Constants
PlayerWeaponHighWatermarkAboveOrEqual = 375, /*NYI*/ PlayerWeaponHighWatermarkAboveOrEqual = 375, /*NYI*/
PlayerHeadHighWatermarkAboveOrEqual = 376, /*NYI*/ PlayerHeadHighWatermarkAboveOrEqual = 376, /*NYI*/
PlayerHasDisplayedCurrencyLessThan = 377, /*NYI*/ // Player has {CurrencyTypes} less than {#Amount} (value visible in ui is taken into account, not raw value) PlayerHasDisplayedCurrencyLessThan = 377, /*NYI*/ // Player has {CurrencyTypes} less than {#Amount} (value visible in ui is taken into account, not raw value)
PlayerDataFlagAccountIsSet = 378, /*NYI*/ // Player {PlayerDataFlagAccount} is set PlayerDataFlagAccountIsSet = 378, // Player {PlayerDataFlagAccount} is set
PlayerDataFlagCharacterIsSet = 379, /*NYI*/ // Player {PlayerDataFlagCharacter} is set PlayerDataFlagCharacterIsSet = 379, // Player {PlayerDataFlagCharacter} is set
PlayerIsOnMapWithExpansion = 380, // Player is on map that has {ExpansionID} PlayerIsOnMapWithExpansion = 380, // Player is on map that has {ExpansionID}
PlayerHasCompletedQuestOnAccount = 382, /*NYI*/ // Player has previously completed quest "{QuestV2}" on account PlayerHasCompletedQuestOnAccount = 382, /*NYI*/ // Player has previously completed quest "{QuestV2}" on account
@@ -462,12 +462,16 @@ namespace Framework.Constants
PlayerIsInSoloRBG = 387, /*NYI*/ // Player is in solo RBG (BG Blitz) PlayerIsInSoloRBG = 387, /*NYI*/ // Player is in solo RBG (BG Blitz)
PlayerHasCompletedCampaign = 388, /*NYI*/ // Player has completed campaign "{Campaign}" PlayerHasCompletedCampaign = 388, /*NYI*/ // Player has completed campaign "{Campaign}"
TargetCreatureClassificationEqual = 389, // Creature classification is {CreatureClassification} TargetCreatureClassificationEqual = 389, // Creature classification is {CreatureClassification}
PlayerDataElementCharacterEqual = 390, /*NYI*/ // Player {PlayerDataElementCharacter} is greater than {#Amount} PlayerDataElementCharacterBetween = 390, // Player {PlayerDataElementCharacter} is between {#Amount} and {#Amount2}
PlayerDataElementAccountEqual = 391, /*NYI*/ // Player {PlayerDataElementAccount} is greater than {#Amount} PlayerDataElementAccountBetween = 391, // Player {PlayerDataElementAccount} is between {#Amount} and {#Amount2}
PlayerHasCompletedQuestOrIsReadyToTurnIn = 392, // Player has previously completed quest "{QuestV2}" or is ready to turn it in PlayerHasCompletedQuestOrIsReadyToTurnIn = 392, // Player has previously completed quest "{QuestV2}" or is ready to turn it in
PlayerTitle = 393, // Player is currently using "{ChrTitles}" title PlayerTitle = 393, // Player is currently using "{ChrTitles}" title
PlayerWeeklyCurrencyIsRelOpFromMax = 397, /*NYI*/ // Player weekly {CurrencyTypes} is {RelOp} {#Amount} from currency weekly limit
PlayerIsInGuild = 404, // Player is in a guild PlayerIsInGuild = 404, // Player is in a guild
PlayerAvgItemLevelRelOp = 415, /*NYI*/ // Player average item level {AvgItemLevelCategory} is {RelOp} {#Amount}
} }
public enum CriteriaFailEvent : byte public enum CriteriaFailEvent : byte
+6
View File
@@ -1969,6 +1969,12 @@ namespace Framework.Constants
GearDiff = 8 GearDiff = 8
} }
public enum PlayerDataElementType
{
Int64 = 0,
Float = 1
}
public enum PlayerInteractionType public enum PlayerInteractionType
{ {
None = 0, None = 0,
@@ -22,6 +22,7 @@ namespace Framework.Constants
public const int ExploredZonesSize = 240; public const int ExploredZonesSize = 240;
public const int ExploredZonesBits = sizeof(ulong) * 8; public const int ExploredZonesBits = sizeof(ulong) * 8;
public const int DataFlagValueBits = sizeof(ulong) * 8;
public const ulong MaxMoneyAmount = 99999999999UL; public const ulong MaxMoneyAmount = 99999999999UL;
public const int MaxActionButtons = 180; public const int MaxActionButtons = 180;
@@ -2620,7 +2620,7 @@ namespace Framework.Constants
CraftItem = 288, // Miscvalue[0] = Craftingdataid CraftItem = 288, // Miscvalue[0] = Craftingdataid
ModifyAuraStacks = 289, // Miscvalue[0] = 0 Means Add, = 1 Means Set ModifyAuraStacks = 289, // Miscvalue[0] = 0 Means Add, = 1 Means Set
ModifyCooldown = 290, ModifyCooldown = 290,
ModifyCooldowns = 291, // Miscvalue[0] = Spellfamily, Miscvalue[1] = Maybe Bit Index For Family Flags? Off By 1 For The Only Spell Using This Effect ModifyCooldowns = 291, // Miscvalue[0] = Spellfamily, Miscvalue[1] = bit index for family flags
ModifyCooldownsByCategory = 292, // Miscvalue[0] = Category ModifyCooldownsByCategory = 292, // Miscvalue[0] = Category
ModifyCharges = 293, // Miscvalue[0] = Charge Category ModifyCharges = 293, // Miscvalue[0] = Charge Category
CraftLoot = 294, // Miscvalue[0] = Craftingdataid CraftLoot = 294, // Miscvalue[0] = Craftingdataid
@@ -2664,10 +2664,10 @@ namespace Framework.Constants
Unk332 = 332, Unk332 = 332,
Unk333 = 333, Unk333 = 333,
Unk334 = 334, Unk334 = 334,
Unk335 = 335, SetPlayerDataElementAccount = 335, // MiscValue[0] = PlayerDataElementAccount
Unk336 = 336, SetPlayerDataElementCharacter = 336, // MiscValue[0] = PlayerDataElementCharacter
Unk337 = 337, SetPlayerDataFlagAccount = 337, // MiscValue[0] = PlayerDataFlagAccount
Unk338 = 338, SetPlayerDataFlagCharacter = 338, // MiscValue[0] = PlayerDataFlagCharacter
UiAction = 339, UiAction = 339,
Unk340 = 340, Unk340 = 340,
LearnWarbanScene = 341, LearnWarbanScene = 341,
@@ -767,6 +767,13 @@ namespace Framework.Database
PrepareStatement(CharStatements.UPD_CHARACTER_INSTANCE_LOCK_FORCE_EXPIRE, "UPDATE character_instance_lock SET expiryTime = ?, extended = 0 WHERE guid = ? AND mapId = ? AND lockId = ?"); PrepareStatement(CharStatements.UPD_CHARACTER_INSTANCE_LOCK_FORCE_EXPIRE, "UPDATE character_instance_lock SET expiryTime = ?, extended = 0 WHERE guid = ? AND mapId = ? AND lockId = ?");
PrepareStatement(CharStatements.DEL_INSTANCE, "DELETE FROM instance WHERE instanceId = ?"); PrepareStatement(CharStatements.DEL_INSTANCE, "DELETE FROM instance WHERE instanceId = ?");
PrepareStatement(CharStatements.INS_INSTANCE, "INSERT INTO instance (instanceId, data, completedEncountersMask, entranceWorldSafeLocId) VALUES (?, ?, ?, ?)"); PrepareStatement(CharStatements.INS_INSTANCE, "INSERT INTO instance (instanceId, data, completedEncountersMask, entranceWorldSafeLocId) VALUES (?, ?, ?, ?)");
PrepareStatement(CharStatements.SEL_PLAYER_DATA_ELEMENTS_CHARACTER, "SELECT playerDataElementCharacterId, floatValue, int64Value FROM character_player_data_element WHERE characterGuid = ?");
PrepareStatement(CharStatements.DEL_PLAYER_DATA_ELEMENTS_CHARACTER, "DELETE FROM character_player_data_element WHERE characterGuid = ? AND playerDataElementCharacterId = ?");
PrepareStatement(CharStatements.INS_PLAYER_DATA_ELEMENTS_CHARACTER, "INSERT INTO character_player_data_element (characterGuid, playerDataElementCharacterId, floatValue, int64Value) VALUES (?, ?, ?, ?)");
PrepareStatement(CharStatements.SEL_PLAYER_DATA_FLAGS_CHARACTER, "SELECT storageIndex, mask FROM character_player_data_flag WHERE characterGuid = ?");
PrepareStatement(CharStatements.DEL_PLAYER_DATA_FLAGS_CHARACTER, "DELETE FROM character_player_data_flag WHERE characterGuid = ? AND storageIndex = ?");
PrepareStatement(CharStatements.INS_PLAYER_DATA_FLAGS_CHARACTER, "INSERT INTO character_player_data_flag (characterGuid, storageIndex, mask) VALUES (?, ?, ?)");
} }
} }
@@ -1395,6 +1402,13 @@ namespace Framework.Database
DEL_INSTANCE, DEL_INSTANCE,
INS_INSTANCE, INS_INSTANCE,
SEL_PLAYER_DATA_ELEMENTS_CHARACTER,
DEL_PLAYER_DATA_ELEMENTS_CHARACTER,
INS_PLAYER_DATA_ELEMENTS_CHARACTER,
SEL_PLAYER_DATA_FLAGS_CHARACTER,
DEL_PLAYER_DATA_FLAGS_CHARACTER,
INS_PLAYER_DATA_FLAGS_CHARACTER,
MAX_CHARACTERDATABASE_STATEMENTS MAX_CHARACTERDATABASE_STATEMENTS
} }
} }
@@ -1052,6 +1052,22 @@ namespace Framework.Database
PrepareStatement(HotfixStatements.SEL_PLAYER_CONDITION_LOCALE, "SELECT ID, FailureDescription_lang FROM player_condition_locale WHERE (`VerifiedBuild` > 0) = ?" + PrepareStatement(HotfixStatements.SEL_PLAYER_CONDITION_LOCALE, "SELECT ID, FailureDescription_lang FROM player_condition_locale WHERE (`VerifiedBuild` > 0) = ?" +
" AND locale = ?"); " AND locale = ?");
// PlayerDataElementAccount.db2
PrepareStatement(HotfixStatements.SEL_PLAYER_DATA_ELEMENT_ACCOUNT, "SELECT ID, StorageIndex, Type FROM player_data_element_account" +
" WHERE (`VerifiedBuild` > 0) = ?");
// PlayerDataElementCharacter.db2
PrepareStatement(HotfixStatements.SEL_PLAYER_DATA_ELEMENT_CHARACTER, "SELECT ID, StorageIndex, Type FROM player_data_element_character" +
" WHERE (`VerifiedBuild` > 0) = ?");
// PlayerDataFlagAccount.db2
PrepareStatement(HotfixStatements.SEL_PLAYER_DATA_FLAG_ACCOUNT, "SELECT ID, StorageIndex, Unknown1107 FROM player_data_flag_account" +
" WHERE (`VerifiedBuild` > 0) = ?");
// PlayerDataFlagCharacter.db2
PrepareStatement(HotfixStatements.SEL_PLAYER_DATA_FLAG_CHARACTER, "SELECT ID, StorageIndex, Unknown1107 FROM player_data_flag_character" +
" WHERE (`VerifiedBuild` > 0) = ?");
// PowerDisplay.db2 // PowerDisplay.db2
PrepareStatement(HotfixStatements.SEL_POWER_DISPLAY, "SELECT ID, GlobalStringBaseTag, ActualType, Red, Green, Blue FROM power_display" + PrepareStatement(HotfixStatements.SEL_POWER_DISPLAY, "SELECT ID, GlobalStringBaseTag, ActualType, Red, Green, Blue FROM power_display" +
" WHERE (`VerifiedBuild` > 0) = ?"); " WHERE (`VerifiedBuild` > 0) = ?");
@@ -2157,6 +2173,14 @@ namespace Framework.Database
SEL_PLAYER_CONDITION, SEL_PLAYER_CONDITION,
SEL_PLAYER_CONDITION_LOCALE, SEL_PLAYER_CONDITION_LOCALE,
SEL_PLAYER_DATA_ELEMENT_ACCOUNT,
SEL_PLAYER_DATA_ELEMENT_CHARACTER,
SEL_PLAYER_DATA_FLAG_ACCOUNT,
SEL_PLAYER_DATA_FLAG_CHARACTER,
SEL_POWER_DISPLAY, SEL_POWER_DISPLAY,
SEL_POWER_TYPE, SEL_POWER_TYPE,
@@ -179,6 +179,13 @@ namespace Framework.Database
"ON DUPLICATE KEY UPDATE isFavorite = VALUES(isFavorite)"); "ON DUPLICATE KEY UPDATE isFavorite = VALUES(isFavorite)");
PrepareStatement(LoginStatements.UPD_BNET_WARBAND_SCENE, "UPDATE battlenet_account_warband_scenes SET isFavorite = ?, hasFanfare = ? WHERE battlenetAccountId = ? AND warbandSceneId = ?"); PrepareStatement(LoginStatements.UPD_BNET_WARBAND_SCENE, "UPDATE battlenet_account_warband_scenes SET isFavorite = ?, hasFanfare = ? WHERE battlenetAccountId = ? AND warbandSceneId = ?");
PrepareStatement(LoginStatements.DEL_BNET_WARBAND_SCENE, "DELETE FROM battlenet_account_warband_scenes WHERE battlenetAccountId = ? AND warbandSceneId = ?"); PrepareStatement(LoginStatements.DEL_BNET_WARBAND_SCENE, "DELETE FROM battlenet_account_warband_scenes WHERE battlenetAccountId = ? AND warbandSceneId = ?");
PrepareStatement(LoginStatements.SEL_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT, "SELECT playerDataElementAccountId, floatValue, int64Value FROM battlenet_account_player_data_element WHERE battlenetAccountId = ?");
PrepareStatement(LoginStatements.DEL_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT, "DELETE FROM battlenet_account_player_data_element WHERE battlenetAccountId = ? AND playerDataElementAccountId = ?");
PrepareStatement(LoginStatements.INS_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT, "INSERT INTO battlenet_account_player_data_element (battlenetAccountId, playerDataElementAccountId, floatValue, int64Value) VALUES (?, ?, ?, ?)");
PrepareStatement(LoginStatements.SEL_BNET_PLAYER_DATA_FLAGS_ACCOUNT, "SELECT storageIndex, mask FROM battlenet_account_player_data_flag WHERE battlenetAccountId = ?");
PrepareStatement(LoginStatements.DEL_BNET_PLAYER_DATA_FLAGS_ACCOUNT, "DELETE FROM battlenet_account_player_data_flag WHERE battlenetAccountId = ? AND storageIndex = ?");
PrepareStatement(LoginStatements.INS_BNET_PLAYER_DATA_FLAGS_ACCOUNT, "INSERT INTO battlenet_account_player_data_flag (battlenetAccountId, storageIndex, mask) VALUES (?, ?, ?)");
} }
} }
@@ -337,6 +344,13 @@ namespace Framework.Database
UPD_BNET_WARBAND_SCENE, UPD_BNET_WARBAND_SCENE,
DEL_BNET_WARBAND_SCENE, DEL_BNET_WARBAND_SCENE,
SEL_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT,
DEL_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT,
INS_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT,
SEL_BNET_PLAYER_DATA_FLAGS_ACCOUNT,
DEL_BNET_PLAYER_DATA_FLAGS_ACCOUNT,
INS_BNET_PLAYER_DATA_FLAGS_ACCOUNT,
MAX_LOGINDATABASE_STATEMENTS MAX_LOGINDATABASE_STATEMENTS
} }
} }
@@ -3713,6 +3713,14 @@ namespace Game.Achievements
if (referencePlayer.GetPositionZ() >= reqValue) if (referencePlayer.GetPositionZ() >= reqValue)
return false; return false;
break; break;
case ModifierTreeType.PlayerDataFlagAccountIsSet: // 378
if (!referencePlayer.HasDataFlagAccount(reqValue))
return false;
break;
case ModifierTreeType.PlayerDataFlagCharacterIsSet: // 379
if (!referencePlayer.HasDataFlagCharacter(reqValue))
return false;
break;
case ModifierTreeType.PlayerIsOnMapWithExpansion: // 380 case ModifierTreeType.PlayerIsOnMapWithExpansion: // 380
{ {
var mapEntry = referencePlayer.GetMap().GetEntry(); var mapEntry = referencePlayer.GetMap().GetEntry();
@@ -3747,6 +3755,16 @@ namespace Game.Achievements
return false; return false;
break; break;
} }
case ModifierTreeType.PlayerDataElementCharacterBetween: // 390
{
var value = referencePlayer.GetDataElementCharacter(reqValue);
return value >= secondaryAsset && value <= tertiaryAsset;
}
case ModifierTreeType.PlayerDataElementAccountBetween: // 391
{
var value = referencePlayer.GetDataElementAccount(reqValue);
return value >= secondaryAsset && value <= tertiaryAsset;
}
case ModifierTreeType.PlayerHasCompletedQuestOrIsReadyToTurnIn: // 392 case ModifierTreeType.PlayerHasCompletedQuestOrIsReadyToTurnIn: // 392
{ {
QuestStatus status = referencePlayer.GetQuestStatus(reqValue); QuestStatus status = referencePlayer.GetQuestStatus(reqValue);
+8
View File
@@ -264,6 +264,10 @@ namespace Game.DataStorage
PhaseStorage = ReadDB2<PhaseRecord>("Phase.db2", HotfixStatements.SEL_PHASE); PhaseStorage = ReadDB2<PhaseRecord>("Phase.db2", HotfixStatements.SEL_PHASE);
PhaseXPhaseGroupStorage = ReadDB2<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", HotfixStatements.SEL_PHASE_X_PHASE_GROUP); PhaseXPhaseGroupStorage = ReadDB2<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", HotfixStatements.SEL_PHASE_X_PHASE_GROUP);
PlayerConditionStorage = ReadDB2<PlayerConditionRecord>("PlayerCondition.db2", HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE); PlayerConditionStorage = ReadDB2<PlayerConditionRecord>("PlayerCondition.db2", HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE);
PlayerDataElementAccountStorage = ReadDB2<PlayerDataElementAccountRecord>("PlayerDataElementAccount.db2", HotfixStatements.SEL_PLAYER_DATA_ELEMENT_ACCOUNT);
PlayerDataElementCharacterStorage = ReadDB2<PlayerDataElementCharacterRecord>("PlayerDataElementCharacter.db2", HotfixStatements.SEL_PLAYER_DATA_ELEMENT_CHARACTER);
PlayerDataFlagAccountStorage = ReadDB2<PlayerDataFlagAccountRecord>("PlayerDataFlagAccount.db2", HotfixStatements.SEL_PLAYER_DATA_FLAG_ACCOUNT);
PlayerDataFlagCharacterStorage = ReadDB2<PlayerDataFlagCharacterRecord>("PlayerDataFlagCharacter.db2", HotfixStatements.SEL_PLAYER_DATA_FLAG_CHARACTER);
PowerDisplayStorage = ReadDB2<PowerDisplayRecord>("PowerDisplay.db2", HotfixStatements.SEL_POWER_DISPLAY); PowerDisplayStorage = ReadDB2<PowerDisplayRecord>("PowerDisplay.db2", HotfixStatements.SEL_POWER_DISPLAY);
PowerTypeStorage = ReadDB2<PowerTypeRecord>("PowerType.db2", HotfixStatements.SEL_POWER_TYPE); PowerTypeStorage = ReadDB2<PowerTypeRecord>("PowerType.db2", HotfixStatements.SEL_POWER_TYPE);
PrestigeLevelInfoStorage = ReadDB2<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE); PrestigeLevelInfoStorage = ReadDB2<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE);
@@ -664,6 +668,10 @@ namespace Game.DataStorage
public static DB6Storage<PhaseRecord> PhaseStorage; public static DB6Storage<PhaseRecord> PhaseStorage;
public static DB6Storage<PhaseXPhaseGroupRecord> PhaseXPhaseGroupStorage; public static DB6Storage<PhaseXPhaseGroupRecord> PhaseXPhaseGroupStorage;
public static DB6Storage<PlayerConditionRecord> PlayerConditionStorage; public static DB6Storage<PlayerConditionRecord> PlayerConditionStorage;
public static DB6Storage<PlayerDataElementAccountRecord> PlayerDataElementAccountStorage;
public static DB6Storage<PlayerDataElementCharacterRecord> PlayerDataElementCharacterStorage;
public static DB6Storage<PlayerDataFlagAccountRecord> PlayerDataFlagAccountStorage;
public static DB6Storage<PlayerDataFlagCharacterRecord> PlayerDataFlagCharacterStorage;
public static DB6Storage<PowerDisplayRecord> PowerDisplayStorage; public static DB6Storage<PowerDisplayRecord> PowerDisplayStorage;
public static DB6Storage<PowerTypeRecord> PowerTypeStorage; public static DB6Storage<PowerTypeRecord> PowerTypeStorage;
public static DB6Storage<PrestigeLevelInfoRecord> PrestigeLevelInfoStorage; public static DB6Storage<PrestigeLevelInfoRecord> PrestigeLevelInfoStorage;
@@ -149,6 +149,38 @@ namespace Game.DataStorage
public ushort[] TraitNodeEntryMaxRank = new ushort[4]; public ushort[] TraitNodeEntryMaxRank = new ushort[4];
} }
public sealed class PlayerDataElementAccountRecord
{
public uint Id;
public int StorageIndex;
public int Type;
public PlayerDataElementType GetElementType() { return (PlayerDataElementType)Type; }
}
public sealed class PlayerDataElementCharacterRecord
{
public uint Id;
public int StorageIndex;
public int Type;
public PlayerDataElementType GetElementType() { return (PlayerDataElementType)Type; }
}
public sealed class PlayerDataFlagAccountRecord
{
public uint Id;
public int StorageIndex;
public int Unknown1107;
}
public sealed class PlayerDataFlagCharacterRecord
{
public uint Id;
public int StorageIndex;
public int Unknown1107;
}
public sealed class PowerDisplayRecord public sealed class PowerDisplayRecord
{ {
public uint Id; public uint Id;
@@ -3804,6 +3804,7 @@ namespace Game.Entities
data.WriteInt64(Int64Value); data.WriteInt64(Int64Value);
} }
} }
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver) public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{ {
data.WriteUInt32(Type); data.WriteUInt32(Type);
+146
View File
@@ -575,6 +575,7 @@ namespace Game.Entities
// TODO: finish dragonriding - this forces old flight mode // TODO: finish dragonriding - this forces old flight mode
AddAura(404468, this); AddAura(404468, this);
} }
bool _LoadHomeBind(SQLResult result) bool _LoadHomeBind(SQLResult result)
{ {
PlayerInfo info = Global.ObjectMgr.GetPlayerInfo(GetRace(), GetClass()); PlayerInfo info = Global.ObjectMgr.GetPlayerInfo(GetRace(), GetClass());
@@ -650,6 +651,80 @@ namespace Game.Entities
return true; return true;
} }
void _LoadPlayerData(SQLResult elementsResult, SQLResult flagsResult)
{
if (!elementsResult.IsEmpty())
{
do
{
var entry = CliDB.PlayerDataElementCharacterStorage.LookupByKey(elementsResult.Read<uint>(0));
if (entry == null)
continue;
PlayerDataElement dataElement = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.CharacterDataElements, entry.StorageIndex);
SetUpdateFieldValue(ref dataElement.Type, (uint)entry.Type);
switch (entry.GetElementType())
{
case PlayerDataElementType.Int64:
SetUpdateFieldValue(ref dataElement.Int64Value, elementsResult.Read<long>(1));
break;
case PlayerDataElementType.Float:
SetUpdateFieldValue(ref dataElement.FloatValue, elementsResult.Read<float>(2));
break;
default:
break;
}
} while (elementsResult.NextRow());
}
if (!flagsResult.IsEmpty())
{
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.CharacterDataIndex);
do
{
SetUpdateFieldValue(bitVector.ModifyValue(bitVector.Values, flagsResult.Read<int>(0)), flagsResult.Read<ulong>(1));
} while (flagsResult.NextRow());
}
PlayerDataAccount accountData = GetSession().GetPlayerDataAccount();
foreach (var element in accountData.Elements)
{
var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(element.Id);
if (entry == null)
continue;
PlayerDataElement dataElement = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.AccountDataElements, entry.StorageIndex);
SetUpdateFieldValue(ref dataElement.Type, (uint)entry.Type);
switch (entry.GetElementType())
{
case PlayerDataElementType.Int64:
SetUpdateFieldValue(ref dataElement.Int64Value, element.Int64Value);
break;
case PlayerDataElementType.Float:
SetUpdateFieldValue(ref dataElement.FloatValue, element.FloatValue);
break;
default:
break;
}
}
if (!accountData.Flags.Empty())
{
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.AccountDataIndex);
for (var i = 0; i < accountData.Flags.Count; ++i)
SetUpdateFieldValue(bitVector.ModifyValue(bitVector.Values, i), accountData.Flags[i].Value);
}
}
void _LoadCurrency(SQLResult result) void _LoadCurrency(SQLResult result)
{ {
if (result.IsEmpty()) if (result.IsEmpty())
@@ -2586,6 +2661,7 @@ namespace Game.Entities
} }
} }
} }
void _SaveStats(SQLTransaction trans) void _SaveStats(SQLTransaction trans)
{ {
// check if stat saving is enabled and if char level is high enough // check if stat saving is enabled and if char level is high enough
@@ -2625,6 +2701,71 @@ namespace Game.Entities
trans.Append(stmt); trans.Append(stmt);
} }
void _SavePlayerData(SQLTransaction trans)
{
ulong guid = GetGUID().GetCounter();
PreparedStatement stmt;
foreach (uint playerDataElementCharacterId in _playerDataElementsNeedSave)
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_PLAYER_DATA_ELEMENTS_CHARACTER);
stmt.AddValue(0, guid);
stmt.AddValue(1, playerDataElementCharacterId);
trans.Append(stmt);
var entry = CliDB.PlayerDataElementCharacterStorage.LookupByKey(playerDataElementCharacterId);
if (entry == null)
continue;
PlayerDataElement element = m_activePlayerData.CharacterDataElements[entry.StorageIndex];
switch (entry.GetElementType())
{
case PlayerDataElementType.Int64:
if (element.Int64Value == 0)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PLAYER_DATA_ELEMENTS_CHARACTER);
stmt.AddValue(0, guid);
stmt.AddValue(1, playerDataElementCharacterId);
stmt.AddNull(2);
stmt.AddValue(3, element.Int64Value);
trans.Append(stmt);
break;
case PlayerDataElementType.Float:
if (element.FloatValue == 0)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PLAYER_DATA_ELEMENTS_CHARACTER);
stmt.AddValue(0, guid);
stmt.AddValue(1, playerDataElementCharacterId);
stmt.AddValue(2, element.FloatValue);
stmt.AddNull(3);
trans.Append(stmt);
break;
}
}
foreach (int storageIndex in _playerDataFlagsNeedSave)
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_PLAYER_DATA_FLAGS_CHARACTER);
stmt.AddValue(0, guid);
stmt.AddValue(1, storageIndex);
trans.Append(stmt);
ulong value = m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.CharacterDataIndex].Values[storageIndex];
if (value == 0)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PLAYER_DATA_FLAGS_CHARACTER);
stmt.AddValue(0, guid);
stmt.AddValue(1, storageIndex);
stmt.AddValue(2, value);
trans.Append(stmt);
}
_playerDataElementsNeedSave.Clear();
_playerDataFlagsNeedSave.Clear();
}
public void SaveInventoryAndGoldToDB(SQLTransaction trans) public void SaveInventoryAndGoldToDB(SQLTransaction trans)
{ {
_SaveInventory(trans); _SaveInventory(trans);
@@ -2635,6 +2776,7 @@ namespace Game.Entities
stmt.AddValue(1, GetGUID().GetCounter()); stmt.AddValue(1, GetGUID().GetCounter());
trans.Append(stmt); trans.Append(stmt);
} }
void _SaveEquipmentSets(SQLTransaction trans) void _SaveEquipmentSets(SQLTransaction trans)
{ {
foreach (var pair in _equipmentSets) foreach (var pair in _equipmentSets)
@@ -3628,6 +3770,8 @@ namespace Game.Entities
_LoadCUFProfiles(holder.GetResult(PlayerLoginQueryLoad.CufProfiles)); _LoadCUFProfiles(holder.GetResult(PlayerLoginQueryLoad.CufProfiles));
_LoadPlayerData(holder.GetResult(PlayerLoginQueryLoad.DataElements), holder.GetResult(PlayerLoginQueryLoad.DataFlags));
var garrison = new Garrison(this); var garrison = new Garrison(this);
if (garrison.LoadFromDB(holder.GetResult(PlayerLoginQueryLoad.Garrison), if (garrison.LoadFromDB(holder.GetResult(PlayerLoginQueryLoad.Garrison),
holder.GetResult(PlayerLoginQueryLoad.GarrisonBlueprints), holder.GetResult(PlayerLoginQueryLoad.GarrisonBlueprints),
@@ -4062,6 +4206,7 @@ namespace Game.Entities
_SaveInstanceTimeRestrictions(characterTransaction); _SaveInstanceTimeRestrictions(characterTransaction);
_SaveCurrency(characterTransaction); _SaveCurrency(characterTransaction);
_SaveCUFProfiles(characterTransaction); _SaveCUFProfiles(characterTransaction);
_SavePlayerData(characterTransaction);
if (_garrison != null) if (_garrison != null)
_garrison.SaveToDB(characterTransaction); _garrison.SaveToDB(characterTransaction);
@@ -4078,6 +4223,7 @@ namespace Game.Entities
GetSession().GetCollectionMgr().SaveAccountItemAppearances(loginTransaction); GetSession().GetCollectionMgr().SaveAccountItemAppearances(loginTransaction);
GetSession().GetCollectionMgr().SaveAccountTransmogIllusions(loginTransaction); GetSession().GetCollectionMgr().SaveAccountTransmogIllusions(loginTransaction);
GetSession().GetCollectionMgr().SaveAccountWarbandScenes(loginTransaction); GetSession().GetCollectionMgr().SaveAccountWarbandScenes(loginTransaction);
GetSession().SavePlayerDataAccount(loginTransaction);
var currentRealmId = Global.RealmMgr.GetCurrentRealmId(); var currentRealmId = Global.RealmMgr.GetCurrentRealmId();
@@ -253,6 +253,9 @@ namespace Game.Entities
PlayerCommandStates _activeCheats; PlayerCommandStates _activeCheats;
List<uint> _playerDataElementsNeedSave = new();
List<uint> _playerDataFlagsNeedSave = new();
class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player> class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
{ {
Player Owner; Player Owner;
+170
View File
@@ -5077,6 +5077,176 @@ namespace Game.Entities
return ConditionManager.IsPlayerMeetingCondition(this, conditionId); return ConditionManager.IsPlayerMeetingCondition(this, conditionId);
} }
public dynamic GetDataElementAccount(uint dataElementId)
{
var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(dataElementId);
if (entry == null)
return 0L;
switch (entry.GetElementType())
{
case PlayerDataElementType.Int64:
if (entry.StorageIndex < m_activePlayerData.AccountDataElements.Size())
return m_activePlayerData.AccountDataElements[entry.StorageIndex].Int64Value;
return 0L;
case PlayerDataElementType.Float:
if (entry.StorageIndex < m_activePlayerData.AccountDataElements.Size())
return (0, m_activePlayerData.AccountDataElements[entry.StorageIndex].FloatValue);
return 0.0f;
default:
break;
}
return 0L;
}
public void SetDataElementAccount(uint dataElementId, dynamic value)
{
var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(dataElementId);
if (entry == null)
return;
PlayerDataElement elementSetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.AccountDataElements, entry.StorageIndex);
SetUpdateFieldValue(ref elementSetter.Type, (uint)entry.Type);
switch (entry.GetElementType())
{
case PlayerDataElementType.Int64:
{
long int64Value = value;
SetUpdateFieldValue(ref elementSetter.Int64Value, int64Value);
GetSession().SetPlayerDataElementAccount(dataElementId, int64Value);
break;
}
case PlayerDataElementType.Float:
{
float floatValue = value;
SetUpdateFieldValue(ref elementSetter.FloatValue, floatValue);
GetSession().SetPlayerDataElementAccount(dataElementId, floatValue);
break;
}
default:
break;
}
}
public dynamic GetDataElementCharacter(uint dataElementId)
{
var entry = CliDB.PlayerDataElementCharacterStorage.LookupByKey(dataElementId);
if (entry == null)
return 0L;
switch (entry.GetElementType())
{
case PlayerDataElementType.Int64:
if (entry.StorageIndex < m_activePlayerData.CharacterDataElements.Size())
return m_activePlayerData.CharacterDataElements[entry.StorageIndex].Int64Value;
return 0L;
case PlayerDataElementType.Float:
if (entry.StorageIndex < m_activePlayerData.CharacterDataElements.Size())
return m_activePlayerData.CharacterDataElements[entry.StorageIndex].FloatValue;
return 0.0f;
default:
break;
}
return 0L;
}
public void SetDataElementCharacter(uint dataElementId, dynamic value)
{
var entry = CliDB.PlayerDataElementCharacterStorage.LookupByKey(dataElementId);
if (entry == null)
return;
PlayerDataElement elementSetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.CharacterDataElements, entry.StorageIndex);
SetUpdateFieldValue(ref elementSetter.Type, (uint)entry.Type);
switch (entry.GetElementType())
{
case PlayerDataElementType.Int64:
SetUpdateFieldValue(ref elementSetter.Int64Value, value);
break;
case PlayerDataElementType.Float:
SetUpdateFieldValue(ref elementSetter.FloatValue, value);
break;
default:
break;
}
_playerDataElementsNeedSave.Add(dataElementId);
}
public bool HasDataFlagAccount(uint dataFlagId)
{
var entry = CliDB.PlayerDataFlagAccountStorage.LookupByKey(dataFlagId);
if (entry == null)
return false;
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
ulong flag = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
if (fieldOffset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.AccountDataIndex].Values.Size())
return false;
return (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.AccountDataIndex].Values[fieldOffset] & flag) != 0;
}
public void SetDataFlagAccount(uint dataFlagId, bool on)
{
var entry = CliDB.PlayerDataFlagAccountStorage.LookupByKey(dataFlagId);
if (entry == null)
return;
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
ulong flag = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.AccountDataIndex);
if (on)
SetUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, fieldOffset), flag);
else
RemoveUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, fieldOffset), flag);
GetSession().SetPlayerDataFlagAccount(dataFlagId, on);
}
public bool HasDataFlagCharacter(uint dataFlagId)
{
var entry = CliDB.PlayerDataFlagCharacterStorage.LookupByKey(dataFlagId);
if (entry == null)
return false;
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
ulong flag = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
if (fieldOffset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.CharacterDataIndex].Values.Size())
return false;
return (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.CharacterDataIndex].Values[fieldOffset] & flag) != 0;
}
public void SetDataFlagCharacter(uint dataFlagId, bool on)
{
var entry = CliDB.PlayerDataFlagCharacterStorage.LookupByKey(dataFlagId);
if (entry == null)
return;
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
ulong flag = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
BitVector bitVector = bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.CharacterDataIndex);
if (on)
SetUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, fieldOffset), flag);
else
RemoveUpdateFieldFlagValue(bitVector.ModifyValue(bitVector.Values, fieldOffset), flag);
_playerDataFlagsNeedSave.Add((uint)fieldOffset);
}
bool IsInFriendlyArea() bool IsInFriendlyArea()
{ {
var areaEntry = CliDB.AreaTableStorage.LookupByKey(GetAreaId()); var areaEntry = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
+10
View File
@@ -2958,6 +2958,14 @@ namespace Game
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHAR_TRAIT_CONFIGS); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHAR_TRAIT_CONFIGS);
stmt.AddValue(0, lowGuid); stmt.AddValue(0, lowGuid);
SetQuery(PlayerLoginQueryLoad.TraitConfigs, stmt); SetQuery(PlayerLoginQueryLoad.TraitConfigs, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_PLAYER_DATA_ELEMENTS_CHARACTER);
stmt.AddValue(0, lowGuid);
SetQuery(PlayerLoginQueryLoad.DataElements, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_PLAYER_DATA_FLAGS_CHARACTER);
stmt.AddValue(0, lowGuid);
SetQuery(PlayerLoginQueryLoad.DataFlags, stmt);
} }
public ObjectGuid GetGuid() { return m_guid; } public ObjectGuid GetGuid() { return m_guid; }
@@ -3064,6 +3072,8 @@ namespace Game
GarrisonFollowerAbilities, GarrisonFollowerAbilities,
TraitEntries, TraitEntries,
TraitConfigs, TraitConfigs,
DataElements,
DataFlags,
Max Max
} }
+184 -1
View File
@@ -9,6 +9,7 @@ using Game.Accounts;
using Game.BattleGrounds; using Game.BattleGrounds;
using Game.BattlePets; using Game.BattlePets;
using Game.Chat; using Game.Chat;
using Game.DataStorage;
using Game.Entities; using Game.Entities;
using Game.Guilds; using Game.Guilds;
using Game.Maps; using Game.Maps;
@@ -18,6 +19,7 @@ using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Numerics; using System.Numerics;
using System.Text; using System.Text;
@@ -496,6 +498,163 @@ namespace Game
tutorialsChanged &= ~TutorialsFlag.Changed; tutorialsChanged &= ~TutorialsFlag.Changed;
} }
void LoadPlayerDataAccount(SQLResult elementsResult, SQLResult flagsResult)
{
if (!elementsResult.IsEmpty())
{
do
{
var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(elementsResult.Read<uint>(0));
if (entry == null)
continue;
PlayerDataAccount.Element element = new();
element.Id = entry.Id;
element.NeedSave = false;
switch (entry.GetElementType())
{
case PlayerDataElementType.Int64:
element.Int64Value = elementsResult.Read<long>(2);
break;
case PlayerDataElementType.Float:
element.FloatValue = elementsResult.Read<float>(1);
break;
default:
break;
}
_playerDataAccount.Elements.Add(element);
} while (elementsResult.NextRow());
}
if (!flagsResult.IsEmpty())
{
do
{
_playerDataAccount.Flags.EnsureWritableListIndex(flagsResult.Read<uint>(0), new PlayerDataAccount.Flag() { Value = flagsResult.Read<ulong>(1), NeedSave = false });
} while (flagsResult.NextRow());
}
}
public void SavePlayerDataAccount(SQLTransaction transaction)
{
PreparedStatement stmt;
for (int i = 0; i < _playerDataAccount.Elements.Count; i++)
{
PlayerDataAccount.Element element = _playerDataAccount.Elements[i];
if (!element.NeedSave)
continue;
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT);
stmt.AddValue(0, GetBattlenetAccountId());
stmt.AddValue(1, element.Id);
transaction.Append(stmt);
element.NeedSave = false;
var entry = CliDB.PlayerDataElementAccountStorage.LookupByKey(element.Id);
if (entry == null)
continue;
switch (entry.GetElementType())
{
case PlayerDataElementType.Int64:
if (element.Int64Value == 0)
continue;
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT);
stmt.AddValue(0, GetBattlenetAccountId());
stmt.AddValue(1, element.Id);
stmt.AddNull(2);
stmt.AddValue(3, element.Int64Value);
transaction.Append(stmt);
break;
case PlayerDataElementType.Float:
if (element.FloatValue == 0)
continue;
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_PLAYER_DATA_ELEMENTS_ACCOUNT);
stmt.AddValue(0, GetBattlenetAccountId());
stmt.AddValue(1, element.Id);
stmt.AddValue(2, element.FloatValue);
stmt.AddNull(3);
transaction.Append(stmt);
break;
}
}
for (var i = 0; i < _playerDataAccount.Flags.Count; ++i)
{
var flag = _playerDataAccount.Flags[i];
if (!flag.NeedSave)
continue;
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_BNET_PLAYER_DATA_FLAGS_ACCOUNT);
stmt.AddValue(0, GetBattlenetAccountId());
stmt.AddValue(1, i);
transaction.Append(stmt);
flag.NeedSave = false;
if (flag.Value == 0)
continue;
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_PLAYER_DATA_FLAGS_ACCOUNT);
stmt.AddValue(0, GetBattlenetAccountId());
stmt.AddValue(1, i);
stmt.AddValue(2, flag.Value);
transaction.Append(stmt);
}
}
public void SetPlayerDataElementAccount(uint dataElementId, float value)
{
var element = _playerDataAccount.Elements.Find(p => p.Id == dataElementId);
if (element == null)
{
element = new();
element.Id = dataElementId;
_playerDataAccount.Elements.Add(element);
}
element.NeedSave = true;
element.FloatValue = value;
}
public void SetPlayerDataElementAccount(uint dataElementId, long value)
{
var element = _playerDataAccount.Elements.Find(p => p.Id == dataElementId);
if (element == null)
{
element = new();
element.Id = dataElementId;
_playerDataAccount.Elements.Add(element);
}
element.NeedSave = true;
element.Int64Value = value;
}
public void SetPlayerDataFlagAccount(uint dataFlagId, bool on)
{
var entry = CliDB.PlayerDataFlagAccountStorage.LookupByKey(dataFlagId);
if (entry == null)
return;
int fieldOffset = entry.StorageIndex / PlayerConst.DataFlagValueBits;
ulong flagValue = 1UL << (entry.StorageIndex % PlayerConst.DataFlagValueBits);
_playerDataAccount.Flags.EnsureWritableListIndex((uint)fieldOffset, new PlayerDataAccount.Flag());
var flag = _playerDataAccount.Flags[fieldOffset];
if (on)
flag.Value |= flagValue;
else
flag.Value &= ~flagValue;
flag.NeedSave = true;
}
public PlayerDataAccount GetPlayerDataAccount() { return _playerDataAccount; }
public void SendConnectToInstance(ConnectToSerial serial) public void SendConnectToInstance(ConnectToSerial serial)
{ {
System.Net.IPAddress instanceAddress = null; System.Net.IPAddress instanceAddress = null;
@@ -824,6 +983,7 @@ namespace Game
_collectionMgr.LoadAccountItemAppearances(holder.GetResult(AccountInfoQueryLoad.ItemAppearances), holder.GetResult(AccountInfoQueryLoad.ItemFavoriteAppearances)); _collectionMgr.LoadAccountItemAppearances(holder.GetResult(AccountInfoQueryLoad.ItemAppearances), holder.GetResult(AccountInfoQueryLoad.ItemFavoriteAppearances));
_collectionMgr.LoadAccountTransmogIllusions(holder.GetResult(AccountInfoQueryLoad.TransmogIllusions)); _collectionMgr.LoadAccountTransmogIllusions(holder.GetResult(AccountInfoQueryLoad.TransmogIllusions));
_collectionMgr.LoadAccountWarbandScenes(holder.GetResult(AccountInfoQueryLoad.WarbandScenes)); _collectionMgr.LoadAccountWarbandScenes(holder.GetResult(AccountInfoQueryLoad.WarbandScenes));
LoadPlayerDataAccount(holder.GetResult(AccountInfoQueryLoad.PlayerDataElementsAccount), holder.GetResult(AccountInfoQueryLoad.PlayerDataFlagsAccount));
if (!m_inQueue) if (!m_inQueue)
SendAuthResponse(BattlenetRpcErrorCode.Ok, false); SendAuthResponse(BattlenetRpcErrorCode.Ok, false);
@@ -1007,6 +1167,7 @@ namespace Game
Dictionary<uint, Action<Google.Protobuf.CodedInputStream>> _battlenetResponseCallbacks = new(); Dictionary<uint, Action<Google.Protobuf.CodedInputStream>> _battlenetResponseCallbacks = new();
uint _battlenetRequestToken; uint _battlenetRequestToken;
PlayerDataAccount _playerDataAccount = new();
List<string> _registeredAddonPrefixes = new(); List<string> _registeredAddonPrefixes = new();
bool _filterAddonMessages; bool _filterAddonMessages;
uint recruiterId; uint recruiterId;
@@ -1217,6 +1378,28 @@ namespace Game
GlobalAccountDataIndexPerRealm, GlobalAccountDataIndexPerRealm,
TutorialsIndexPerRealm, TutorialsIndexPerRealm,
TransmogIllusions, TransmogIllusions,
WarbandScenes WarbandScenes,
PlayerDataElementsAccount,
PlayerDataFlagsAccount,
}
public class PlayerDataAccount
{
public List<Element> Elements = new();
public List<Flag> Flags = new();
public class Element
{
public uint Id;
public bool NeedSave;
public float FloatValue;
public long Int64Value;
}
public class Flag
{
public ulong Value;
public bool NeedSave;
}
} }
} }
+53 -3
View File
@@ -5899,9 +5899,7 @@ namespace Game.Spells
if (bitIndex < 0 || bitIndex >= sizeof(uint) * 8) if (bitIndex < 0 || bitIndex >= sizeof(uint) * 8)
return false; return false;
FlagArray128 reqFlag = new(); return (spellOnCooldown.SpellFamilyFlags[bitIndex / 32] & 1u << (bitIndex % 32)) != 0;
reqFlag[bitIndex / 32] = 1u << (bitIndex % 32);
return (spellOnCooldown.SpellFamilyFlags & reqFlag);
}, TimeSpan.FromMilliseconds(damage)); }, TimeSpan.FromMilliseconds(damage));
} }
@@ -6003,6 +6001,58 @@ namespace Game.Spells
target.GetSession().GetCollectionMgr().AddWarbandScene((uint)effectInfo.MiscValue); target.GetSession().GetCollectionMgr().AddWarbandScene((uint)effectInfo.MiscValue);
} }
[SpellEffectHandler(SpellEffectName.SetPlayerDataElementAccount)]
void EffectSetPlayerDataElementAccount()
{
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
return;
Player target = unitTarget?.ToPlayer();
if (target == null)
return;
target.SetDataElementAccount((uint)effectInfo.MiscValue, (long)damage);
}
[SpellEffectHandler(SpellEffectName.SetPlayerDataElementCharacter)]
void EffectSetPlayerDataElementCharacter()
{
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
return;
Player target = unitTarget?.ToPlayer();
if (target == null)
return;
target.SetDataElementCharacter((uint)effectInfo.MiscValue, (long)damage);
}
[SpellEffectHandler(SpellEffectName.SetPlayerDataFlagAccount)]
void EffectSetPlayerDataFlagAccount()
{
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
return;
Player target = unitTarget?.ToPlayer();
if (target == null)
return;
target.SetDataFlagAccount((uint)effectInfo.MiscValue, damage != 0);
}
[SpellEffectHandler(SpellEffectName.SetPlayerDataFlagCharacter)]
void EffectSetPlayerDataFlagCharacter()
{
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
return;
Player target = unitTarget?.ToPlayer();
if (target == null)
return;
target.SetDataFlagCharacter((uint)effectInfo.MiscValue, damage != 0);
}
} }
public class DispelableAura public class DispelableAura
+4 -4
View File
@@ -4891,10 +4891,10 @@ namespace Game.Spells
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 332 SPELL_EFFECT_332 new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 332 SPELL_EFFECT_332
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 333 SPELL_EFFECT_333 new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 333 SPELL_EFFECT_333
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 334 SPELL_EFFECT_334 new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 334 SPELL_EFFECT_334
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 335 SPELL_EFFECT_335 new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 335 SPELL_EFFECT_SET_PLAYER_DATA_ELEMENT_ACCOUNT
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 336 SPELL_EFFECT_336 new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 336 SPELL_EFFECT_SET_PLAYER_DATA_ELEMENT_CHARACTER
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 337 SPELL_EFFECT_337 new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 337 SPELL_EFFECT_SET_PLAYER_DATA_FLAG_ACCOUNT
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 338 SPELL_EFFECT_338 new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 338 SPELL_EFFECT_SET_PLAYER_DATA_FLAG_CHARACTER
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 339 SPELL_EFFECT_UI_ACTION new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 339 SPELL_EFFECT_UI_ACTION
new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 340 SPELL_EFFECT_340 new StaticData(SpellEffectImplicitTargetTypes.None, SpellTargetObjectTypes.None), // 340 SPELL_EFFECT_340
new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 341 SPELL_EFFECT_LEARN_WARBAND_SCENE new StaticData(SpellEffectImplicitTargetTypes.Explicit, SpellTargetObjectTypes.Unit), // 341 SPELL_EFFECT_LEARN_WARBAND_SCENE